...and that's completely unrelated to what OS you're running the WE in.
I have no idea what problems might arise, but I'm sure that it's possible that some may occur. If anything funky starts happening, post about it or something.
Well I was saying that, because if you're mapping on a mac and do that, then host, people on windows will get desynced and vice versa, which I'm sure you know.
Hmm, I just ran a search and apparently it doesn't have anything to do with operating system, it's if your spell detail level is on low or not. If it is on low, spells such as war stomp, thunder clap will not play terrain deformations, causing possible desyncs in use with GetLocationZ()
It seems I was misinformed ;o
( I heard that macs player terrain deformations differently, causing desyncs with GetLocationZ())