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CCFE Beta

02-08-2009, 01:56 PM#1
Flame_Phoenix
It has always been my dream to create a map, but not only a map, a map that could make a difference, help people. This is that map...Flame_Phoenix

Hi guys, this is my map, from clan SOR. I've been developing this map the last 3-4 years, but only now I started working on it due some issues. This map is a Castle vs Castle map, it is by far the best I've ever seen and played. This is the beta version, it has bugs and needs testing.



Summary
This map is a castle vs castle map. Here your mission is to train an army (just like in a ladder game) and together with your team you must defeat the enemy team, by conquering their bases or by killing their enemy king.
My map is a revolution in the area of castle vs castle maps, for the first time, you have custom items, bases and shops, where you can archive the most crazy strategies, and as this wasn't enough, you also have custom spawns and two new races, among many other things.
This map is still in beta testing, which is why I appreciate any possible help for bugs and suggestions.

You are invited to be an alpha tester if you want. You will gain reputation points if:
- You find and report bugs
- You give me good suggestions on how to improve the map
- You suggest spells, models or icons
- If you are a good tester, your name will appear in the loading screen.

Reason's to why you should play this map:
- Unique Items for you to use
- Unique Waves for you to buy
- 2 New Unique races: Blood Elf and Chaos Orc
- 4 new Tavern heroes
- A detailed multiboard with information about the game
- This map is open source, so you learn everything and gain experience
- Every Hero has a detailed story connected to the game (if not it will soon be added)

My to do list:
- Fix any bugs you may find
- Implement AI for all races

I am also looking for a team to help:
- If you are a good coder, you are welcome to join
- If you have good ideas on how to improve, you are also welcome
- If you are a good model maker, or know special places where I can find good models, welcome in
- If you are a good Icon maker, or know special places where I can find good icons, suit yourself

Current Team:
- Anachron (terrainer with name on screen!)
- Ciebron (coder, with colored name!)
- Themerion (coder, with colored name!)
- Byaku (icon, model, spell searcher, tester and suggestion giver)
- You can also have your colored name on the loading screen, join the team today !

Note, Some heroes are being remade, those heroes may not function properly for now. They are:
- Bandit Lord from High Elfs
- Gate Summoner from Chaos Orcs
- Electron
- Chaos Rider

History, Major Changes:
Hidden information:

Version Beta 1.1
- Remade and balanced the Wave system, now you can buy waves with lower costs and balanced spawns
- Remade and balanced the spawn system, now the castles spawn less units and there is more synchronization
- Added Shop System, now the shops can travel across the map, also each shop also has 2 pages of items
- Remade the welcome text, now it is more informative and fun to read
- Player 9 can now benefit from the Night Elf tutorial, Players 10 and 11 will have to wait
- Added the shop system!! Now it is even funnier to play! Remember to buy items and waves!
- Title corrected, added colored name "Themerion" to the Special thanks and colored "Ciebron"'s name
- Removed some useless units from the map (for now) in order to make it smaller and did some other minor changes to them as well

Version Beta 1.1a
- Fixed a bug with spawns, they used to attack very fast but to cause no damage.

Version Beta 1.2
- Remade the hero Sylvana from the High Elfs. Now she is a hell of a hero and I am sure most of you will enjoy her.
- Remade and updated the code of the Blademaster from the Chaos Orcs. Made some spells more powerful and efficiency was increased in all his 4 spells.
- Fixed a bug with the description of Shocking Aura, the description is now correct.
- Gold in mines was improved to 150.000
- Fixed various spelling errors
- Now first hero is free and costs only 5 food
- Ranger hero (Sylvanas) now costs food as well

