| 01-28-2009, 12:48 PM | #1 | |||||||||||
Well, we need a public thread for this project, so here goes... ![]() Diablo III: The Fallen Angel By Archian A dark-gothic-fantasy themed dungeon crawler campaign mod for Warcraft III. Based on the continuation theories of Diablo III and it's plot by Roland - An Examination of Diablo 3 lore. Screenshots: Diablo 3: The Fallen Angel (Terrian Showcase) (outdated, there are some new ones located somewhere within this thread. Didn't bother adding them to the first page as the website is nearing completion) Team Members:
With Contribution From:
CHARACTERS: Coming soon... Wizard Skills: Barbarian Skills: NPCs: BESTIARY: Dark Demon - These odd, half-skeletal creatures are summoned from raw, red manhole-like openings in the ground by Dark Cultists. They are quadrupedal, and look a bit like a dog crossed with a crocodile, then turned inside out. They are quick of foot, but appear to possess only melee attacks. Dark Cultists do have an attack of their own, though whether they can summon creatures more fearsome than these guys is not known. Wraiths - Wraiths return in Diablo III, and while their function looks about the same, their graphics have been substantially improved. They were seen emerging from Ghostly Orbs in the WWI 2008 gameplay movie, and it's not known if they can only come from those odd monster generators, or if they'll be found roaming (floating) freely in the dungeons as well. Wraiths have a melee slashing attack, and a ranged life drain attack as well. That one has a lovely graphic, with a swirling stream of blueish vapour flowing from the character to the Wraith. Characters under such an attack also suffer a substantial penalty to their movement speed. Over all, their damage dealt does not seem to be substantial, and it's mainly a matter of ploughing through the movement drain and kill them, or the Ghostly Orbs, whichever is the source of grief. BOSSES: Siegebreaker Assault Beast Dungeon Overlord HIRELINGS: You will find several rescueable hirelings like the old familiar "Ironwolves" through out the game. Simply clicking on them orders them to follow you. This allows you to form a small party quickly and easily to aid you in the battle against the legions of the Burning Hells. The type of hirelings you can find vary as you venture further into the game world. As your enemies become stronger, so does you and the rescueable hirelings. This makes them quite useful when you’re up against powerful bosses which may prove to be too great a challenge when faced alone. So if you happen to run into a small party of rescueable hirelings, make sure you allow them to tackle along. Some might even show their gratitude for not leaving them alone in the dark... |
| 01-28-2009, 09:46 PM | #2 |
| 01-29-2009, 12:27 AM | #3 |
Sweet, dungeon crawler, Diablo III, Arch, WC3.. what the hell more could one ask for? fyi, purgatory is ascendant, a being associated with purgatory would be considered good. Tyrael, for example, could be associated with purgatory.. just like, fyi... |
| 01-29-2009, 12:39 AM | #4 |
| 01-29-2009, 12:14 PM | #5 |
Hehe, I'd love to :) But I think I'll need Jigrael's permission to do thus. |
| 01-29-2009, 12:38 PM | #6 |
I will see what I can do about making teaser trailers for the Wiz and Doc - you need to add Terrainer to your duties ;) |
| 01-29-2009, 01:04 PM | #7 |
Well, isn't that art related :P Btw lookin' forward to see the spells of the Purgatory Tormentor :D Anyway, we're workin' on a fast-paced multiplayer BETA version as a teaser of the real singleplayer campaign :) |
| 01-29-2009, 02:54 PM | #8 |
Put me on models too :) I'm making models for the Wiz spells right now, screenies coming up -- Heeeeere the TeleportFX.mdx is. I'm not that satisfied with the outcome, anyone got a better option for the texture of the 'airboom'? Oh, and we could use the attached texture (made by Mc !) for the Disintegrate lightning... EDIT: Added the pic of the 'new' Disintregate; this time with the lightning by Mc ! and a model of mine. |
| 01-29-2009, 04:50 PM | #9 | |||
Quote:
that is what i had in mind Quote:
its hard to see tele mdx w/o it animated (just a screen cap) - additionally, attempt to make sfxs similar to those shown at the D3 site Quote:
new Desintigrate looks bad ass on an additional note, if anyone has played the latest version of DotA (since 6.58), they have a new model for Chronosphere on the Faceless Void. It is awesome, and looks exactly like the model for Slow Time in the D3 teasers - I have no idea who made it, but im sure one of you two could check it out and make our own version, so we're not "stealing", per say - its just too dman ownage to pass up if we did use that, I would have to port current and future enemy spells/attack projectiles to a central missile system to make use of it |
| 01-29-2009, 05:45 PM | #10 |
I know. But I plan on making a full scale campaign once we finnish the fast-paced-multiplayer Dungeon Crawler map. Vestras, well sure :) Then I supose you wouldn't mind: http://www.wc3campaigns.net/showthread.php?t=104313 ? Good job on the new Disintegrate! :D BTW, what do you think so far? I plan on making custom tilesets. And there's of course the light source way. Only problem is I dont feel like attaching a torch to the characters, so I'm wondering if there exists a light source model I can attach instead but still achieve the same effect as if I used a torch? |
| 01-29-2009, 06:50 PM | #11 |
that is really good stuff |
| 01-29-2009, 06:52 PM | #12 |
Thanks :) But I'm afraid that it's nothing without a lightsource for the characters :( |
| 01-29-2009, 07:56 PM | #13 | |
Quote:
Something like this? |
| 01-29-2009, 07:59 PM | #14 |
Godly much. This is a definite map to keep your eyes on =) -Av3n |
| 01-29-2009, 08:39 PM | #15 | |
Quote:
@Av3n, it most certainly is :) |
