| 02-09-2009, 05:18 PM | #1 |
Hi guys, I know what some of you are thinking now, "let blast this thread with the search function of the forum and Kattana's tutorial because this was already discussed here". But I tell you "that won't work". Thing is I need an invisible model that works the size of a peon +/- however I just can't find it. I tested Kattanas model and read his tutorial, but nothing helped me. I read this tutorial: http://wc3jass.com/viewtopic.php?t=1997 and then searched on the forum: http://www.wc3campaigns.net/showthre...rackable+model But none of those models worked, except for the invisible bridge model, however that one is far to big and I have no skills at all at modeling. I also saw that using Vexorian dummy model won't work so I am pretty much put of ideas to make an invisible model. If some one could help me I would appreciate. Also, is there a way to make a destructible tree fly ? I tested the "art - elevation" field but nothing happens =S |
| 02-09-2009, 07:35 PM | #2 |
For destructable tree flying, select it and hold down ctrl + page up For the invisible model thing, I just fixed up the old kattana's 4x4 trackable; 2 of the faces on it were in the wrong spot |
| 02-09-2009, 08:09 PM | #3 | ||
Quote:
Quote:
I tested with .mdl and .MDX in the end... so far the only one that works is this one: JASS:private constant string TRACK_MODEL = "Doodads\\Terrain\\InvisiblePlatform\\InvisiblePlatform.mdl" But it is far too big ... Am I doing anything wrong ? JASS:private constant string TRACK_MODEL = "war3mapImported\\4x4Trackable.MDX" |
| 02-10-2009, 01:30 AM | #4 |
After importing the model you have to restart the world editor with the model imported. Sometimes event that doesn't work, so you have to place a random object that uses the model then reload and remove the object. My bet is you are not importing Blank.blp into your map. (It's .mdl btw.) |
| 02-10-2009, 01:37 AM | #5 |
Its .mdx, and yes, import blank.blp :] And for all your destructable needs: CreateDestructableZ :] |
| 02-10-2009, 01:58 AM | #6 |
If it's 100% alpha it will not work. + Alot of the UI models are alot smaller than you want. |
| 02-10-2009, 03:04 AM | #7 |
There isn't really any point, I just had it in a random folder ... |
| 02-10-2009, 04:08 AM | #8 |
If you don't have a texture it will not work, it's just the easiest thing to screw up on because you assume Blank.blp does nothing, or at least I did. But yes, you can map it to a different texture. |
| 02-10-2009, 06:36 AM | #9 |
Personally I wouldn't use... private constant string TRACK_MODEL = "war3mapImported\\4x4Trackable.MDX" When I import the model, I delete the war3Imported\\ part and then (DO NOT GO TO ANY OTHER PART OF WE) and save, so I can view it immediately. private constant string TRACK_MODEL = 4x4Trackable.MDX" It quickens the assurance that a model works, I've tried a few and I've had dodgy models or ones that don't even work. |
| 02-10-2009, 10:13 AM | #10 | ||
Quote:
Also although I didn't give the model to an object, I saved the map, exited and tested again, still having no results. Quote:
Please you gotta let me see the code behind that map! is it MUI ? Hell, even if it isn't, it s just perfect, I can work around it not being MUI. So, you guys say the model works correctly ? Argghh Why me. This is what I will try to do: 1 - download model and blank again 2 - set the string to the model path using .mdx 3 - give .mdx to a stupid footman 4 - save the map 5 - exit WE 6 - enter WE and run test 7 - if it still doesn't work, the problem can't be mine... rit ? EDIT Just made the test, WE gives me this weird message "Could not load "war3mapImported\\4x4Trackable.MDX" And when I run the game, I can't even select the footman with that model. |
| 02-10-2009, 11:08 AM | #11 | |||
Quote:
Quote:
So I assume all your buttons in that image are models right ? I would appreciate if you could grant me authorization to explore the map. Ofc, I will rep+ you and credit you/your project if I use something from it. Quote:
|
| 02-10-2009, 07:50 PM | #12 |
Did you remove war3mapimported\ from blank.blp? Edit: Heres some really old thing I made that I used it in. PS: The code sucks :] |
| 02-10-2009, 08:02 PM | #13 | |
Quote:
+rep to all (Bobo_The_Kodo sry, website doesn't allow me to rep+ you =() |
| 02-10-2009, 08:14 PM | #14 | |
Quote:
rep+ for all (except for Kodo, sry wc3c doesn't allow me =S ) |
| 02-10-2009, 08:17 PM | #15 |
I help you so much you can't rep me more :] |
