HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

Campaign Mission Ideas

02-04-2009, 05:06 PM#1
Linaze
Let's skip the shit chat and get to the point. Basically, I am in need of some ideas for some missions, chapters, call them what you want for an upcoming campaign project I have. Basically, it's supposed to be a melee-kinda campaign, like Blizzards own, where you play as the Stormreaver Clan during the Second War. I want there to be 3 playable missions, but I am uncertain of which, since I don't know really what the Stormreaver clan did during that war.
Some ideas I have:
  • Something with the Runestone of Caer'Darrow, since Gul'Dan was actually the one who "used" the runestone to create Ogre Magi, this could probably be the first mission, but I don't think the Stormreaver but the Blackrock clan attacked, correct me if I'm wrong. If I'm right, this idea wont work very well.
  • Obviously, the Tomb of Sargeras. This will be the last mission and take place both inside and outside the tomb, where the outside you hold off invading forces, and the inside is some kind of maze.
Okay, that's only two ideas, where one might not work. Remember the campaign should be played from a Stormreaver perspective. I am also thinking of introducing a new Stormreaver hero to be the main hero of the campaign, since I believe that Gul'Dan is to powerful (lore-wise), and didn't really participate in the battles himself. Ideas for this hero would be very much appreciated as well.

Thanks in advance to anyone who has taken their time to read trough this wall of blabber.
02-04-2009, 06:03 PM#2
Kyrbi0
Was the Stormreaver clan the "shaman/ogre mage" magicky-type clan?

And basically, are you kinda making up the storyline (i.e. there really isn't anything that happened, but you'd like to make a story about the events you choose to create)?
02-04-2009, 06:10 PM#3
Linaze
The Stormreaver Clan was created by Gul'Dan after the first war, primarily to serve as protection for the warlock. They were all but shamans, they were mainly warlocks / necrolytes etc.
Parts of the storyline will have to be made up, obviously. But I still want it to feel like it takes place during the Second War.
02-04-2009, 06:15 PM#4
Kyrbi0
(oops, yeah sorry, you're right; no Shamans in the pre-Wc3 Orcs. :P)

... Hmm... So will you be making a sort of "mini-techtree" for this Orcish clan of Stormreavers? I'm not sure where you want to go with the storyline, so I'm not sure I can help you there.
02-04-2009, 06:20 PM#5
Linaze
Don't care to write an entire page of the history of the Stormreavers, and I suppose helping me with no knowledge of that lore is quite impossible. However, yes, I will create sort of a mini-tecthree, like 5 units n 4 buildings or so, just for the campaign. Like I said, I think the protagonist kind of guy should be a never before seen Stormreaver Warlock or something, since that adds for more freedom in the story. I am thinking to have the Tomb of Sargeras as one chapter, something with Balor, and something more, but unsure.
02-04-2009, 06:29 PM#6
Kyrbi0
Alright, schweet. Do you have anything in mind?

Personally, though a Wc2 "Death Knight" hero/unit would be schweet, I don't think we can conscionably add that in; IIRC, your "bracket" of storyline falls before Doomhammer took them over and required Death Knights of Gul'dan.

(Wait, if this ends with Gul'dan's death, maybe I'm wrong??...)

Anyway, even if not, there may be a way to work that in anyway; like, the Hero you mentioned needing could be a sort of precursor to the actual Death Knights (some kind of Necrolyte/Warlock, but trained in the arts of war, so armed with an evil sword... Sounds a bit "Wc3 Death Knight", though).

Hmm, I'll keep thinking on it, using "Naga" as a base (for the mini-techtree feel).
02-04-2009, 06:59 PM#7
Linaze
This does end with Gul'Dan's death, and begins around the time when Gul'Dan woke up from his coma around the time of the beginning of the Second War. A death knight hero (wc2-style) would indeed be awesome, but I'd need a good custom model for that.
02-04-2009, 10:43 PM#8
Kyrbi0
Quote:
Originally Posted by Linaze
A death knight hero (wc2-style) would indeed be awesome, but I'd need a good custom model for that
Are you kidding? :P (and don't forget his projectile)
Also, while it's not necessary (and I won't be offended either way), we could use my already existing framework.