Version Beta 1.3
- Fully remade the Night Elf tutorial system. Now it is MUI and has more functions the player can use. Press F9 for more information.
- Remove the Hunts and Dryads tactic. It may be added in a further version, but not for now.
- New icons for the Goblin's items! Now every item has an unique icon!
- Remade the code of some items in order to be easier to update for a next version
- New Item system Added, now the problems with recipes that were reported will no longer exist!
- Fixed spelling mistakes in High Elf race
- Fixed Hotkeys clashes with in Hiht Elfs
- Now Sentry ability works on High Elven towers
- Fixed a bug with the spawning buildings, now the south spawning buildings do get vulnerable
- Fixed a bug with the gold mines, now they all start with the same amount of gold
- Added a control system, now if the computer players have many units, the castle units will stop spawning
- Changed the terrain on the north up exit, now the lane has more space
- Corrected and fixed many spelling mistakes on the item's descriptions from both shops and races
- Fixed Spelling mistakes on the races description in the box
- Fixed many spelling errors in hero abilities and unit abilities
- Fixed many spelling mistakes with the Chaos Orc race
- Now the Chaos Cart siege unit explodes when it dies
- Added Byaku to Special Thanks and improved loading screen text. If he keeps working hard, he will get colored nick =D
- Added new Ability to Bandit Lord, Sun Ray

Version Beta 1.42
- Now the map version is TFT
- Fixed a typo in the Bandit Lord's name
- Made several drastic changes in the terrain. Now the map has some decent terrain at last in te lanes. More will be done in time.
- Completed, finished and balanced the Chaos Orc Warchief hero, now he is ready to rock!
- Fixed many typos on items and on the Chaos Orc race
- Added Anachron, the new terrainer of the team!
- Decreased map size by removing some models and others
- Fixed an exploit with a grass model

Version Beta 1.5
- Corrected many typos in both races and in items/spawns
- Remade the Hotkeys for the HE race
- Finally fixed the annoyance with the trees. Now they will only grow when no units are near them
- Remade the Hotkeys for the Chaos Orc race
- Added new spell to Druid Dwarf and replaced Ram Horns icon. Also changed the icon of the "Penguin Insult" ability
- Made the Druid Dwarf bigger
- Updated the SheepStrike code, now it is easier for my fans to use and import, and now it is JESP !
- Updated all comments on the Druid Dwarf spells, now if you need to import something you won't get lost =)
- The Icon from Ram Horns is now passive at last ! Now the icons are according to the abilities they represent (not like in crappy Dota xD )
- The Druid dwarf hero is now ready and complete !! Please enjoy ! =D
- Added new spell for Axe Dwarf, Earth Shaker
- Added revlisliver to loading screen !
- Fixed typos on the description of the map
- Added new system to detect damage!
- Added new ability to the wolf creeps ! Now the lv2 wolfs have a special ability to make the stronger!
- Replaced the passive ability from Axe DWarf with TeamForce
- Updated spell Apocalypse, now the code is no longer old and now the spell is more balanced
- Finished the Axe Dwarf hero !! Now he his abilities "Blood Bound" and "Power Jump", and remade his two other abilities !

Version Beta 1.6
- Added the first item to the bomber seller! A bomber that drops Fire Bombs!
- Added Sleepy Path Recipe, now Permanent Sleepy Path is available to buy!
- Added Ethereal Recipe, now permanent ethereal path is available to buy!
- Improved the code for the HolyReception item, now it is easier to change and read
- Improved the code for the WaveAttack item, now it is easier to change and read
- Improved the code for the FrostAttack item, now it is easier to change and read
- Improved the Jungle Axe item, now code is easier to read and use.
- Improved the Havens Armor item's code and balanced the item. Now it has 5% chance to be invulnerable for 10 seconds, instead of 7% for 15 seconds.
- Added another item to the Plane shop, the Explosive Bomber! Two new items for a fresh start for our shop!
- Drastically improved spell Chain Death from the Chaos Warchief
- Fixed Spiked Armor (now it works!) and fixed "Spiked Anchor". These items now work, and their code was heavily improved!

