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CCFE Beta 1.6

01-22-2009, 02:49 PM#1
Flame_Phoenix
See the first post of this thread for more information!

It has always been my dream to create a map, but not only a map, a map that could make a difference, help people. This is that map...Flame_Phoenix

Hi guys, this is my map, from clan SOR. I've been developing this map the last 3-4 years, but only now I started working on it due some issues. This map is a Castle vs Castle map, it is by far the best I've ever seen and played. This is the beta version, it has bugs and needs testing.



Summary
This map is a castle vs castle map. Here your mission is to train an army (just like in a ladder game) and together with your team you must defeat the enemy team, by conquering their bases or by killing their enemy king.
My map is a revolution in the area of castle vs castle maps, for the first time, you have custom items, bases and shops, where you can archive the most crazy strategies, and as this wasn't enough, you also have custom spawns and two new races, among many other things.
This map is still in beta testing, which is why I appreciate any possible help for bugs and suggestions.

You are invited to be an alpha tester if you want. You will gain reputation points if:
- You find and report bugs
- You give me good suggestions on how to improve the map
- You suggest spells, models or icons
- If you are a good tester, your name will appear in the loading screen.

Reason's to why you should play this map:
- Has an extensive tutorial that teaches people how to play Night Elf race with a singular strategy that is known among the world of professional game playing and that I developed.
- Unique Items for you to use
- Unique Waves for you to buy
- 2 New Unique races: Blood Elf and Chaos Orc
- 4 new Tavern heroes
- A detailed multiboard with information about the game
- This map is open source, so you learn everything and gain experience
- Every Hero has a detailed story connected to the game (if not it will soon be added)
- An unique shop system that allows shops to travel and shout announces!

My to do list:
- Finish Reward System
- Fix any bugs you may find
- Find a decent loading screen

I am also looking for a team to help:
- If you are a good coder, you are welcome to join
- If you have good ideas on how to improve, you are also welcome
- If you are a good model maker, or know special places where I can find good models, welcome in
- If you are a good Icon maker, or know special places where I can find good icons, suit yourself

Current Team:
- Anachron (terrainer with name on screen!)
- Ciebron (coder, with colored name!)
- Themerion (coder, with colored name!)
- Byaku (icon, model, spell searcher, tester and suggestion giver)
- You can also have your colored name on the loading screen, join the team today !

Note, Some heroes are being remade, those heroes may not function properly for now. They are:
- Bandit Lord from High Elfs
- Gate Summoner from Chaos Orcs

History, Major Changes:
Hidden information:

Version Beta 1.1
- Remade and balanced the Wave system, now you can buy waves with lower costs and balanced spawns
- Remade and balanced the spawn system, now the castles spawn less units and there is more synchronization
- Added Shop System, now the shops can travel across the map, also each shop also has 2 pages of items
- Remade the welcome text, now it is more informative and fun to read
- Player 9 can now benefit from the Night Elf tutorial, Players 10 and 11 will have to wait
- Added the shop system!! Now it is even funnier to play! Remember to buy items and waves!
- Title corrected, added colored name "Themerion" to the Special thanks and colored "Ciebron"'s name
- Removed some useless units from the map (for now) in order to make it smaller and did some other minor changes to them as well

Version Beta 1.1a
- Fixed a bug with spawns, they used to attack very fast but to cause no damage.

Version Beta 1.2
- Remade the hero Sylvana from the High Elfs. Now she is a hell of a hero and I am sure most of you will enjoy her.
- Remade and updated the code of the Blademaster from the Chaos Orcs. Made some spells more powerful and efficiency was increased in all his 4 spells.
- Fixed a bug with the description of Shocking Aura, the description is now correct.
- Gold in mines was improved to 150.000
- Fixed various spelling errors
- Now first hero is free and costs only 5 food
- Ranger hero (Sylvanas) now costs food as well

Version Beta 1.3
- Fully remade the Night Elf tutorial system. Now it is MUI and has more functions the player can use. Press F9 for more information.
- Remove the Hunts and Dryads tactic. It may be added in a further version, but not for now.
- New icons for the Goblin's items! Now every item has an unique icon!
- Remade the code of some items in order to be easier to update for a next version
- New Item system Added, now the problems with recipes that were reported will no longer exist!
- Fixed spelling mistakes in High Elf race
- Fixed Hotkeys clashes with in Hiht Elfs
- Now Sentry ability works on High Elven towers
- Fixed a bug with the spawning buildings, now the south spawning buildings do get vulnerable
- Fixed a bug with the gold mines, now they all start with the same amount of gold
- Added a control system, now if the computer players have many units, the castle units will stop spawning
- Changed the terrain on the north up exit, now the lane has more space
- Corrected and fixed many spelling mistakes on the item's descriptions from both shops and races
- Fixed Spelling mistakes on the races description in the box
- Fixed many spelling errors in hero abilities and unit abilities
- Fixed many spelling mistakes with the Chaos Orc race
- Now the Chaos Cart siege unit explodes when it dies
- Added Byaku to Special Thanks and improved loading screen text. If he keeps working hard, he will get colored nick =D
- Added new Ability to Bandit Lord, Sun Ray

