| 02-10-2009, 01:38 PM | #2 |
All of the shots could really use some tile variation, height variation, realistic doodad usage, and to be more exciting. Outside of those technical issues, though, the idea is cute. Keep at it! |
| 02-10-2009, 08:12 PM | #3 |
What exactly do you mean? There is a subtle contour to the landscape, but, because of the third person camera lock, if there were any cliffs or even large hills, the perspective would be screwed. As for doodad usage, what does that entail? Do you mean grass and shrubs? Or is threre something else I'm missing? |
| 02-10-2009, 08:28 PM | #4 | |||
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| 02-10-2009, 08:44 PM | #5 |
Can you explain z-offsets for the camera in the project thread? |
| 02-11-2009, 03:33 AM | #6 |
Also, from what I see, I would vary the trees in the forest. I did it for WPA and it made a huge world of difference. Use different kinds. I know there aren't many orange trees (to keep the brownish/orange theme), but either tinting or finding others will be good. But the addition of grasses/shrubs/etc. will be a big bonus as well. Dusk, I've played this a few times and the terrain is subtly contoured. Enough that it looks good. The camera, as Penguin said, just messes with the view (dunno if this has already been established, I wasn't sure) |
| 02-11-2009, 03:42 AM | #7 | |
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| 02-11-2009, 08:50 PM | #8 | |
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I could just replace the textures on other tree models, instead of awkwardlt tinting them. That's actually a good idea! |