Version Beta 1.7
- Improved the Damage Detection system the map has
- Updated the Greave Ability code
- Updated comments on some other codes
- Changed the cost of the Improved Lumber Harvesting Upgrade. Now it also costs lumber.
- Made deep changes in some the internal system RaceAndTips and Icons for the Multiboard
- Made a full remake of the multiboard, from the zero, to fix all bugs and make it usefull by adding new fields
- Fixed the iddle workers bug. Now the human peasant will no longer appear!
- Added the sleep system just for fun! Now when the workers are idle a sleep animation will appera above their heads just if as they were sleeping for real!
- Added 2 new quest logs about named "Credits" and "MapInfo"
- Remade the Chaos Orc Fel Xaman. Now he has two new super abilities that will stack 100% with eveything else.
- Balanced the Chaos Orc Fel Xaman spells. Made the firebolt weaker and add him decent spells (it is about time =P)
- Changed the model, description, icon and name of the Altar of the Chaos Orcs. Now it fits with the other races.
- Changed the model, icon, description and name of the Chaos Orc shop building. Now it also fits with the other races.
- Fixed bug with the Ethereal item, the description now matches correctly the spell of the item.

Version 1.8
- Reduced dependencies from the Devour coded abilities
- Fixed and balanced MultiOrb from the Chaos Orcs. Now the healling effect appears, and the slow from the orb will stack with any spell.
- Improved the code of Strenght Armor to be more efficient and easier to change.
- Improved the code of Wisdom Armor to be more efficient and easier to change.
- Improved the code of Electric Armor to be more efficient and easier to change.
- Improved the code of Electric Sword to be more efficient and easier to change.
- Change of Damage Detection system. Now the map is able to have shield abilities and spells as well as a better interaction with the buff system.
- Improved the Sleep system code
- Greatly improved the Holy Reception item. Now it has more eye candy and the code was improved to stack with the other items of it's kind.
- Greatly improved the Sleepy Path item. Now it has more eye candy and the code was greatly improved as well.
- Greatly improved the Ethereal Path item. Now it has more eye candy and the code was greatly improved as well.
- Greatly improved the Unsafe Path item. Now it has more eye candy and the code was greatly improved as well.
- Greatly improved the Fast Path item. Now it has more eye candy and the code was greatly improved as well.
- Improved the code from the new OnFire ability from the Chaos Orc Fel Shaman, in order to be faster and prevent bugs.
- Greatly improved the Frost Attack item. Now it has more eye candy and the code was improved to stack with the other items of it's kind.
- Greatly improved the Lightning Attack item. Now it has more eye candy and the code was improved to stack with the other items of it's kind.
- Fixed a bug that prevented the player from having the Permanent Lightning Attack Recipe.
- Fixed a bug that prevented the player from having the Permanent Rage Reception Recipe.
- Greatly improved the Rage Reception item. Now it has more eye candy and the code was improved to stack with the other items of it's kind.
- Fixed a bug with Rage Reception, now it damages the enemies instead of teh allies and now it works properly.
- Change the icons of Rage Reception and Wave attack, so now they match the effects better.
- Greatly improved the Wave item. Now it has more eye candy and the code was improved to stack with the other items of it's kind.

Version 1.9
- Fixed a bug with the multiboard when buying heroes from teh tavern.
- Fixed and changed the name of Sauron's ring to Chinese Cheap Sauron's Ring.
- Removed some items from "The Oracle" shop that were useless.
- Fixed Blood Bound ability, now it has a correct buff.
- Corrected the name of a spell from Electron from "Orb of Zeuz" to "Orb of Zeus".
- Fixed the name of "Incendiary Bomber" item to "Incendiary Bomber" from "Amulet of Recal".
- Fixed the description of the Chaos Grom Hellscream.
- Fixed the amount of charges and stock replenish time of some goblin items.
- Fixed the resources bug, now all players (finally) start with equal amounts of gold and lumber.
- Improved the hero counter module of the multiboard, to prevent a possible bug.
- Improved the documentation of some systems of the map.
- Added a new check system. Now the race choosers will only be created if the corresponding slot is not open nor closed.
- Fixed a bug with the multiboard when a hero dies.
- Fixed a bug with the invisibility aura of teh Ranger, now it works well and the code was also optimized to be more efficient.
- Fixed a typo in the Speed Thurst ability.
- Fixed a typo in the Aliance Sanctum building.
- Fixed a typo in Retrocess ability.
- Fixed typos in the melee upgrades for High Elves.
- Fixed 2 typos in the High Elven barracks.
- Added Human AI to the map. Now you can play against the computer!! (finally) xD !
- Improved the Shadow aura ability of the Ranger by updating the code.
- Improved the Nature Bound ability of Ranger by increasing code efficiency.
- Made major changes in the terrain of the map in the middle, now the Oracle is easier to access and is better protected.
- Fixed a bug with the multiboard Peons module, the counter now works fine.
- Fixed a typo in the loading screen.
- Fixed the soldiers multiboard module, now it works for AI players.
- Increased the colddown of all Reception and Attack items from Goblin.
- Fixed Manaroth story.
- Updated Kills multiboard module to work with AI.
- Updated Buildings multiboard module to work with AI.
- Added an history and strategy tips to the Human heroes.
- Fixed a missing hotkey for Shard Rain.
- Fixed a typo in the starting message of the black screen.
- Fixed a bug with Greave ability, now it only has 10% to work and it doesn't work if attacked unit is ally.

