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Pirate Shark

02-07-2009, 04:19 PM#1
Callahan
Pirate Shark
Specialized in piracy those sharks humanoid attack merchant ships not only for their goods but to eat them aswell in violent frenzy.
They are brutal and stupid and could be considered as "sea gnoll".
They inherited shark property and can detect eletrical signal of their prey (Truesight).

Model info :
Damage point: 0.550
Cast point: 0.300
Walk/Run Animation speed : 300
Attask sound : metal heavy slice
Unit soundset : Seagiant
Scaling value : 0.75

Update
-Improved animation
-no more eyes particle
Attached Images
File type: jpgSharkPreview.jpg (21.4 KB)
File type: jpgSharkIngame.jpg (42.1 KB)
Attached Files
File type: mdxSharkPirate.mdx (66.8 KB)
02-07-2009, 04:30 PM#2
Vestras
Fuuuuck yeah, so sexy!
02-07-2009, 04:37 PM#3
Kwah
<3 it.

The legs could be farther back on the Amphibious though.
02-07-2009, 05:27 PM#4
Rising_Dusk
My biggest issue is that there's not enough vertical motion of the body in the spell and walk animations. They feel rather static, currently. I also think that the particle emitters at his eyes should only display in the portrait animations. They look really funny in-game right now.

Aside from that, though, I think the model and animations are quite sweet.
02-07-2009, 05:52 PM#5
Callahan
Ok.
I'll improve animation and try to find a way to make eyes better.
I put glowing eyes because I didn't liked the plain black eyes of the shark texture.
02-07-2009, 10:33 PM#6
Tide-Arc Ephemera
Less... than 100 kb for something this magnifawesome. Amazing.
02-07-2009, 11:58 PM#7
PenguinEmperor
This is brilliant. What sort of animations does it have?
02-08-2009, 01:16 AM#8
fX_
A model I have no use for, but I'll make up a use for it.
02-09-2009, 07:30 PM#9
Kyrbi0
^Same here. xD

Nice model, Callahan. Yet another crazy-unique take with in-game textures. Streetsharks! :P
02-09-2009, 08:13 PM#10
Michael Peppers
Ok, NOW I wanna do a new shark race XD
Great, what else can I say? Great.
As kyrbi0: streetsharks! lol
02-09-2009, 11:56 PM#11
Linaze
Quote:
My biggest issue is that there's not enough vertical motion of the body in the spell and walk animations. They feel rather static, currently. I also think that the particle emitters at his eyes should only display in the portrait animations. They look really funny in-game right now.
This.

Otherwise, awesome.
02-12-2009, 07:58 PM#12
Callahan
Improvement done.
02-12-2009, 08:15 PM#13
Kyrbi0
Dang, I liked the eye-particles. :P
02-12-2009, 09:39 PM#14
AnemicRoyalty
Holy shit, this is awesome. Every single animation positively oozes character and it fits blizzard style as well.
02-12-2009, 09:43 PM#15
Rising_Dusk
I look forward to checking it out when I get home!