Version Beta 1.42
- Now the map version is TFT
- Fixed a typo in the Bandit Lord's name
- Made several drastic changes in the terrain. Now the map has some decent terrain at last in te lanes. More will be done in time.
- Completed, finished and balanced the Chaos Orc Warchief hero, now he is ready to rock!
- Fixed many typos on items and on the Chaos Orc race
- Added Anachron, the new terrainer of the team!
- Decreased map size by removing some models and others
- Fixed an exploit with a grass model

Version Beta 1.5
- Corrected many typos in both races and in items/spawns
- Remade the Hotkeys for the HE race
- Finally fixed the annoyance with the trees. Now they will only grow when no units are near them
- Remade the Hotkeys for the Chaos Orc race
- Added new spell to Druid Dwarf and replaced Ram Horns icon. Also changed the icon of the "Penguin Insult" ability
- Made the Druid Dwarf bigger
- Updated the SheepStrike code, now it is easier for my fans to use and import, and now it is JESP !
- Updated all comments on the Druid Dwarf spells, now if you need to import something you won't get lost =)
- The Icon from Ram Horns is now passive at last ! Now the icons are according to the abilities they represent (not like in crappy Dota xD )
- The Druid dwarf hero is now ready and complete !! Please enjoy ! =D
- Added new spell for Axe Dwarf, Earth Shaker
- Added revlisliver to loading screen !
- Fixed typos on the description of the map
- Added new system to detect damage!
- Added new ability to the wolf creeps ! Now the lv2 wolfs have a special ability to make the stronger!
- Replaced the passive ability from Axe DWarf with TeamForce
- Updated spell Apocalypse, now the code is no longer old and now the spell is more balanced
- Finished the Axe Dwarf hero !! Now he his abilities "Blood Bound" and "Power Jump", and remade his two other abilities !

Version Beta 1.6
- Added the first item to the bomber seller! A bomber that drops Fire Bombs!
- Added Sleepy Path Recipe, now Permanent Sleepy Path is available to buy!
- Added Ethereal Recipe, now permanent ethereal path is available to buy!
- Improved the code for the HolyReception item, now it is easier to change and read
- Improved the code for the WaveAttack item, now it is easier to change and read
- Improved the code for the FrostAttack item, now it is easier to change and read
- Improved the Jungle Axe item, now code is easier to read and use.
- Improved the Havens Armor item's code and balanced the item. Now it has 5% chance to be invulnerable for 10 seconds, instead of 7% for 15 seconds.
- Added another item to the Plane shop, the Explosive Bomber! Two new items for a fresh start for our shop!
- Drastically improved spell Chain Death from the Chaos Warchief
- Fixed Spiked Armor (now it works!) and fixed "Spiked Anchor". These items now work, and their code was heavily improved!


Please note that the map is not 100% completed yet, I would appreciate any help I could get and please be kind on comments.

Also, Here are some screennies form the Chaos Orc Race, for your entertainment:

Chaos Warchief casting one of his spell in creeps, and sucking their life to him.


Chaos Warchief and his spell Apocalypse, making rain meteors upon his enemies.


An image about a Chaos Orc base and the detailed information about their heroes.


The Dark Blademaster using one of his super abilities to kill the creeps !


An army of Chaos Orc Units marching to battle. If I was an enemy I'd sure not want to face that !

Here are some scrennies of the shop system, enjoy!

Here we see the shops shouting their announces in order to have customers !


Now we see the shops moving and traveling across the map =)


Here we see the two pages system that all shops have, this means that you can buy a lot of items and combine them!

Here are some scrennies of the new hero Ranger, I am sure it will make you interested!

Here we see the Ranger with her "Shadow Aura" ability ... it's a lot more than you may think, trust me =D


Now we see Ranger's Ultimate. It is my Golem Invocation spell changed and spiced. Those miss texts you in the image do have a purpose after all, download my map to know it! xD


Now here some new abilities for Bandit Lord

Here is an image of the new spell Sun Ray!!

In this version the real news are not the new spells nor fixes, but the terrain itself!


To know more spells from the hero, download the map !
Attached Files
File type: w3xCCFE Beta 1.6 Optimized.w3x (2.8 MB)
01-22-2009, 02:54 PM#2
Flame_Phoenix
Ok guys here is my humble project approved in THW. I know things here in wc3c are very evil and that mods (specially them) are very hard to please, but I really hope you people like my project. It took many years to reach this point however, now I have a need for testerts and balance fixes that I can not do alone.
If anyone is interested in joining the team, be at will. There is also an open source version of this project, you can have by asking it to me.

Among many things to improve, I also need a loading screen (a decent one)... I would appreciate any possible help.

Thx for your time, Flame_Phoenix
01-24-2009, 09:10 AM#3
Flame_Phoenix
Bumb, increased the description thread of the map, according to the rules (or so I think) xD

EDIT EDIT EDIT

As I said, my casters for the races suck quite a little bit (lol) so I am remaking them with decent custom spells.
The first I would like to fix are the Chaos Orc Casters because they are the worst so so.
I would like to fix the Chaos Xaman, he must have at least 1 auto-cast ability (can also be two), no passive abilities and a total of 3 active support abilities. This unit is an offensive caster.
Please report your ideas in the format:

Quote:
Caster: Chaos Orc Xaman (the red guy) xD

Tier 1:
Auto-cast: no
Description: balblablaablabla
Mana cost: 75
Colddown: 10

Tier 2:
//same thing as tier 1

Tier 2:
//you get the point

Others: some personal opinion you may have

I will credit people if I use their ideas, and will rep+ them in here for making suggestion.
All ideas are welcome.