HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

Trackable invisible working model

02-09-2009, 05:18 PM#1
Flame_Phoenix
Hi guys, I know what some of you are thinking now, "let blast this thread with the search function of the forum and Kattana's tutorial because this was already discussed here".

But I tell you "that won't work".
Thing is I need an invisible model that works the size of a peon +/- however I just can't find it. I tested Kattanas model and read his tutorial, but nothing helped me.

I read this tutorial:
http://wc3jass.com/viewtopic.php?t=1997

and then searched on the forum:
http://www.wc3campaigns.net/showthre...rackable+model

But none of those models worked, except for the invisible bridge model, however that one is far to big and I have no skills at all at modeling. I also saw that using Vexorian dummy model won't work so I am pretty much put of ideas to make an invisible model.

If some one could help me I would appreciate.

Also, is there a way to make a destructible tree fly ? I tested the "art - elevation" field but nothing happens =S
02-09-2009, 07:35 PM#2
Bobo_The_Kodo
For destructable tree flying, select it and hold down ctrl + page up

For the invisible model thing, I just fixed up the old kattana's 4x4 trackable; 2 of the faces on it were in the wrong spot
Attached Files
File type: mdx4x4Trackable.MDX (2.1 KB)
File type: blpBlank.blp (11.8 KB)
02-09-2009, 08:09 PM#3
Flame_Phoenix
Quote:
For destructable tree flying, select it and hold down ctrl + page up
Problem is: the destructible is created using a trigger, so that method doesn't work...

Quote:
For the invisible model thing, I just fixed up the old kattana's 4x4 trackable; 2 of the faces on it were in the wrong spot
somehow they don't work =(

I tested with .mdl and .MDX in the end... so far the only one that works is this one:

Collapse JASS:
private constant string TRACK_MODEL = "Doodads\\Terrain\\InvisiblePlatform\\InvisiblePlatform.mdl"

But it is far too big ...
Am I doing anything wrong ?
Collapse JASS:
private constant string TRACK_MODEL = "war3mapImported\\4x4Trackable.MDX"
02-10-2009, 01:30 AM#4
Blackroot
After importing the model you have to restart the world editor with the model imported. Sometimes event that doesn't work, so you have to place a random object that uses the model then reload and remove the object.

My bet is you are not importing Blank.blp into your map. (It's .mdl btw.)
02-10-2009, 01:37 AM#5
Bobo_The_Kodo
Its .mdx, and yes, import blank.blp :]

And for all your destructable needs: CreateDestructableZ :]
02-10-2009, 01:58 AM#6
Blackroot
If it's 100% alpha it will not work. + Alot of the UI models are alot smaller than you want.
02-10-2009, 03:04 AM#7
Bobo_The_Kodo
There isn't really any point, I just had it in a random folder ...
02-10-2009, 04:08 AM#8
Blackroot
If you don't have a texture it will not work, it's just the easiest thing to screw up on because you assume Blank.blp does nothing, or at least I did. But yes, you can map it to a different texture.
02-10-2009, 06:36 AM#9
Tide-Arc Ephemera
Personally I wouldn't use...
private constant string TRACK_MODEL = "war3mapImported\\4x4Trackable.MDX"
When I import the model, I delete the war3Imported\\ part and then (DO NOT GO TO ANY OTHER PART OF WE) and save, so I can view it immediately.
private constant string TRACK_MODEL = 4x4Trackable.MDX"
It quickens the assurance that a model works, I've tried a few and I've had dodgy models or ones that don't even work.
02-10-2009, 10:13 AM#10
Flame_Phoenix
Quote:
After importing the model you have to restart the world editor with the model imported. Sometimes event that doesn't work, so you have to place a random object that uses the model then reload and remove the object.

My bet is you are not importing Blank.blp into your map. (It's .mdl btw.)
I also imported Blank.blp
Also although I didn't give the model to an object, I saved the map, exited and tested again, still having no results.


Quote:
It was a rhetorical question. In fact there's no reason to import a blank blp, which is why, for example, I don't.
That is so the MOST AMAZING THING I HAVE EVER SEEN!
Please you gotta let me see the code behind that map! is it MUI ? Hell, even if it isn't, it s just perfect, I can work around it not being MUI.

So, you guys say the model works correctly ? Argghh Why me.
This is what I will try to do:
1 - download model and blank again
2 - set the string to the model path using .mdx
3 - give .mdx to a stupid footman
4 - save the map
5 - exit WE
6 - enter WE and run test
7 - if it still doesn't work, the problem can't be mine... rit ?


EDIT

Just made the test, WE gives me this weird message "Could not load "war3mapImported\\4x4Trackable.MDX"

And when I run the game, I can't even select the footman with that model.
02-10-2009, 11:08 AM#11
Flame_Phoenix
Quote:
Note that the very first option under the "Extensions" menu in NewGen is "Enable Local Files." When that's turned on, you don't need to import files to test them in-game. Be sure that everything works first, then worry about importing.
I know the code works fine and works well because it works with the bridge invisible model. However it doesn't work with the 4x4 model so I assume the error is not in the coding.

Quote:
Making it look fancy is about creating models that can mimic the native UI within that framework, not about creating special code.
This is quite bad for me, my project lacks a modeler, and I can't find one even for the easiest tasks.
So I assume all your buttons in that image are models right ? I would appreciate if you could grant me authorization to explore the map. Ofc, I will rep+ you and credit you/your project if I use something from it.

Quote:
If you haven't seen the string trick, it looks something like this:
Mmmmm, I don't use that, I simply create a trackable and all players in that region will see it. Considering I have a problem with models I don't know if this is that important so far, but thx anyway.
02-10-2009, 07:50 PM#12
Bobo_The_Kodo
Did you remove war3mapimported\ from blank.blp?

Edit: Heres some really old thing I made that I used it in. PS: The code sucks :]
02-10-2009, 08:02 PM#13
Flame_Phoenix
Quote:
Did you remove war3mapimported\ from blank.blp?
Miracle now it works !! Thx !
+rep to all (Bobo_The_Kodo sry, website doesn't allow me to rep+ you =()
02-10-2009, 08:14 PM#14
Flame_Phoenix
Quote:
Did you remove war3mapimported\ from blank.blp?
Ahhh, it works now thx a lot!
rep+ for all (except for Kodo, sry wc3c doesn't allow me =S )
02-10-2009, 08:17 PM#15
Bobo_The_Kodo
I help you so much you can't rep me more :]