| 01-25-2009, 12:34 PM | #2 |
Perhaps you should close it slowly. |
| 01-25-2009, 12:50 PM | #3 |
Your theory is incorrect, the triggers will run for all players when one player types a chat message, otherwise the game would desync (you'd get a server split). Consider instead what happens when someone types open when the gate is already open. |
| 01-25-2009, 06:48 PM | #4 | |
Quote:
Thanks Anitarf, I will add in an already open check before it resets its health. |