Version 2.0a
- Fixed a bug with the Ram Knoackback ability, now it won't fire on buildings, mechanical units, dead units and air units. Also improved the performance of the code.
- Updated the "Launch Seal" spell from Druid Dwarf to be more balanced and to have a minimum range (so the paraboloic effect does not look stupid =P ).
- Fixed Chaos Barracks tooltip
- Remade Chaos Grunt unit. Now it has better abilities and fits in the theme decently.
- Remade the Chaos Berserker unit. It has new abilities and is fits in the theme better as well.
- Remade the Chaos Cart and fixed a bug with its air attack animation.
- Balanced all units from Chaos Orc Barracks.
- Replaced Greave with ChaoticRage.
- Now Chaos Stronghold is also able to research Chaotic Rage ability.
- Replaced Glorious Charge with Light Shield in the Bandit Lord hero. Now he has a usefull ability at last.
- Replaced Summon Gate with Fiery Summon in the Summoner. Now this hero (finally) has a decent ultimate that is not crap =P.
- Completely remade the Summoner's "Summon Fel Beast" ability. Now it is balanced to be a counter-part of the "Summon wolf" spell from the Orc hero and now it is (finally) balanced for melee game.
- Added CreepSys systems. Now some creeps revive in their areas.
- Replaced "Orb of Zeus" spell with "Ligthning Grenade" in Electron hero (from the tavern). Now his skills are more usefull.
- Fully remade and balance Lightning Invocation from Electron hero. Now it is bug free and it is (finally) decent to use and is faster.
- Completely remade the Orc Warlorck from Chaos Orcs. Now he is a ward unit made to counter orc's doctor.
- Changed Loading Screen of the map! (now we finally have a decent loading screen!)
- Removed shield dwarf, he was a bugged hero with no strategy defined. By doing this the map also becomes smaller to accomodate other models that will be more important.
- Removed a few model imports that are no longer necessary.
- Remade the history of the Druid Dwarf to fit the removal of the Shield Dwarf.
- Removed ABC timing system (finally).
- Removed DebugLib system.
- Updated BloodBound ABility and fixed.
- Changed the voice of Electron hero
- Remade the tier upgade message system. Now it is a lot smaller, the same player doesn't get repeated tier tips and he is the only player to hear the sounds.
- Replaced TimedEffects system with TimedHandles. Now I have more freedom for eye-candy in spells =D.
- Made major changes in the inner structure of the map so it could work for the next patch.
- Changed the attack type of all chaos units to piercing, magic and normal, in order to balance the game and the race.
- Due major changes that will occur in the next patch, the shop system in now down for a remake. Shops will only have 1 page inventory items and they will not travel.
- Due major changes that will occur in the next patch, the NE tutorial is not just down, it was also removed. Maintaining such a complex system with the new update coming would not be worth the effort.
- Due major changes that will occur in the next patch, the following heroes are down for a remake: Chaod Rider, Electron. These heroes have spells removed are being remade.
- Summoner hero is also down until a new design line comes up. He was too unbalanced to be played with, now his unbalanced spells got removed.
- Replaced the Urn item with Greave item on Chaos Orc shop. Now they have a tier 1 item very useful.
- Rebalanced Strenght Armor by lowering the chance of success.
- Fixed a bug on the Power Jump dwarf ability. Now the hero won't lose mana if he can't jump.

