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Roller Coaster

01-18-2009, 12:26 PM#1
rover2341
Roller Coaster

About
Roller Coaster allows you to build coasters and ride coasters. 1 to 7 players can play.
Its Also made 100% with the GUI.(Not including a few lines of jass to remove leaks)

Game Modes

Free Build
Allows the user to build a roller coaster at there own pace. This mode allows 7 players to build there own coasters and ride each others and rate them.

Features

Builder
The builder allows the user the build coasters with ease. It features, a camera system, full coaster stats, a color changer, a way to place tracks, a way to remove tracks, and a way to finish your coaster.

Rider
The rider allows a user to feel the full experience from riding a coaster. It features first person camera, third person camera, physics, a speed tracking function, and a cart that will follow the tracks at the correct angle and speed.

Screen Shots
Hidden information:


555555 Intense Coaster
Hidden information:




CMarkets Crazy Coaster
Hidden information:




Sithins Costa of dooom
Hidden information:





Coaster Videos

Version Alpha 2.7c----------Version Alpha 2.4
----------

Project Group
Hidden information:
Lead
Rover2341

Game Concepts, Game Modes
Rover2341
cheap_skank

Triggers
Rover2341
risk_fan2 (Physics Engine)

Art(2D)
Fat-Bum (Icons)
lindenkron (Skins)

Art(3D)
Mario_64
Bloody_Turds

Testers
supa-pimp
decus
kittix
danmanlo
Daskunk

Change Log
Hidden information:


Version Alpha 2.7c
*Physics Have been greatly redone.
*Start Speed is Min speed. 200.
*Bug Fixed where cart would appear during ride and move it
*Question Mark Has been Disabled as Player 6,7 isn't built for it.
*Other Minor Bug Fix's.

Version Alpha 2.7b
*Gravity Has been increased by 100%
*Min Speed has been decreased by a bit.
*Build over 60% Higher Then before.
*Flags have been added to add to the feeling of moment.
*The Question Mark has been revamped and re-enabled.
*Less Flipping
*Stats Fixed on all Players.

Version Alpha 2.7a
*7 Players
*Build up to 1000 Tracks (Increase of nearly 100%)
*Minor Bugs Fixed

Version Alpha 2.7
*Fixed All Major Bugs, With Riding and building.
*Enhanced Rider Cart, To stay on Tracks (Flips Much less, but still some)
*Increased Min Speed by 100 MS, and Increased Start Speed by 50 MS.
*Smoother Rider Camera
*20%+ More Build-able Tracks
*Updated Physics Engine (added , G forces)

Version Alpha 2.6a
*Fixed Stats (Required a Tweak because of Physics engine)
*Fixed bug with "? mark"
*Updated and Fixed a minor bug in Quest Menu
*Fixed Camera Issues when on other players coasters
*Fixed Leek in show speed function

Version Alpha 2.6
*New Physics Engine
*Removed All Major Leaks (Jass is used for the leaks)
*Increased Max Speed
*Increased Start Speed
*Improved Rider Camera
*Rebuilt Several Other Functions Of The Rider (Much Cleaner Code)
*Fixed All known Bugs
*Added Functionality When Riding Others Coasters.
*Updated Quest Menu
*No Lag when clicking on spells for first time

Version Alpha 2.5a
*Added Color to Hot Key
*Revamped First Person Rider. (You should see the tracks better when turning)
*Lowered start speed and how fast you slow down/speed up on hills.
*Fixed Holes in park (You cant walk in peoples coaster area now)
*Fixed bug when riding others coasters
*Rare Tips Error Fixed
*Music Added
*More miss spelled words fixed.
*Fixed small terrain issues
*Removed Debug Text

Version Alpha 2.5
* New Terrain
* Park Coaster (A Roller Coaster That's in the center of the map for anyone to ride)
* Ability to ride others coasters
* Rider Slightly tweaked (Looks at tracks better)
* Improved Tool Tips (No More "Rotates xy angle...")
* Added a Unit that you can wounder the park with
* Fixed Speed issue (They used to start slow the first run, and then fast after. now they always start fast)
* Several Small Bug Fixes
* Several miss spelled words fixed.

Version Alpha 2.4

* Pick between 3 track models (1 New, and the old model brought back)
* Change the color of your tracks
* Cart Model Added
* Rider Camera Reworked (Much Better now)
* Fixed Coaster Stats
* Question Mark Unit added, to help new players to expert players.
* Loads of tweaks.
* All known Bugs Fixed.

