| 01-25-2003, 05:15 PM | #1 |
What condition checks to see if a unit(s) is in a region? I just cannot find this dang action. Can someone point me in the right direction? Thanks in advance- Silenkiller |
| 01-25-2003, 05:56 PM | #2 |
It's an event, not an action. Check in event, it's labeled "Unit - Unit Entered Region". To specifiy the unit you have to go to the conditions pull-down menu and find "Unit Comparison" or "Unit-Type Comparison". I hope this helps. :infth: |
| 01-25-2003, 06:00 PM | #3 | |
Quote:
This is right, however you can use an action to affect what happens, what exactly are you trying to do with a unit(s) entering a region? |
| 01-25-2003, 06:34 PM | #4 |
Well.. i'm making a gate that actualy WORKS well lol. I need it to know when units are inside of the gate at all times.. By the way, it has to be a condition (dunno why i said acton.. sorrrry) to check if ANY unit is inside that region at any given time. My condition right now to check if no units are in a region is [region name] contains No Unit = True But it doesnt work. |
| 01-25-2003, 07:10 PM | #5 |
So you're trying to see if there is no units in the [Region]? Well..set the event as "Unit Enters Region" and Condition as "Unit Comparison". In the unit comparison menu set it as: (Triggering Unit) equal to No Unit. This is the only thing I can think of..I hope this helps. |
| 01-25-2003, 07:10 PM | #6 |
So you're trying to see if there is no units in the [Region]? Well..set the event as "Unit Enters Region" and Condition as "Unit Comparison". In the unit comparison menu set it as: (Triggering Unit) equal to No Unit. This is the only thing I can think of..I hope this helps. |
| 01-25-2003, 07:20 PM | #7 |
Well you can use a Periodic Event if you like. What I would do is this: Trigger 1 Unit Enters Region Action: Turn on Trigger2 Action: Open Gate Trigger 2 Periodic Event - Every 2 seconds (initially off, because I dislike periodic events) Integer Condition: Number of Units in *Region* Matching *Your Condition* is Equal to zero. Action: Close gate Action: Turn off this trigger Hope that helps |
| 01-25-2003, 07:39 PM | #8 | |
Quote:
Man, that worm on the internet is slowing everything down and it processed my post two times. Sorry about that. Well, I agree with that Trav but he was saying something about checking if there were no units in the (region). Good idea anyways. |
| 01-25-2003, 09:39 PM | #9 |
It's more complicated then you making it. It doesn't need to check if the unit stays in the gate area t keep it open. Simply have Unit enters region to open the gate, and unit leaves region followed by a check to see if any units are still in the region to close the gate. You would also need to check if the unit dies in that region actually...... I don't know if it dying triggers "leaving region" |
| 01-25-2003, 11:06 PM | #10 |
Didn't think of that.... |
| 01-26-2003, 12:28 AM | #11 |
Boolean comparasion Unit In Region (Region) Contains (Unit) its there |
| 01-26-2003, 12:35 AM | #12 |
yeah, really, thanks Dakan. I don't know what they were talking about, as I was sure there was a condition. fr0ggE |
