HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

Spell Making Session #13 - Submissions

01-20-2009, 01:46 AM#1
Anitarf
This thread is intended for posting final submissions for the 13th spell making session. Any posts not containing a spell submission will be deleted, so please post any such comments in the main contest thread instead.

A spell submission post should contain the following to qualify:
  • A brief description of the spell.
  • A test map containing the spell with the spell author properly credited.
  • A 124*124pixel preview image of the spell to be used in the voting poll.

The session has now ended, you can see the votes here.

The winner is Zerzax with his Arcane Roulette spell. Congratulations!
01-27-2009, 06:46 PM#2
Raydude
Mirror Image
A GUI spell that can be used by multiple players but limited to one unit per player due to heavy balancing issues...
Creates an image of the casting unit that will last up to 8 seconds. This image causes the attacking enemy (melee) to retarget to attacking the image and the image to attack the attacking unit causing a brief short period of confusion for the attacking unit caused by redirecting target (resetting attack animation). The image created takes 200% damage, deals 0% damage, stacks, a mana using passive ability, created on %tage, and has a cooldown for balancing issues.
Also please excuse my english, not perfect at it.
Attached Images
File type: jpgMirrorImage2.JPG (4.6 KB)
01-31-2009, 11:33 AM#3
akolyt0r
Goblin Rocket Prototype (vJASS)
Quote:
Shoots a Goblin Rocket Prototype at target point, which will deal enormous ammounts of damage.
However, since this is still a prototype, it may have some malfunctions ...

Level 1 - 150 - 210 damage
Level 2 - 200 - 370 damage
Level 3 - 300 - 530 damage

USE ON OWN RISK
Attached Files
File type: w3xGoblinRocket.w3x (74.9 KB)
01-31-2009, 06:33 PM#4
Fireeye
Lucky Wheel
Picks up to {4+level} units within {256+64*level} range.
The wheel spins up to {2+level} times,
dealing {25+50*level} damage to the unlucky unit being choosen.

Made in vJASS and should follow the JESP rules.

NO GUARANTEE FOR BEING BUG FREE!!!
Didn't made any real hard bug testing on this spell though.
I'll make it when submiting the spell in the ressource section.
Attached Images
File type: jpgPreview.jpg (5.4 KB)
Attached Files
File type: w3xSpell Session #13 Lucky Wheel.w3x (39.2 KB)
01-31-2009, 10:28 PM#5
Valdez
Energy Spike
Blindly taps into and combusts nearby energy signatures either damaging/restoring units Health, Mana or missing them entirely.

Level 1: Damages/restores 75/35 Health, 65/25 Mana or misses entirely.
Level 2: Damages/restores 125/60 Health, 115/50 Mana or misses entirely.
Level 3: Damages/restores 175/85 Health, 165/75 Mana or misses entirely.

Type: GUI
Attached Images
File type: jpgSubmissionImage.jpg (5.3 KB)
Attached Files
File type: w3xEnergy Spike.w3x (60.0 KB)
02-01-2009, 05:01 AM#6
Kyrbi0
Click image for larger version

Name:	[SPELL13] Distort SS.jpg
Views:	269
Size:	7.0 KB
ID:	40157
Author: Kyrbi0
Spell: "Distort"
Description: Creates a reality-warping bubble, which can be torn by the attacks of enemies. Tears in the sphere are manifested by distortions of the attacking unit.
Attached Files
File type: w3x[SPELL13] Distort.w3x (41.7 KB)
02-01-2009, 03:49 PM#7
Zerzax
Arcane Roulette
By Zerzax

Spins a magical wheel that will generate a unique effect for the caster.

Uses vJASS

EDIT: Download 1.1, I extended the use tooltip and fixed a revival bug.
Attached Files
File type: w3xArcaneRoulette.w3x (76.2 KB)
File type: w3xArcaneRoulette1.1.w3x (76.3 KB)
02-01-2009, 06:11 PM#8
ShadowWolf
Autocast

Allows the user to select one of three abilities (frost nova, chain lightning, fireball) to autocast on attack by a 13% chance.
The user also has a 25% chance of summoning a fire, ice, or lightning element on attack.
The level of the autocast spell is determined by how many elements you have that are related to that spell (frost nova -> ice; chain lightning -> lightning; fireball -> fire).

Level 1 - Maximum of 4 elements.
Level 2 - Maximum of 6 elements.
Level 3 - Maximum of 8 elements.

By increasing the level, you increase your chances of casting the higher level of the autocast spell.