Version Alpha 2.1 - 2.3
*Rebuilt 95% of every line of code and trigger, So it could be played by 1-4 players (very easy to change to 8 now)
(This was not easy.....It adds one more layer of complexity)

Version Alpha 2.0

*Added Skin To Track. (looks all wooden now, more warcraft like)
*Almost All new Icons.
*Better Tool Tips. (They still need some work)
*Added Hot Keys.
*Better Tips.
*You now speed up and slow down 50% faster. And start off faster. (It doesn't feel so slow anymore)
*Coaster Stats Updated
*Fixed Some Bugs And few more minor updates

Version Alpha 1.9

*Sky
*Larger area to build in
*Minor Terrain work
*Improved Stats For Roller Coaster
*Colored Stats
*Re did parts and added some functionality to the builder
*add functionality to the rider
*Re did Physics
*Tips (can be turned off)
*Revamped Quest Menu.

Version Alpha 1.7

*The Camera has been updated. and now doesn't crash. Also has more features.
*Its more easy to finish your coaster now.
*The Rider Function has been much improved. (That includes the rider cam, the cart moving on the tracks more correctly and a few others things)

Version Alpha 1.4
*Started map over from scratch, Official first release of it.
*Many if not most of the features from version Build 1.0-20 were not re-added,
for sake of making it easy to learn to play.

Version Build 1.0-2.0
*Proof of concept map
*Fully Working Builder Function
*Concepts of the rider were in place
*Many reworks of the controls, to find the easiest way for new players.



Download Here
01-24-2009, 07:10 AM#2
rover2341
Updated Map. Version Alpha 1.7

Quite a few Updates. Mostly The Rider Function.

Builder Function Updates
The Camera has been updated. and now doesn't crash. Also has more features.
It should also be easy to finish your coaster now.

Rider Function Updates
The Rider Function is still a little buggy. But mostly works.
(That includes the rider cam, the cart moving on the tracks correctly and a few others things)




Cool Coaster Picture contest
Also If you get any good screen shots of your coaster. I would like to have them.
Ill Replace it with my current picture at the top of the post
02-02-2009, 08:11 PM#3
PenguinEmperor
Oh snap, dude. That's an unusual application of an RTS.
02-03-2009, 12:05 AM#4
Anopob
This looks amazing. I really want to test that soon :)

EDIT: I liked this so much while testing I actually decided to do those 3 tester objectives in your post. I was able to do all three of them (as long as I understood what you meant for the loop one). I have the replay if you're interested.
02-03-2009, 12:36 AM#5
TEC_Ghost
Lol that's prettt cool dude
02-03-2009, 03:10 AM#6
rover2341
Thanks guys for all the good feed back. And thanks for sending me the replay.

Its still a little buggy. But i hope to have the next version still near featureless but run as good as i can get it. And future versions after that add game modes and more players.

Still working on it. But my classes are a bit tuff at the moment, so when i get time ill get back on it. Other wise its just a little here and there.
02-03-2009, 08:21 PM#7
PenguinEmperor
I always wanted to make a sort of JPOG with creeps but never got around to it. This is a similar idea. I'ma test now.

WOW! Very smooth. Only complaint is the lack of physics; there is no increases in speed when you go down a huge incline.
02-03-2009, 09:00 PM#8
TEC_Ghost
One thing I noticed on the rider, sometimes going down a straight railing, he'd flip over to the other side of the track.
02-04-2009, 06:11 PM#9
rover2341
PenguinEmperor
Quote:
Only complaint is the lack of physics;

Lies lol. There is. But its hard to tell, i need to increase the change in speed for the physics. But if you watch it from the zoomed out mode, and do big enough coaster's you can tell. it will go from 100 ms to 522 ms. For a good example of this type "rc2" when your working on your coaster, and use the nommal zoom, (not first person) and you will see it speed up and slow down.

But even at 522 its hard to tell your moving fast from first person. I think more speed wont fix that problem. But adding trees you pass by or something, so it feels like your moving more. This is something i am addressing. But at this point i don't plan to increase the 522 speed max.

TEC_Ghost
Quote:
One thing I noticed on the rider, sometimes going down a straight railing, he'd flip over to the other side of the track.

