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CreepSpot System

02-24-2009, 12:36 PM#2
Deaod
//call TimerStart(data.t, data.refresh, true, SpawnUnits)
->call TimerStart(data.t, data.refresh, true, function CreepSpot.SpawnUnits)
02-24-2009, 01:25 PM#3
Flame_Phoenix
Thx Deaod!
Somehow I always forget that thing ... it is so weird lol.
+rep !

Btw, version updated, I am taking suggestions=P
02-25-2009, 07:26 AM#4
Pyrogasm
What the fuck is a "Creep Spot"? A camp, perhaps?

And no, I won't test the map to find out. Your post should say.
02-28-2009, 11:33 AM#5
Flame_Phoenix
Bump, the system was heavily updated, and I am sure people will like the new features and changes. Please comment and report bugs / suggestions.
02-28-2009, 04:12 PM#6
Bobo_The_Kodo
google.ca/search?hl=en&q=bump
google.ca/search?hl=en&q=bumb
03-02-2009, 09:49 PM#7
Flame_Phoenix
Quote:
google.ca/search?hl=en&q=bump
google.ca/search?hl=en&q=bumb
Thx xD fixed.

EDIT EDIT EDIT

Bump, updated to version 1.5, see change log for more info.

EDIT EDIT EDIT

Bump, updated to version 1.51

EDIT EDIT EDIT

Bump, I released version 1.6 on THW. It is time consuming and quite hard for me to always update multiple threads at the same time (specially when I feel some of them are being ignored) so I just give a link for people who are interested in giving suggestions:
http://www.hiveworkshop.com/forums/f...system-118923/

EDIT EDIT EDIT

New version available 1.7 at http://www.hiveworkshop.com/forums/f...system-118923/
For some reason wc3c doesn't allow me to create ANY posts so I am editing this one ...
Special thx to Saxe, he is the reason why I am updating this thread in this evil forum.