Notes: When testing, don't just level up right away before trying; level 1 and level 2 of the spell give you a better feel for how it works. The items are strictly for testing purposes. The main Autocast ability is based off of spellbook, so click on that to open a secondary menu to choose autocast spell (some people were confused by that).
02-01-2009, 06:43 PM#9
Archmage Owenalacaster
Vex

Afflicts a target non-mechanical enemy with a random variety of malign effects. If the caster is killed, all Vexes cast by it are dispelled.

Level 1
- 700 range, 12 second duration, 2 effects.
Level 2 - 800 range, 15 second duration, 3 effects.
Level 3 - 900 range, 18 second duration, 4 effects.
Attached Files
File type: w3xSpellSession13_Vex.w3x (78.6 KB)
02-01-2009, 06:50 PM#10
emjlr3
I Make My Own Luck

Grants a % chance to deal X times your normal attack damage on the next attack.
Each succesive miss increases your propensity for a critical strike, and your attack speed along with it.
This good fortune is lost without combat.


Inner Workings

Based off a non-hero ability. As you attack, you have a chance to crit. on the target. The more times in a row you don't get a crit, the greater the chance of getting one. You also gain an attack speed bonus in the same fashion. Upon netting a crit., your % chance reduces back to its original level. If you do not see combat (attack or take damage) for a few seconds, your bonuses are lost.

The ability tooltip is updated to reflect the changes in proc. chance. However, when it does, the requirements for seeing that change are strange. I am not sure of the inner workings here, but sometimes you see your tooltip change, other times you have to go into the learn menu and back out again, etc. Even if its not reflected on the current viewed tooltip, the effects are active.

A neat sfx can be created at the users discretion to signify the heroes bonus luck.

I realize that this is a very simplistic spell, both in design and coding, however, I thought it really fit the theme nicely, and was an overall unique idea.
Attached Files
File type: w3xWC3C Spell Contest 13_emjlr3.w3x (83.8 KB)
02-01-2009, 09:02 PM#11
Frozenhelfire
Quote:
Random Awesomeness:
It's hard to be concise on this one, so I'll just copy/paste the tooltip since it doesn't fully show up in the game anyway. The spell uses vJass, and is SUI. Cooldown is 0 so you don't have to wait longer for the Awesomeness! :D

Quote:
Cooldown: 0
Casting Range: 700
Targets Allowed: Cast on an enemy, effects can hit any unit.

Chance to Chain Lightning: 2/5
Chance to Random Buff: 2/5
Chance to Random Possess: 1/5

When the Random Awesomeness spell is cast, a random period of up to 6 seconds will pass before the effect of the spell is actually activated. Once activated, a random aspect will be chosen between Chain Lightning, Random Buffs an an AoE, or an attempt to possess a random amount of enemy units. Each of these affects have their own random aspects to them. Chain lightning has a random amount of targets it can bounce to, it deals slightly variable damage, and the target it bounces to is also somewhat random in the respect that it wont always take the closest one. The second aspect, Random AoE buffs, takes every unit in a slightly random radius and chooses between Purge, Curse, Hex, Innerfire, and Bloodlust to place on each target. As the level of the ability increases, the chance to place positive buffs on friendly units increase, and the chance to place negative buffs on enemies increases. The third aspect, random possession, considers a random amount of enemy units in the area. Following which, each unit gets a variable percent chance to be possessed.

My ability is based off chain lightning. I entered this contest to challenge my knowledge and control of structs. This is my second time actually using them, and I knew I couldn't do anything this complicated in my map. If any more specifics are needed, just ask. Screenshot will be attached shortly.
02-02-2009, 07:07 PM#12
moyack
HAHA, I could post my entry!!! :)

Death Carrier
By moyack. 2009.
- Donwload -

Please wait until the gif loads completely

Zoom (requires log in)


Description:
.:
A deadly mark moves randomly over the enemies in an area of effect, jumping 5 times over them before exploding and dealing damage to the nearest enemies to the explosion.

Level 1 - The explosion deals 100 damage.
Level 2 - The explosion deals 170 damage.
Level 3 - The explosion deals 240 damage.

Expand JASS:
Attached Images
File type: jpgClip.jpg (9.8 KB)
02-03-2009, 12:28 PM#13
Here-b-Trollz
Expand Code:

Table:
Chaosplosion
- - - - - - - - -
Places a debuff on the target enemy. Every second, the unit has a 15% chance to explode, dealing 120 damage in a small area. The chance is raised by 5% for every nearby unit that has this buff.
Attached Images
File type: jpgChaosplosionScreeny.jpg (9.8 KB)
Attached Files
File type: w3xSpell Contest 13.w3x (31.3 KB)