| 02-23-2009, 10:28 PM | #1 |
I figured I might try this out because of an idea I had to make units of a single player go berserk against each other. So my idea was to on init set the player alliance of Neutral Victim to hate itself - i.e. cancel vision, experience, unit control, etc, WITH ITSELF. And it worked - units of that player just go berserk and wail away at each other, which is exactly what I wanted. My question is, will this cause problems in the game? Desyncs for whatever reason? I can't think of any problems at the moment, especially since it worked. But if it's fine, I think it'd be a good idea in general for people to use this method - if you want units to ignore their inherent alliances without screwing up player priorities and / or forces, it works fine. It even won't mess with the typical dummy player, which can be Neutral Extra. EDIT: Just realized that Neutral Victim isn't hostile to other players, so you'd have to trigger all of those changes as well if you wanted units of the player to attack anyone. |
| 02-23-2009, 11:32 PM | #2 |
There is a submitted ability, "Berserk", that makes units in an AOE attack each other as they are affected. Maybe look it up. |
| 02-24-2009, 03:07 AM | #3 |
Unallying itself doesnt cause any problems. |
| 02-24-2009, 09:43 PM | #4 |
I couldn't find that spell fx_, I tried searching the code resources as well as new submissions. I don't think I'll be using this anyway, just though I should throw it out there. |
| 02-24-2009, 09:46 PM | #5 |
The real name for that spell is "Enrage" |
| 02-24-2009, 10:10 PM | #6 |
I'll check right now. Thanks much. |
