| 02-17-2009, 03:21 AM | #1 |
Since the "campaign" map has won the poll, i wil lstart to work on the campaign map. Thanks to everyone who voted, gave me a clearer understanding which would be more fun. Please note that i will follow the main idea of your mission or unit, any thing like that but it will not be completly the same i will credit you in the map for helping me. i will add who all helped me make the map at the last map, with a cinematic showing all your names and what you contributed in the campaign map. Thanks again to all who helped, now the harder part... •Ok the general idea is that, a guy ~need name~ has a vision of world domination but in order to do so he would need to recruit and conquest all over the region he is in. You start out in a forest since being a Woods guide you would want to live near or in the woods. Your character starts to turn to the darker side of himself, your abilites change over the missions/chapters from being good, or being evil. •This revolves on what you do and how you do it. say you are going to finish off this city,base or something, and it offers to surrender to you, and u pick yes, you will get # of good points added to you, but if you decline you will get the good points subtracted from it. and at the end of the entire campaign it will show you the good points you have, the negative sign (-) means how evil you were. •This is another thing i have added to my campaign, you have to harvest iron and and stone, i have already made the triggers for it since it was very simple, *it sounded tough* for my main race i will have these following things - - Enginerist, Builds all the buildings there is to build on this race. - Gold Miner, mines the gold you need. - Stone miner, Harvests the Stone and Iron you need. - Wood Chopper, Gathers all the wood you will need. - Axeman, Basic meele unit. - Javalinier, Bsaic meele attack unit. - Bow'n'Arrow Woman, Basic Ranged unit. - Spear Thrower, Slow medium ranged unit. - Shortsword Swordsman, Medium meele unit. - Longsword Swordsman, Heavy meele unit. - Bishop, Support caster. - Preistest, Healer. - TowerSheild Glave Thrower, Defense unit. - Calvery, Rush attack unit. - Heavy Armored Calvery, *more armor and health* Rush attack unit. Hopefully thats it for the unit list. Now for Quests, and chapters in the campaign. Chapter 1 - ~Unknown name cause need to think of a good one~ was giving a vision of world domination, and to dominate the world, he will need troops. but how? Chapter 2, The Test - getting mercinaries from the last town, Ceach, ~unknown name~ will now have to start taking this region of people... Chapter 3, ~idk this yet have gotten this far~ I have planned out the second chapter already now, i have just got done with the first mission, and now i will start on the second. This campaign will be long, but you can always save the game and continue on, am i right? eh? Well if you do not like my chapter 2, give me a new idea, cause i am still working out the bugs on chapter 1. |
| 02-17-2009, 03:59 AM | #2 |
Uh... Sorry, but shouldn't you really be the one with the idea, the vision behind it all? :P If you're desperate for suggestions, make a custom race, then a campaign about that race. Meh. |
| 02-17-2009, 04:01 AM | #3 | |
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Sorry i had edited the thing after u had posted, sorry for doing so i relized i had not put enough info. So my bad lol |
| 02-19-2009, 05:30 AM | #4 |
Well, I'd assume we can help but a guy who wants to dominate the world is already a little meh because of the tasks he'd perform although something amazing can be worked out :o. Well, You've got 15 some units and 4 are building/harvester units which would probably be weak. That's a lot of wasted gold in a campaign to harvest 3 resources and build actual buildings for creating units. Like how the main character becomes evil. It's ironic how the warrior trying to stop evil is slowly letting himself be taken over by it. I've seen once it or twice and it could add that twist to a map to make it great unless you make it horrificly cliche and expected. In example, him becoming the evil overlord which is inevitable but it's the way you get there I guess. I also like how you actions affect your personality like Fallout 3 and some other games I don't know about :p. Right now, your units are quite basic and don't really seem like the sort of warriors a 'wood guide' would have. I guess he's some sort of traveler so I'd guess those who fight with him would have some importance or character. Names for your general of evil... At the moment, I've pretty much lost but I could come up with a few which won't be witty or cool at all. Other notes... How about if your good/evil affect how much things cost. The more evil you are the less you decide to pay your allies or the more good you are the more your allies feel compelled to fight for less. Your positive or negative emotions could affect how much your harvesters harvest each level etc. Perhaps the morale they get from you attitude could almost affect everything about the army, their damage, effectiveness, lifetime, etc. Just ideas but I tried to keep your idea alive. Haven't seen many campaigns that have this kind of interaction where it can affect your good/evil levels to my knowledge that is lol. |
| 02-19-2009, 05:03 PM | #5 |
