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Showing new models of a custom mpq in the WE

02-18-2009, 08:29 PM#1
Murder X
Hello,

I'm not sure if this is the right forum, but I have a question regarding the creation of an editor using a custom MPQ:

I'm creating a new MPQ using WinMPQ, after all, I'm going to save it, and with MPQDraft, I'm able to creat a new World Editor exe that uses my custom MPQ. Well, the only problem is:

I allways have to enter the hole path to choose a model I added to the MPQ.
I would like to create a preview of the models shown in the list, like all other models in warcraft.

I think that you have to add an own list like the war3list.txt (if anyone knows what I mean) but I have no idea how and where I should save it so the editor could use it.

But I know, it must be possible, because the makers of NewGen and WEU added a preview of all hidden models to the editor.

Can anyone help me?

Thank you and please excuse me if that is the wrong forum.
Murder X

Edit:


Here is a screenshot, just if anyone doesn't know what I mean^^ I want a preview like this^^
02-20-2009, 06:50 PM#2
PitzerMike
Get UI\WorldEditData.txt from the mpq and add your model paths to the ExtraModels section.
Then add the file to your custom mpq.
02-23-2009, 10:04 PM#3
Murder X
You're my hero! It worked :)
02-26-2009, 07:55 PM#4
MeKC
I got one question.

Is it possible to do this with the NewGen World Editor? I tried but it just gave me an error.
02-26-2009, 09:45 PM#5
PitzerMike
Quote:
Originally Posted by MeKC
I got one question.

Is it possible to do this with the NewGen World Editor? I tried but it just gave me an error.

Yes, this is an easy task with NewGen.
The UMSWE module of NewGen already does that for the hidden icons and models.
It uses a lua script to generate the entries and loadmpq to inject the files into the editor.
02-27-2009, 04:01 PM#6
MeKC
Im not sure if I asked the question correctly.

I wantto make a map with its own MPQ archive. So everthing will be imported to the MPQ archive, and the map can read the MPQ.

But when im working in WE newgen, I also want it to be able to read the MPQ, so I can use my custom models in the editor.

How can I do this? If its possible, please describe it for every single detail. English is a hard leaunges for me, so often I misunderstand things.

Thanks you very much for helping:D
02-27-2009, 05:15 PM#7
Kyrbi0
I'm a huge noob at this, but so far as I know, you can't make a map with it's own MPQ. You can replace on of the 4 existing MPQs (waay inside the "Warcraft 3" program files Folder) with a Custom MPQ full of your models, and it should work (check out the Ominous Horizons mod for an example) inside the World Editor to just select them like you have picture above.

Meh?
06-23-2009, 09:06 AM#8
bboy-tiger-
Quote:
Originally Posted by Kyrbi0
I'm a huge noob at this, but so far as I know, you can't make a map with it's own MPQ. You can replace on of the 4 existing MPQs (waay inside the "Warcraft 3" program files Folder) with a Custom MPQ full of your models, and it should work (check out the Ominous Horizons mod for an example) inside the World Editor to just select them like you have picture above.

Meh?


There are 4 .mpq's that wc3 uses. (Necro xD)