Alright, so here's how the Naga go (this, of course, assumes this mini-techtree you want to make involves no Tech levels (so only 1 level of Town Hall).

Table:
NAGAORCS
I - Naga Sea Witch[Hero][1]
Mur'gul Slave[Worker][2]
Mur'gul Reaver[Basic Melee][3]
Snapdragon[Basic Ranged][4]
Myrmidon[Advanced Melee][5]
Dragon Turtle[Ranged Siege][6]
Siren[Ranged Caster][7]
Couatl[Aerial Ranged][8]
Royal Guard[Uber (Melee)][9]

So, the question is, will you be shooting for "mostly Wc2 Orc", with some possible changes?

Hidden information:

Table:
NAGAORCS
I - Naga Sea Witch[Hero][1]
Mur'gul Slave[Worker]Peon
Mur'gul Reaver[Basic Melee]Grunt
Snapdragon[Basic Ranged]Forest Troll Axethrower/Berserker
Myrmidon[Advanced Melee][5]
Dragon Turtle[Ranged Siege]Catapult
Siren[Ranged Caster]Shaman (Necrolyte/Warlock/)Ogre Magi
Couatl[Aerial Ranged]Dragon
Royal Guard[Uber (Melee)][9]


Also, it may be possible to have an actual "Wc2 Death Knight" as the [1]. In fact, let's look into the possibility of actually using Teron Gorefiend. :P

And if not, I definitely think some form of it should be the "uber unit".

Thoughts?
02-05-2009, 05:35 AM#9
Linaze
I am going to sound like a real whiner now. But Horns model has many purple (non-tc) areas, which don't fit well with the blue color of the Stormreaver, I'm afraid.
For the techtree, that's pretty much what I've thought. The hero is definitely gonna be a Death Knight. For the Siren unit, I think will go for Warlock. Also, for the myrmidon kind of unit, I am thinking Ogre / Ogre Magi. Last but not least the uber unit, I am thinking something really awesome, such as Daemon or similar.
02-05-2009, 04:34 PM#10
deolrin
Okay, i though of some ideas, i don't know if their good or bad... Anyways, they are very simple and not original, but here goes:

1) A mission where you have to protect Gul'dan's house\tower\place from the Blackrock clan that attacks(after the Stormreaver clan deceived the horde).

2) A mission after "1)", where you have to go to Sargeras tomb by sea, and you get a fleet with a single building(port, shipyard) and you get resources from isles full of trolls\creeps. Ofc, you can unload\load your units and all, and i guess the protagonist's or Gul'dans ship could be a "Hero" type unit and it could also be named.
02-05-2009, 09:45 PM#11
Michael Peppers
I didn't remember this part of WC2's plot-line, so I asked it to Wikipedia.
It answered me this:

"The Horde itself had become divided when Gul'dan split off his Stormreaver clan. Together with Cho'gall and his Twilight's Hammer clan, he searched for the Tomb of Sargeras. Orgrim Doomhammer, Warchief of the Horde, needed to dispatch some of his forces to deal with Gul'dan, weakening the Horde's front."

That made me remember that actually in the "Tides of Darkness" campaigns there was exactly a map with Gul'dan entering the tomb while the rest of his troops (+ Cho'gall, of course) faced the Blackrock clan (the player).

Don't know if this post can help you with your project, but I hope so.

PS: If you have problems with memory (like me XD), Cho'gall was on Ogre Magi chieftain.

------------------------
Update to the post:

Linaze, I think you're right, Blackrock clan began the invasion, and the player in the game follows Blackrock clan's storyline of the invasion, so Gul'dan probably didn't take part in the invasion of Caer'Darrow.

