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Models, Errors, & STRANGE Stuff (Continued from the TANK AOS MAP THREADS)

02-01-2009, 08:47 AM#1
Terrorblade
Sorry for the 2 month long "Not Present on the Forums" thing. But, I got a bit bored and took 2 months to rethink and revise a LOT of things. Either way, half of last month I spent to work stuff out personally. (Tide, I took your advice and worked some things out myself.)

Minor Issues & Questions :

PLASMA MORTAR
This weapon fires a BIG blue fireball that scorches anything it hits and leaves scorched earth behind. Making it work is no problem, the problem here is does anyone know what model I should use for the scorched, blue ground? This weapon uses Burning Oil to emulate the effects.

ION CANNON
The Ion Cannon would be what I consider the ultimate MAIN weapon in the map. Any ideas on how an Ion Cannon should work? Should it fire a very WIDE death beam (Which I believe the skull mage's or couatl's attack could be used for.) or should it be one BIG bolt? Either way, it'll almost certainly whatever it hits. Also, should it be green or blue?

GRAV-SHOT MINE
Probably the wierdest thing I've ever though up. It is meant to shoot whatever steps on it into ORBIT. By the time they reach the ground again, they'll probably be dead. (Then again, I don't think anyone will survive being shot into orbit.) The question is, does the air time function on the Impale ability affect how high a unit will go? If it does not, this weapon will probably be scrapped unless anyone has a solution. To deal with the Heroes being put out of commission part, Heroes will only be stunned.

MAJOR PROBLEMS :

ABILITIES STOP WORKING
Occasionally some abilities will stop working, most of the time I just need to redo the whole thing. But on some cases they stop working... PERMANENTLY. This has affected all my Flamethrowers and just recently the took some time to develop EMP Charge. What do you think caused these abilities to jam up?

IMPORTS DELETE THEMSELVES WITHOUT WARNING
I think that the title stated the whole thing. What do you think caused this as well?

For now these are my only problems, this list will be updated when more problems arise.
02-01-2009, 09:18 AM#2
Tide-Arc Ephemera
Quote:
ION CANNON
The Ion Cannon would be what I consider the ultimate MAIN weapon in the map. Any ideas on how an Ion Cannon should work? Should it fire a very WIDE death beam (Which I believe the skull mage's or couatl's attack could be used for.) or should it be one BIG bolt? Either way, it'll almost certainly whatever it hits. Also, should it be green or blue?
I'm a firm believer of blue being energy, hell there's a Plasma Shot model somewhere in here that's a blue energy ball. However if you don't want to use imports, there is a green alternative- the attack that Green Dragons (?) have.

Quote:
PLASMA MORTAR
This weapon fires a BIG blue fireball that scorches anything it hits and leaves scorched earth behind. Making it work is no problem, the [problem here is does anyone know what model I should use for the scorched, blue ground? This weapon uses Burning Oil to emulate the effects.
Unless the planet is made of an alien composition, the fire should still be orange... you can use blue, but it'd look awfully weird.

Quote:
GRAV-SHOT MINE
Probably the wierdest thing I've ever though up. It is meant to shoot whatever steps on it into ORBIT. By the time they reach the ground again, they'll probably be dead. (Then again, I don't think anyone will survive being shot into orbit.) The question is, does the air time function on the Impale ability affect how high a unit will go? If it does not, this weapon will probably be scrapped unless anyone has a solution. To deal with the Heroes being put out of commission part, Heroes will only be stunned.
Air Time only affects how long they stay in the air for. Keep in mind, "air time" also refers to the time that a unit cannot be hit by further impale-type spells.
02-01-2009, 01:25 PM#3
Terrorblade
Quote:
Unless the planet is made of an alien composition, the fire should still be orange... you can use blue, but it'd look awfully weird.
But wouldn't you agree that a blue plasma ball that left a red trail of destruction (Exclude blood.) would look seriously weird?

Quote:
Air Time only affects how long they stay in the air for. Keep in mind, "air time" also refers to the time that a unit cannot be hit by further impale-type spells.
Does that mean it will only reach a predetermined height level and stay there till it drops?

Also, is there ANY POSSIBLE WAY to make a unit just stay still when casting a channel without taking the controls away?

And, as most people know, if a unit has no default attack, it will run when attacked, what should I do in order to stop them from moving even when under attack? It's very inconvenient to aim and then have your aim screwed up.
02-01-2009, 02:53 PM#4
holyadvocate
Quote:
But wouldn't you agree that a blue plasma ball that left a red trail of destruction (Exclude blood.) would look seriously weird?

Yes and no... do both, red the majority...?


Quote:
And, as most people know, if a unit has no default attack, it will run when attacked, what should I do in order to stop them from moving even when under attack? It's very inconvenient to aim and then have your aim screwed up.

set their attack to 1-1 and give them a hidden reverse effect Vampiric aura....?
02-01-2009, 03:10 PM#5
Bobo_The_Kodo
Quote:
And, as most people know, if a unit has no default attack, it will run when attacked, what should I do in order to stop them from moving even when under attack? It's very inconvenient to aim and then have your aim screwed up.
Set Stats - Can Flee to false
02-02-2009, 04:26 AM#6
Tide-Arc Ephemera
Quote:
But wouldn't you agree that a blue plasma ball that left a red trail of destruction (Exclude blood.) would look seriously weird?
Wouldn't you agree that, in our current technological state, blue plasma balls of destruction would look seriously weird?

Quote:
Also, is there ANY POSSIBLE WAY to make a unit just stay still when casting a channel without taking the controls away?
So are you using channel and it's taking control away (in that case, Data - Disable Other Abilities, set to false), otherwise if you just want to make a unit immobile while a spell is in effect, you could do the cheep and cheery way... make 4 unselectable (BUT NOT LOCUST'D) dummy units and place them 90 degrees apart AROUND the unit or use some other alternative to block pathing. Set movement speed to 0 works, but I'm not aware of the side effects - good and bad.
02-02-2009, 07:55 AM#7
Terrorblade
Quote:
Wouldn't you agree that, in our current technological state, blue plasma balls of destruction would look seriously weird?
I dunno, I'm mainly stuck with the belief that plasma weaponry is blue. I'd blame Star Wars and most games that have "plasma lasers" for that.

Quote:
So are you using channel and it's taking control away (in that case, Data - Disable Other Abilities, set to false), otherwise if you just want to make a unit immobile while a spell is in effect, you could do the cheep and cheery way... make 4 unselectable (BUT NOT LOCUST'D) dummy units and place them 90 degrees apart AROUND the unit or use some other alternative to block pathing. Set movement speed to 0 works, but I'm not aware of the side effects - good and bad.
I meant like, no move, no attack, no casting other spells. That if I am not wrong would allow casting of spells.