Version 2.0b
- Now Soul Ward doesn't raise skelies from dead summoned units.
- Diablo car siege unit now is able to attack buildings.
- Changed attack type of Chaos Machine to siege.
- Chaotic Rage will no longer activate on buildings, mechanical units nor on allies. Now it also requires the upgrade to work.
- Chaotic Rage is now a tier 2 upgrade and costs more gold.
- Fixed Chaotic Rage ability, now it won't destroy shield for no reason.
- Remade the Chaotic Rage ability. Now it gives 1% chance to deal Chaos damage per 2% hp missing. It will also be a tier 2 upgrade.
- Added new system to project, NovaSystem xe by Akolit0r.
- Added new spell to Electron, Shock Nova and fixed his Lightning Grenade spell (now it works!).
- Increased the quality of the code of WolfStrike ability now it won't collapse shields for no reason.
- Removed 2nd item page from Tank and Plane shops. Now all their items work properly xD.
- Added new ability to Chaos Warchief, Death Persistance. This new ability not fits well the tactic line of the hero.
- Added new ability to Summoner hero, Appocalypse. This new ability not fits well the tactic line of the hero.
- Added new item to Chaos Orcs, Fiery Summon tier 3 item that replaces useless Serathil.
- Balanced the fire power of the incendiary bomber, now it only deals 20 damage / sec.
- Added new item to the Bomber shop, Icy Bombs are now available to buy.
- Now Sylvana can pass the Murloc river.
- Fixed BloodBound ability, now it won't destroy shields for no reason.
- Removed the story from the Chaos shop and from the High Elf shop. It made no sense to only have 2 buildings with history while the entire tech race and other races were left alone.
- Made the WarChief hero bigger.
- Made all wards from Chaos Orc green caster visible, and now all ward spells have an AOE so the player knows the area each ward will affect.
- Rebalanced SoulWard by setting its colddown to 8 seconds instead of 2.

Version 2.0c
- Updated Special Units internal library to make the map more stable.
- Added the black screen again. The prevents AI from acting stupid and allows players to synchronize at the start of the game.
- Chaotic Rage is now a tier 2 upgrade.
- Fixed the description of Chaotic Rage upgrade.
- Fixed an important exploit with Chaotic Rage, now it won't affect units that are not supposed to be affected and it will not affect buildings as well.
- Fixed Rider Devil's Speed upgrade, now it increases speed instead of taking it away.
- Made major spell checks to grammar in Chaos Orc race and Tavern heroes.
- Fixed some descriptions of heroes.
- Scaled the unit model of Chaos Rider Warchief hero.
- Fixed a major bug with Soul Ward, now it works properly.
- Increased the cooldown of Draining Ward from 2 seconds to 3.
- Made minor spell checks to other units.
- Removed Ensnare from Chaos Rider. This unit is being prepared for an update.
- Added new spell to the Summoner - Dark Clones. This is an excellent support or counter for summoners.
- Finally, the Rider is now ready for his new Devil's Speed ability. This ability was finally added, and it is sure to make many fans happy. Added the remake of Devil's Speed (finally).
- Remade the description of the Chaos Orcs Race.
- Fixed the description of all upgrades from the Lumber Mill.
- Fixed the description of the Greave item.
- Removed Kodo's Vault. This makes part of a preparation for a new unit and strategy for this race.
- Removed Chaos Riderless Kodo, this unit was bogus and useless to the new main strategy of the race.
- Chaos Bestiary now trains Fel Orc Kodo.
- Now Fear Aura's buff corresponds to the buff of an aura.
- Added Myre to credits!
- Improved the README file a lot. Now you have more information about the credits there so you can research for your project =P


Please note that the map is not 100% completed yet, I would appreciate any help I could get and please be kind on comments.

