| 01-21-2009, 09:11 AM | #1 |
I made a custom spell called iceblock like from WOW, basicly a divine shield but you cant move/attack. So all I did was make movement speed 0 though triggers but the problem is he can still rotate, which looks kinda weird in a big block of ice, is there a way to stop this? I thought about doing it backwards and maybe making warstomp stun self(then do a trigger for invulnerable) instead of for the movment but then the problem is you cant cancel it :( so I want a spell that you can activate/un activate that makes you immune and cant move/attack |
| 01-21-2009, 09:25 AM | #2 |
Perhaps base it off a transform ability like Bear Form. When you transform the alternate form has invulnerability and its attack and movement disabled etc. |
| 01-21-2009, 11:55 AM | #3 |
I'd suggest you base it on a channeling spell and trigger the invulnerability for the duration of the channeling; actually, unless Big Bad Voodoo is hardcoded so it cannot affect the caster, you could use that by changing it's allowed targets to self and then you wouldn't need any triggering (although to make it look better you'd probably still want to use a trigger to set the caster's animation speed to 0 when he starts casting the spell and resets it back when he stops casting). |
| 01-22-2009, 11:32 AM | #4 |
Big bad voodoo didnt work it wont let me target myself Bear form I cant make a duration so I dont want that but using the same idea i tried chemical rage, yay it kinda worked, 1 problem though i cant deactivate it, and i'm not sure why, as I have "can deactivate chemical rage" in the gameplay constants set to true, even tried false to check if it was maybe a bug but no luck :( This might be good enough but i rather have it so I can deactivate it early |
| 01-22-2009, 12:55 PM | #5 |
As I said, a channeling spell with triggered invulnerability is what you want. |
