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Creep Wars (Name in Work)

02-19-2009, 12:57 PM#1
[CL]Shadow
Hey there i want to present you my WIP map "Creep Wars" made by me :P

Summary:
This map contains 2 teams with 4 players each team. Both of them need to defeat the other team in order to win. 2 of the players are builders and 2 of them are heroes. Both need to work together to archieve victory.
Basebuilder will take the part of basebuilding *duh*
Resarching
Managing Creepwaves
Managing Rescources

The heroes will take part in:
Fighting Creeps
Fight the enemys
Taking over Creepcamps or Bribing them
Kill enemy heroes
Push lanes

Features:
Well as i said above the teams are diverted into "basebuilders" and "heroes".
As Special features there are for the "Basebuilders":
1.4(+) Different Races with their own gameplay.
2.Hirable Creepwaves
3.A Magic Altar with those they can call up spells to create various positive or negative effects
4. A new rescource system where you make use of Caravans
5. Techtrees
6. Each Spawn also have its own cost and buildtime
7. A selfmade damage table which creates hopefully tactical depth

Heroes:

1. Alot of Unique heroes to choose from with Triggered Abilitys.
2. Creeping or Bribing Creeps.
3. Fighting Heroes and Spawns.
4. Buying a team of spawns to command.
5. An nice choose of items.

Ya ya, i know Builder sounds better on the first glance. But alot of people love the aos feel.

All in all i could say this is like an combination of castle fight and an aos with it own uniquiness.

Team:
[CL] Shadow (Everything >_>)

Progress:
Duh, not sure about it.
Right now i need to finish:
Terrain
Heroes
Items
Various Object Data things for Spawns and Creeps.
So i say 50%

Misc.:
I could need someone to make some awesome heroes in vJass. Ofcourse you dont need your own ideas i can give you the orders :P
But if you got your own ideas feel free to tell me about them.

Else i need some testing people when the map is in playable state.

Thanks for the intrest!
And here are some WIP pics:
Attached Images
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02-19-2009, 05:20 PM#2
Kyrbi0
It appears to me that your cliff edges (i.e. next to the river, on the bridge screenshot) are too flat. Using Blizzard cliffs is usually a bad idea for rivers (unfortunately).
02-19-2009, 06:09 PM#3
[CL]Shadow
What the... where do you see blizzard cliffs? Iam only using high and lower tools never those blizzard cliffs.
Also these shots are all WIP ;)
02-19-2009, 06:37 PM#4
Kyrbi0
Ah, higher-lower. Sorry, that's what I meant. I just looks like you have two plateaus abruptly next to each other, with a handy river between them. I.e. Not natural.

Not trying to be critical, just pointing out something I'm sure will look bad in the future.
02-19-2009, 07:13 PM#5
[CL]Shadow
Ya i know, but as i said its still wip and iam a pretty decent terrainer by myself so i will handle this sooner or later. But could we stop talking about this little piece of pic?^^
02-19-2009, 07:19 PM#6
Kyrbi0
Sorry, I don't have much else to say. The map-type doesn't terribly interest me, unfortunately. :/ (not your fault, more my problem)