[color="white"][size=3][b]Also, Here are some screennies form the Chaos Orc Race, for your entertainment:

Chaos Warchief and his spell Apocalypse, making rain meteors upon his enemies.
Hidden information:
Zoom (requires log in)


An image about a Chaos Orc base and the detailed information about their heroes.
Hidden information:
Zoom (requires log in)


The Dark Blademaster using one of his super abilities to kill the creeps !
Hidden information:
Zoom (requires log in)


An army of Chaos Orc Units marching to battle. If I was an enemy I'd sure not want to face that !
Hidden information:
Zoom (requires log in)


Here are some scrennies of the new hero Ranger, I am sure it will make you interested!

Here we see the Ranger with her "Shadow Aura" ability ... it's a lot more than you may think, trust me =D
Hidden information:
Zoom (requires log in)


Now we see Ranger's Ultimate. It is my Golem Invocation spell changed and spiced. Those miss texts you in the image do have a purpose after all, download my map to know it! xD
Hidden information:
Zoom (requires log in)


Now here some new abilities for Bandit Lord

Here is an image of the new spell Sun Ray!!
Hidden information:
Zoom (requires log in)



In this version the real news are not the new spells nor fixes, but the terrain itself!
Hidden information:
Zoom (requires log in)


In Beta 1.8 the items were heavily improved!

An army with the Lightning Attack buff and the on Fire buff
Hidden information:
Zoom (requires log in)


An army with the funny Frost Attack buff from the Frost Attack item
Hidden information:
Zoom (requires log in)


Here is a caster using the Ethereal Path item
Hidden information:
Zoom (requires log in)


Now in version Beta 1.9, we finally have AI!

Behold, the base of an AI team, with the new and improved multiboard system telling you the different rank of the AI players!


Zoom (requires log in)



Now the emotion of a grand scale battle against the AI players ... it is harder than it looks, trust me =P


Zoom (requires log in)



To know more spells from the hero, download the map !
CCFE Beta 2.0c Opt.w3x
Attached Images
File type: jpgSun Ray.jpg (324.5 KB)
File type: jpgEthereal Path.jpg (260.0 KB)
File type: jpgFrost Attack.jpg (284.5 KB)
File type: jpgnewTerrain.jpg (196.4 KB)
File type: jpgLightning Attack + on Fire.jpg (247.5 KB)
File type: jpgApocalypse.jpg (266.4 KB)
File type: jpgBladeMaster.jpg (291.3 KB)
File type: jpgChaosArmy.jpg (307.3 KB)
File type: jpgGreenPyramid.jpg (251.5 KB)
File type: jpgAura.jpg (262.5 KB)
File type: jpgGolemInvocation.jpg (239.5 KB)
File type: jpg2Pages.jpg (308.2 KB)
File type: jpgShopMove.jpg (218.6 KB)
File type: jpgShopShouts.jpg (256.7 KB)
File type: jpgAIfight1.jpg (325.7 KB)
Attached Files
File type: w3xCCFE Beta 2.0c Opt.w3x (2.9 MB)
02-08-2009, 01:58 PM#2
Flame_Phoenix
First of all I apologize for creating another thread. Thing is that I realized that with upcoming versions of my project, I would be forced to always make a new thread, which would be bad, so I just decided to create this one for all versions.

Ok guys here is my humble project approved in THW. I know things here in wc3c are very evil and that mods (specially them) are very hard to please, but I really hope you people like my project. It took many years to reach this point however, now I have a need for testerts and balance fixes that I can not do alone.
If anyone is interested in joining the team, be at will. There is also an open source version of this project, you can have by asking it to me.

Among many things to improve, I also need a loading screen (a decent one)... I would appreciate any possible help.