I am aware, it has to do with the angle the model is looking at because i switch a few things around. Ill get that fixed. But thanks. The Rider Also has a few other minor issues, i hope to be able to work out soon.
02-04-2009, 08:18 PM#10
PenguinEmperor
Something that would be cool is if you expand theme park mode, like a smalelr RCT.
02-05-2009, 09:43 PM#11
rover2341
PenguinEmperor
Quote:
Something that would be cool is if you expand theme park mode, like a smalelr RCT.

whats rct? I never played a roller coaster game my self. But to be more clear the theme park mode (thats not in current version) is planed to have one park, where people come to ride coasters. and little boys like coasters that go fast, and little girls like coasters that go slow ect. Before the people are let into the park you will get 5-10 min to build your coaster, and then they will ride the rides they consider most fun for them.

So lets say there are 30 little boys and 70 little girls for a day. I might want to build for little boys because everyone else will be trying to get the little girls. Anyway you get the idea. I hope to have about 5-6 different type of people, and then each of them be a little be diverse by chance.

If this is unclear you will see when i get there.


But i am interested in what you were saying. I don't quite understand what you meant.
02-05-2009, 11:41 PM#12
Anopob
RCT = Roller Coaster Tycoon. By the way, the mode you explained sounds awesome, but needs heavy ass coding and debugging (imagine having to mvoe all the riders around theme park, what they would do if there were no roller coasters, how they would show + points, etc.).
02-17-2009, 05:01 AM#13
rover2341
Updated Map. Roller Coaster Alpha 1.9

In this update i got quite a few smaller things i wanted to clean up.
It has a much better ride experience then in the past, and many cool stats.
I didn't get to work on the core of the game sadly but hopefully by next version.

Updates
Sky
Larger area to build in
Minor Terrain work
Improved Stats For Roller Coaster
Colored Stats
Re did parts and add some functionality to the builder
add functionality to the rider
Re did Physics
Added Things you pass to make it feel like your moving.
Tips (can be turned off)
Revamped Quest Menu.

Request
In This Version, I am looking to continue lowering the learning curve.
If you try the game and can think of any good tips, i could add i would like to hear them.
Or Any Tips you find confusing or not useful i would like to know (current tips).


Plans For next update (End Feb is most likely)
2 Game modes(Free Build, Ai Challenge)
Icons Added to spells.
Fix Rider Cam
Improve Cart, To better ride on tracks

Other Plans For Future updates
Multi player , 4 players max (Testing has shown, past 2000 units, the game starts to have minor lag, when placing a piece. so 500 tracks each = 4 player)
A 3rd game mode called theme park
terrain, work done.

Pending on adding, unsure at moment
Some Basic Music. (can be turned off)
A Basic Tutorial in game, that shows the basics, if you want to use it. (Pending, Might not do this next version or ever...)
02-28-2009, 03:34 AM#14
rover2341
Update Version Alpha 2.0

This update is mostly a visual update.

Added Skin To Track. (looks all wooden now, more warcraft like)
Almost All new Icons.
Better Tool Tips. (They still need some work)
Added Hot Keys.
Better Tips.
You now speed up and slow down 50% faster. And start off faster. (It doesn't feel so slow anymore)
Coaster Stats Updated
Fixed Some Bugs And few more minor updates

I was hoping to show the Ai, this version but its not quite right yet, You should be able to expect it next version.

Things likely to come next version.

AI Challenge should be done.
preview picture.
All Grammar To be gone throw.
Several languages supported.
Rider Cam, adjusted and one more camera added to it.
Fix Cart to better ride on tracks. (This Needs to get done, i just keep avoiding it)
Flags on every 5th to 10th track.
Sound effects.
Also Hopefully anything and everything that needs to get done before i can start mulitplayer.

Other Ideas i trying to do
Allow coaster to go over water and different height Terran, but as of yet i am failing, badly at this.



Also Added lindenkron to the project group, as he made the wooden skin that is now in the game. I also added Daskunk to testers, as he give me alot of of good feed back, many of hes suggestions will be done next version though.
04-15-2009, 10:41 PM#15
rover2341
Update Version Alpha 2.3

The game is now 4 player! 4 people can build a coaster and/or ride a coaster at the same time!

(update may look small but was not easy....I hard to pretty much rebuild the game, so it will work for as many players as i want...)