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(1) Typo Shooter

01-26-2009, 05:03 PM#1
rulerofiron99
Players: 1
Genre: Mini-game

The idea comes from the Typ'o'Shooter mode in Crimsonland, a 2D top-down shooting game.

You must defend yourself from the advancing enemies by typing the words that appear above their heads.

Feel free to edit this map as you wish - adding new words, changing spawn times, etc. Devise the ultimate typing challenge to suit your needs.

New Update 1.6:
-Redid the whole map from scratch
-Words are now removed from the pool of possible words, so no two units will ever have the same word
-Many new enemies added
-Not completed yet (if you play long enough you will find some things that do not work), next version will polish up these things. I'm just releasing this version to keep the thread alive
-I'm leaving the old version attached because I'm sure that some people would prefer it.

Version History
Hidden information:
update 1.1
-units with more than 1 health now change name when hit
-added Siege Tank (very slow with 5 hit points)
-added Sorceress (changes name every 2 seconds)
-the colour of a word reflects how close to death it is (white for 1 hp, yellow for 2 hp, etc)

update 1.2
-redid spawn times
-added Jumbler (spawns random words)
-added various special abilities

update 1.3
-added 3 new modes (or difficulties), more words for each mode coming soon
-fixed a few issues

update 1.3.b
-fixed a piece of text
Attached Images
File type: jpgtyposhooter.jpg (36.3 KB)
Attached Files
File type: w3xtyposhooter13b.w3x (169.7 KB)
File type: w3xtyposhooter16.w3x (43.8 KB)
01-26-2009, 08:11 PM#2
Ammorth
Tried it. I couldn't kill anything by typing. There was also a:

Code:
Divide by zero error in
Trig_death_Actions()

edit: checked the code, and you have to type them as chat messages... should explain this somewhere in the map.

Trying again.

Interesting map. A couple things I would change would be that units which require multiple hits, change the word after each hit. Also, if you would give the number of hits remaining a different text colour (aka, white is 1 hit left, teal is 2 hits left, yellow is 3 hits left, red is 4 hits left, etc...) it would be easier to gauge where each unit is stat wise.
01-26-2009, 08:27 PM#3
rulerofiron99
Thank you for your input, I'm updating it now.

I'll probably also add some more enemies.

Just out of interest, what was your final score?

EDIT: About the colour to gauge where the unit is stat-wise, I assumed that all people play with always-on health bars. With this idea I'll be able to do away with health bars completely.
01-26-2009, 08:31 PM#4
Ammorth
6000 something.
01-26-2009, 08:56 PM#5
rulerofiron99
New version has been uploaded.

Your idea of name changing has caused me to make an enemy that automatically changes names. It's good.

Thanks again for your input.

EDIT: 1.2 is up, featuring lots of new content for replayability.
01-27-2009, 09:07 PM#6
rulerofiron99
Version 1.3 uploaded, with new modes and a few small changes.

Comments are appreciated.
01-27-2009, 09:21 PM#7
akolyt0r
Just tried it ..was pretty funny :>

hmm at the end screen (24k) it said i gained new abilities ..but the game was over ..so ..?!! wont help me huh ??

and you should stop the spawning of the units at map end...
01-28-2009, 09:34 AM#8
rulerofiron99
The abilities can be used when you play again - it's basically just telling you about them, they can be used at any time.

Units do stop spawning at the end... unless you're not playing the latest version.

So yeah, play again and try out your new abilities \:D/
01-28-2009, 10:16 AM#9
akolyt0r
Quote:
Originally Posted by rulerofiron99
The abilities can be used when you play again - it's basically just telling you about them, they can be used at any time.

Units do stop spawning at the end... unless you're not playing the latest version.

So yeah, play again and try out your new abilities \:D/

hmm ....uses it gamecache to save the abilities i can use or what ??
because there was no hint or anything that i could restart the game in the map itself ...

and the units did not stop spawning ...it was visible on the minimap that still new units spawned and moved to the bottom of the map.
01-28-2009, 10:40 AM#10
rulerofiron99
The abilities are always enabled, but once you finish the game you learn how to use them. Nothing fancy.

So if you start a new game now and attempt to use any of the abilities, it will work.
01-28-2009, 12:05 PM#11
akolyt0r
played again ....35983 :)
hmm at the end the ability ..stuff ..

it says: blah ..chain ....two targets separated by -c-, e.g. king+c-death

its +c- ...
01-28-2009, 12:10 PM#12
rulerofiron99
Thank you for pointing that out, fixing it now.

EDIT: Fix't.
01-28-2009, 02:26 PM#13
Rising_Dusk
May I recommend not having every version ever made of the map uploaded to the first post? It's silly.
01-28-2009, 03:49 PM#14
rulerofiron99
Removing them now. Thanks for the advice.
02-04-2009, 05:12 AM#15
Rising_Dusk
Haha.
Pretty awesome map, actually, I dare say.
Zoom (requires log in)
I'm fairly proud of my score, especially considering my computer is on my living room floor.

My comments:
  • Please pick a different minimap preview, something more professional looking. The current one is applicable to the map, but really doesn't look that good. It detracts from the map - makes it look lamer before you play it than it actually is. Maybe a keyboard with some glowy around it and a border would look good.
  • Please add a second player to the game. A computer player that you cannot be. I only ask this so the map is playable on BNet in single player instead of only in single player mode. Also, do some clever stuff with the forces, sell your map.
  • I really think the units that spam random-direction floating texts are cheesy. It's incredibly difficult to see which it really is, especially when there are 4 units walking right next to it. I'd recommend reducing the spam of the images, or making the main one a slightly more visible color/different size/etc.
  • Please for the love of God, do not let words repeat on screen. I try to shoot the guy in the front lines with the word "ally" and end up shooting a guy in the back row. That's what actually ended up killing me and it was really lame. You should prevent a word from being used if it's already in use, then return it to the word pool after death.
  • Maybe mix it up a bit with varying weather effects. The red fog looked weird and there was nothing else really going on to make it exciting.
Otherwise, I really enjoyed it. It was a fun map to kill a few minutes with. :)