BTW I found this link to "Tides of Darkness" campaigns.
http://www.wowwiki.com/Tides_of_Darkness_missions
02-06-2009, 01:14 AM#12
Kyrbi0
Quote:
Originally Posted by Linaze
I am going to sound like a real whiner now. But Horns model has many purple (non-tc) areas, which don't fit well with the blue color of the Stormreaver, I'm afraid.
Blah blah blah.
1) Not that big a deal, but

2) So ask Whitehorn if you can get it modified; change the purple to blue (not very difficult with Photoshop or the like), and you're set.

3) Not a big deal. :P
Mainly, though, it's just too good of a model (i.e. too close to the original concept, too good compared to the original) to let go due to something inane like "colors don't match". I mean, purple is at least close to blue; at least it's not something like Yellow. :P
(Actually, Teron Gorefiend was all about yellow, so maybe that should be the color you change it to...)
(Also also, since this is a campaign, your "hero" won't be just a generic "Death Knight"; it will actually be some campaign hero (i.e. Teron Gorefiend, or someone similar. That makes his differences even more OK).

Quote:
Originally Posted by Linaze
For the techtree, that's pretty much what I've thought. The hero is definitely gonna be a Death Knight.
Hmm... I half-agree with you. I also think, however, that switching around might be cool. Like, the "Death Knight" would be more like it's Wc2 counterpart ("uber" unit, but an industrial-strength Spellcaster instead of a mega-melee warrior), and then for the Hero, some kind of Orcish "Warrior + Evil Mage"... Hey! Like, the return of the Necrolyte (Wc1)!! So the hero is like this Orcish Warrior-Mage, except with Necrolyte-ish abilities (big ol' sword/axe, maybe a shield, skulls and stuff)...

Anyway, or [Death Knight] - [Daemon]. That works, too. xD

Quote:
Originally Posted by Linaze
For the Siren unit, I think will go for Warlock. Also, for the myrmidon kind of unit, I am thinking Ogre / Ogre Magi. Last but not least the uber unit, I am thinking something really awesome, such as Daemon or similar.
1) Hmm, Warlock, eh? Still Wc1, but it could totally work. I always liked the contrast of having 2 evil casters, but one was "undead" and the other was "demonic"

2) Ogre Magi. Would work well with the "spellcaster" theme.

3) Daemon. Hahaha, all fiery and flying. Yes (if "No" to the above).
02-06-2009, 05:30 AM#13
Linaze
I still think (and am rather sure of) that I will use the Death Knight as the hero. To be honest, the ideas I wrote in my previous post is probably what I will go for, with the DK hero, Ogre / Ogre Magi. On second thought, I don't think I will need a über unit really for such a short campaign as I am planning (3-4 missions). Also, I don't want there to be dragons as there will be missions with islands etc, and the Stormreaver Clan didn't really have dragons. So this is what I have in mind:

*(H) Death Knight
Peon
Grunt
Troll Axethrower / Berserker
Catapult
**Warlock
Ogre / Ogre Magi

* = Might be changed into another hero.
** = Might be changed into Death Knight unit form.

Edit: On second thought, Death Knight might work better as a unit rather than a hero. I am open to suggestions on this.
(Changed the techtree list above a bit).
02-06-2009, 07:51 PM#14
Michael Peppers
IMO, I think that a daemon as a uber unit would be neat.

Death Knight can work good as a hero and as a unit, but sincerely I can't imagine another hero for this campaign, whereas I can think about three spellcasters you can use (fitting in with WC2 or WC1, of course)

If you don't want to use a dragon, I suggest you to use a second spellcaster instead (Necrolyte?), cause it would add more tactic flexibility (you know, the idea of a small tech-tree is good, but it leaves the player almost no choice about tactics)
02-06-2009, 08:02 PM#15
Linaze
Well, three spell casters when there are like 7 units would be really lame, to be honest. I am almost certain the DK will be a unit, as the number of heroes I could pick from is near limitless.