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My thoughts about a new Project

01-21-2009, 08:29 AM#1
[CL]Shadow
I had some time to think about my new project that i would make and wanted to ask how it sounds to you. I always must ask someone even if i dont accept his/her reasons or critism :P

Also here it goes:

Since iam an Aos lover i just cant stop using the aos concept and recreating or adding some fancy things to it. So its based on a aos.
You got a base a hero items and spawns.

But here comes the new? idea, there are 4 players in one team. 2 of them take the control of the spawns upgrades buildings economy.
The other 2 are the heroes, these dont just fight. No!
They work like in Heroes of might and magic, they take over goldmines woodmills harbors and creepcamps and etc.
You can either kill the creeps in the camp to take it over, or you can bring them gold or wood, or do any other task they want. So ya its basicly quests.

Anyway, when you kill them you just get the items from the camp and take over the building if theres is any. If you "bribe" them, you will be rewarded with guards and maybe an different bonus. But i need to think about that.

Now the Base Builder comes into play, he can send caravan horses/zeppelins? to the building and get different bonuses, from goldmines ofcourse gold and from woodmills wood :P
On the other hand heroes can kill those caravans, and hire creeps from the camps to increase their attack force.

Also Basebuilders will take FULL control of the unit spawns organisation, but he cant control them. So the player is able to choose how many "melee" and how many "siege" units will be spawned.
The player got an Tech Tree for its use, so the player is able to get new units or modify his old ones. He can also use upgrades to increase the strength of the existin ones.

The heroes ofcourse can take part in the battle between the bases when they want. The goal is it still to take down the enemy base, for now atleast. I could think about different methods to win.
But creeps alone will take a big role in the game, escapiley since i planned a "morale system" which will make your creeps stronger or weaker depending on their "morale".
Different things will take influence in it, but i will think very good about this before i implent it.

I want that both factions work in symbioses, so heroes cant win without a builder and builders cant win without a hero. Ofcourse i will find a way to make one on one playable by giving the player control over the base and the hero.

Well thats my idea i hope i didnt forgot a thing, well... now its your turn!
01-21-2009, 03:21 PM#2
Archmage Owenalacaster
Our turn to do what?

I'd suggest getting to work. You have an idea; run with it. Do what you can on your own, ask for help as needed, and start a thread in the Project Recruitment board when you've got something to show for your labor that you think may entice others to join you.

However, AoS is a difficult genre to get into with AotZ and DotA and such already established.
01-21-2009, 04:28 PM#3
The Dark One
I find your idea to be fascinating and you should start the work right away.

Even with dota around, this idea stands on its own as a new aos genre variation.

A suggestion, since the management guy may get bored in his base, the base builder can assign a squad to the hero and takes shared control over them to assist the hero in his quests (especially with the control of spell casters) and the squad units are of special types built by the base builder and not spawned.
01-21-2009, 08:58 PM#4
vegavak
So it's sort of like AOS meets Supreme Commander/Total Annihilation?

What happens when the player controlling the builder leaves/disconnects?
01-21-2009, 11:44 PM#5
Jazradel
I'm fairly sure that's no longer counts as an AOS.

It's nice though.
02-03-2009, 10:00 AM#6
[CL]Shadow
Sorry to answer this late... some uber stupid events took place in a chain reaction keeping me from getting on my pc ;)

Thanks for the input guys, and for liking it iam glad to see that you like it^^

@The Dark One
Well, i want the creeps to be kinda paper stone scissor. So if you go full melee and your enemy goes magic or so your creeps will be screwed within some seconds. But iam not sure if i make it this fast paced, think here about CnC Red Alert 3.
Else i like the idea about the squad.

@vegavak
Ya kinda...
Thats the problem i hope using shared control will be enough.
Else i need to buff up the other players.

@Jazradel
Well maybe its something else but hey we will see about it.

@Archmage Owenalacaster
Iam already on work, and got some things done. I only need some inspiration i take from other games, and some more natureness to give myself some inspiration for landscape. It takes some time to plan something like this^^
02-07-2009, 10:57 AM#7
[CL]Shadow
Sorry for doubleposting, but i think i need some input of you guys.
Right now iam thinking about amounts of lanes and player amount.

First i thougth 2 heroes and 2 builder was ok, with 4 lanes so 2 per player.
But maybe 4 lanes is to much with only 2 heroes?
So should i maybe reduce it to 2 lanes?

Which would mean less work for the base builders ofcourse.
Making 3 lanes would be kinda weird, and i dont really want to put in 3 builders, so its either 4 lanes or 2.

Also maybe i should add a third hero player so they can creep faster or push the attack further?

So many thinks to think about, please give some input what you think would be the most suitable player amount.
02-08-2009, 03:37 AM#8
The Dark One
You are going for something original, why put lanes at all?
You can make it so the builder decides the rote the wave would take to attack the enemy straight forward or from the sides or any direction.
The idea is: to make a map in which a player of each team takes command of defence and coordination of the attack waves while other team members control heroes to assist the attacks or capture resources.
The camps are on the east and west of the map with the northern area as a rocky high grounds and the southern area as a swamp or a marsh, the area in the middle consist of forest and some clearings (the forest is a real forest with trees of (0) occlusion size.

Each camp has a gate and an area for the allied heroes to shop and buy unites for their personal use, an assembly area where unites assemble before lunching a wave (this is where you give the attack rote, you can make it so that you can divide the attacking waves into more then one to give some tactical options for the builder), some towers for the defence (towers are expensive and takes long to build), buildings to provide food (if you destroy one of these you decrease the enemy’s max number of solders per wave), walls that can be repaired but takes too long to rebuild and what ever else you want to add.

The heroes can’t see what the builder sees and must relay on him for directions. The builder sees what the heroes see. The heroes can buy sentry wards to help the builder create a surveillance network to detect enemy attacks.
02-08-2009, 08:36 AM#9
[CL]Shadow
Doesnt sound bad, i already had an idea in my making the lanes like this. But it is better when there are lanes. Also choosing the lanes will make it probably abit boring because people will try to avoid fighting and just go straight for the enemy base. I just make it like this:
There will be 4 lanes with 2 players per base. Players can control and choose which lanes they want their creeps to move on. They can change this every then.

But you got me an idea, spying with units. Which you can send in enemy buildings to get information about it.

As for the base defend i could probably make a wall building ability or something or create pre placed walls. But i will make several entrances so you need to defend each one.

Also another thing i want to add, choosable races each with several special features, and i want to add also a magic shrine the builders can use to create global magic spells they can cast everywhere. Like healing for a unit group or strenghthen attack.
02-08-2009, 11:47 AM#10
Archmage Owenalacaster
Squad control I imagine would be more easily implemented if each team were to have a single computer player that shares control with each team player.
02-17-2009, 05:19 PM#11
[CL]Shadow
So after there was an pause in this thread i got alot done in my map.
The full spawn system is ready, the lanes are and i got 4 races almost ready.
Also i got placed 4 goldmines and 4 lumber mills and around 12? Neutral creep camps you can either kill or bribe.
But beware you shouldnt kill all ;)

I think in a week i will have an playable map, with upgrades techtrees items and such. Though only basic stuffs nothing great. But atleast the basics are all done.
02-19-2009, 01:25 PM#12
[CL]Shadow
I made an project thread for it, http://www.wc3c.net/forumdisplay.php?f=578

Look there for further infos and updates.