Thx for your time, Flame_Phoenix
02-17-2009, 09:26 PM#3
Flame_Phoenix
Ok guys, Version 1.8 is out. In this version I focused in the items, and I am sure people will love the upgrades I made to them.
For more information please visit the official hoster, ddayworld.com:
http://www.ddayworld.com/forums/inde...=0&#entry50061
02-18-2009, 07:32 AM#4
holyadvocate
This was not altogether bad, it was in fact quite alot of fun... id given up on games that used goldmines and ladder molds, but this was a genuinely decent game

There were quite alot of problems... for example, if you are form the states/canada/england, your english is terrible... if english is not your first language, id have to say its not so bad... Either way, you should probably try to get someone who is more inclined toward linguistics to rewrite your tooltips...

also, the plural of "elf" is "elves" not "elfs"... that gets on my nerves....

Alot of your lore related tooltips were incorrect, for example, Mannoroth was never an orc, he was always a demon (well.. technically, that isnt true... though he was never an orc). These get on my nerves alot...

the game was a little laggy, even on my amazing 2.6 celeron, 756 ram, 6200 video card wannabe transformer, you might want to check that out...

I didnt try the new races

The map was rather enjoyable, but it did have a fair share of problems which are very easy to fix... i liked it, and hope to see it updated for some time
02-18-2009, 10:31 AM#5
Flame_Phoenix
Quote:
There were quite alot of problems... for example, if you are form the states/canada/england, your english is terrible... if english is not your first language, id have to say its not so bad... Either way, you should probably try to get someone who is more inclined toward linguistics to rewrite your tooltips...
I am not English xD
Where can I get such people?

Quote:
also, the plural of "elf" is "elves" not "elfs"... that gets on my nerves....
Ahh, right =P

Quote:
Alot of your lore related tooltips were incorrect, for example, Mannoroth was never an orc, he was always a demon (well.. technically, that isnt true... though he was never an orc). These get on my nerves alot...
Are you sure ? Any links on that?

Quote:
the game was a little laggy, even on my amazing 2.6 celeron, 756 ram, 6200 video card wannabe transformer, you might want to check that out...
That is in theory impossible, unless you played with non-finished heroes such as Bandit Lord or summoner.
Anyway, I would like some details o this please there is always a detail that escapes.

Quote:
The map was rather enjoyable, but it did have a fair share of problems which are very easy to fix... i liked it, and hope to see it updated for some time
Thx for your comment.
Please report the problems you found so I can fix them and release better versions =D
02-18-2009, 01:49 PM#6
holyadvocate
Quote:
I am not English xD
Where can I get such people?

I would help you, but im a lazy bastard and im job hunting right now, but im sure plenty of people here would help you out (do not ask on the Hive, seriously, most of them dont even understand the basics of grammar... in any language)

Quote:
Are you sure ? Any links on that?

I wouldnt look at Wikipedia, but there is atleast one reliable warcraft wiki (world of warcraft wiki or something) that will have all of the lore related information you require...

Quote:
That is in theory impossible, unless you played with non-finished heroes such as Bandit Lord or summoner.
Anyway, I would like some details o this please there is always a detail that escapes.

That was a joke, the specs i listed are awful and ancient, this thing was old in 2004...

Quote:
Thx for your comment.
Please report the problems you found so I can fix them and release better versions =D
02-18-2009, 08:08 PM#7
Bobo_The_Kodo
Quote:
Alot of your lore related tooltips were incorrect, for example, Mannoroth was never an orc, he was always a demon (well.. technically, that isnt true... though he was never an orc). These get on my nerves alot...
Mannoroth was a demon who tainted and controlled the fel orcs. Grom and Thrall kill him somewhere in the wc story to free the fel orcs from his control
02-18-2009, 08:31 PM#8
Flame_Phoenix
Quote:
Mannoroth was a demon who tainted and controlled the fel orcs. Grom and Thrall kill him somewhere in the wc story to free the fel orcs from his control
yes, I know that, but I thought he was an orc once.
Well, if the pit lord was never an orc, than I have to fix the tooltips.
Thx guys for posting!