Too many units. I like the theme you've got going of "generic Human Empire", but it needs less units, and more interesting units (i.e. "shortsword swordsman + longsword swordsman"? lol) Probably, you should get rid of all the worker-types and just have 1 Worker (like Wc3 Peasant, can gather all four resources.) |
| 02-19-2009, 05:24 PM | #6 | |
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Also people doesn't like inactive workers (I refer to workers that can only build structures) because, y'know, after you got all your buildings done, they look like stationary pieces of food lost (unless you make them die with cruelty), a dead weight for the player, that could be quite disturbing. And please don't tell me that "Calvery" is what I first thinked (in a mixed italian-english it sounds like "baldry", that could stand for "bald cavalry", interesting afterall :P) To return serious the main idea works as fine as it should be. I got no real ideas to help you, but if I'll have some, you'll surely find some new posts here. Good luck! |
| 02-20-2009, 12:57 AM | #7 |
Well First of all the extra reources are to make the campaign more realistic, like say how wc3 farms only require gold and wood, (Wtf?) adding more resources like Stone and Iron would make it alot more interesting and longer, Cherry soap u got the Good/Evil thing right, about how your army is effected with how good you are or how evil you are. Also i made that much units cause i dont like using mass 1 type of unit and you win! i have set limits on how much type of a unit you can make, so therefore you would not be massing a single unit. the short swordsman is the basic type, and when u research "Long Swords" they all change to longsword Swordsman. i have made most buildings gold cost low but units cost high, since you need to pay em to fight, its like your going to go fight for free and possibly die. |
| 02-20-2009, 01:05 AM | #8 |
I'm not fighting multiple resources; just the idea of multiple resource-gatherers. You can just as easily leave the Peasants (or whatever) alone, giving them the ability to harvest every type of resource (because that's what would really happen, IMO; they wouldn't have specialized laborers for every different type). Also, if you have units that upgrade from other units, you need to explain/show it. Otherwise, it looks like you've got 15+zillion units in your techtree, which would be INSANE. (i.e.) Short Swordsman --> Long Swordsman |
| 02-20-2009, 03:50 AM | #9 |
i said im making it more realistic, making it more realistic means a laborer for each type of resource. and theres nothing wrong with 4 types of laborers. |
| 02-20-2009, 05:01 AM | #10 | ||
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Also, if you're shooting for "more realistic", I would highly suggest sticking with actual words. "Engineerist" isn't a word, while "Artisan", "Laborer", "Engineer", or "Craftsman" are. |
| 02-20-2009, 05:19 AM | #11 |
Lol im not so good at spelling so i wouldnt know if i spelt it right or wrong, but how would a laborer know how to do all things like getting wood, getting gold, getting stone and iron? i know i dont know how to get stone or iron, all i know is how to make a wc3 map and fix on my snowmachine, 2 things. not all 4, making it so one could do all 4 would seem kind of lame in my eyes. im not changing it so that 1 worker could do all things. Think of the way the usa is, on how much jobs there are in the usa, im pretty sure one person wouldnt know how to do all the things, the human brain isnt that smart. |
| 02-20-2009, 03:04 PM | #12 | ||||
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Tree = chop with axe Gold = mine with pickaxe Stone = see Gold Iron = see Gold, smelt from ore w/ fire These things aren't super difficult. Yes, there is a certain level of knowledge associated with them, and it's possible to have "Lumberjacks" and "Stonecutters" (different types of skill), but it's not hard to imagine unskilled labor just grabbing resources from all over. Heck, Peasants do it in Wc3; not much different here. Quote:
2 things. Very funny. I'm sure those are the only things you know how to do. What about brushing your teeth? Wiping a counter? Turning on a faucet? Dressing yourself? Making your bed? Writing a paragraph? Doing an exam/test? Having a short conversation? Seriously, need I go on? Quote:
You and I both know how incredibly vast the human mind is. You cannot honestly tell me the mind and brain aren't capable of learning 4 types (technically 2-1/2) of manual labor!? People in medieval times knew a lifetime worth of stuff; laundry, plowing, sowing, reaping, weeding, pottery, woodworking, carpentry, metallurgy... Sure, there were some who were more focused on one thing or the other, but ... Gah. Honestly, how can you use this as support? There are "that many jobs" in the USA because of how many people there are. We're not saying "hey, you're a lumberjack, and you can never be anything else, because you're brain can't handle more then 2 things". O_o. Ever heard of "going back to school"? People can learn new skills. Heck, people can learn through experience; I may not know how to chop down trees and turn it into lumber, but I sure as heck could learn (the basics aren't even that hard; chop it down, move out of the way, shear off the limbs, etc etc). ~~~ Now, do what you want; I'm only trying to help you see reality. However, don't operate under any of the false pretenses that you seem to have built up above. |
| 02-22-2009, 05:10 AM | #13 |
Ideas not comments please. |