Version Beta 1.9 will have typos fixes and a few changes in the lore for now =D
Maybe some AI, I dunno yet, gotta talk to the AI manager =P

If you have suggestions on how to improve, go ahead !
Remember to post comments and bugs too xD
02-19-2009, 12:20 AM#9
Kyrbi0
Custom heroes? :P

(also, Imageshack doesn't work. I would highly suggest attaching the pictures to your post directly, then using IMG tags.)
02-19-2009, 03:16 AM#10
rulerofiron99
Images work for me.

Anyway, it just looks like DotA with pretty graphics.

From the description, I have yet to read about what makes it revolutionary.
02-19-2009, 04:01 AM#11
Kyrbi0
Well, they work on this site, but when I click on them and open it in a new tab, it takes me to a blank ImageShack site page. :/

Also, *sniff-sniff*. Do I detect the presence of custom heroes? :P
02-19-2009, 04:04 AM#12
rulerofiron99
I prefer not to click things linking to anything that isn't wc3c.net :P

The minimap looks terrible.
02-19-2009, 03:42 PM#13
Flame_Phoenix
Quote:
(also, Imageshack doesn't work. I would highly suggest attaching the pictures to your post directly, then using IMG tags.)
Mmm, didn't know I could do that!
I will upgrade description soon!

Quote:
Anyway, it just looks like DotA with pretty graphics.

From the description, I have yet to read about what makes it revolutionary.
Seriously, you can't possibly compare a melee high apm game with dota...

Quote:
Also, *sniff-sniff*. Do I detect the presence of custom heroes? :P
yes, there are a total of 12 custom heroes if I am not mistaken. I have 2 new races, each new race has 4 custom heroes and the tavern has 4 plus custom heores.

Quote:
The minimap looks terrible.
Elaborate please.

I appreciate critics, but if you people say bad stuff about my project I hope you understand I am obviously expecting suggestions on how to improve. I will ignore any stupid posts like "this is bad" unless I have a suggestion.
I appreciate constructive criticism only.

Anyway, thx for your posts guys, I will upgrade the description very soon!

EDIT EDIT EDIT

Ok, I attached the images, however they are very small.
Can some one help me fix this thing?
Anyway, description updated.
02-19-2009, 03:55 PM#14
Michael Peppers
Quote:
Originally Posted by Flame_Phoenix
Ok, I attached the images, however they are very small.
Can some one help me fix this thing?

I guess there's no way to enlarge them, since IMAGE tag is meant to enlarge images by clicking on them

EDIT:
Now somehow I'm kinda sure I was wrong, try with [IMAGE width="???" height="???"], where ??? stands for the width or the height in pixels, maybe it won't work, but it's a few seconds work.
02-19-2009, 05:33 PM#15
Kyrbi0
Quote:
Originally Posted by FP
yes, there are a total of 12 custom heroes if I am not mistaken. I have 2 new races, each new race has 4 custom heroes and the tavern has 4 plus custom heores.
Ah, gooood. :P Do you have a list of heroes and abilities?

[quote=FP]Ok, I attached the images, however they are very small.
Can some one help me fix this thing?]
Quote:
Originally Posted by Michael Peppers
EDIT:
Now somehow I'm kinda sure I was wrong, try with [IMAGE width="???" height="???"], where ??? stands for the width or the height in pixels, maybe it won't work, but it's a few seconds work.
No no no. Alright, you did the first step right: upload the images you want to your post.

However, this is where it gets tricky (well, at first. After this it won't be hard to do. :P)
Alright, so attach your images to your post, but don't actually put them into your post (i.e. don't click the Paperclip icon).

Then go to your UserCP, and look to the bottom of of the "Control Panel" on the left-hand side for [Attachments]. Click that, then find your attached images (they will already be attached to your post, so they'll show up at the top of the list), click on each one to find it's direct URL (like "http://www.wc3c.net/attachment.php?attachmentid=40157&d=1233467976").

Then you just copy/paste this full-URL into your post where you want the image, and put IMG tags around it (just [img][/img], is all).

(example, using the URL above):
Zoom (requires log in)