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New 3ds Max Exporter Script - NeoDex by BlinkBoy

02-24-2009, 11:42 PM#1
Nuclear Arbitor
http://www.hiveworkshop.com/forums/f...009-up-115767/

Legacy versions are gone for the moment, they were lost when the server HDD failed. I think i have them on an old HDD though so I'll try and re-upload them.
Attached Files
File type: 7zNeo Dex .78b Combined.7z (57.7 KB)
03-05-2009, 03:05 PM#2
TDR
Holy excrement, sticky'd!
03-05-2009, 09:47 PM#3
Kyrbi0
So it's good/works?
03-05-2009, 11:27 PM#4
Nuclear Arbitor
no clue, but i would assume
03-06-2009, 01:48 AM#5
akolyt0r
Quote of the authors signature:
Quote:
Originally Posted by BlinkBoy
3ds max 5/4.2 + Art Tools > 3dsmax 6-up + Dex > Gmax + Dex > Milkshape > Vertex modifier and Oinker Tools
03-07-2009, 11:32 AM#6
TDR
Dex != NeoDex
03-07-2009, 11:52 AM#7
erwtenpeller
So wait... This shit lets you make war3 models with 3dsm 6+?
03-07-2009, 12:40 PM#8
TotallyAwesome
Yes, but still has choppy animation export (much improved from the first version though).
03-07-2009, 03:31 PM#9
Kyrbi0
Are there any alternate programs that can aid in fixing that?
04-10-2009, 11:37 PM#10
BlinkBoy
Quote:
Originally Posted by TotallyAwesome
Yes, but still has choppy animation export (much improved from the first version though).

you must use linear rotations(my soon to be posted animation tutorial, proves that the exporter exports animations perfectly), meh I was going to post the tool here, but this site is like 30% of the times down.

Edit: This tutorial of mine proves that exporting animations is done perfectly: http://www.hiveworkshop.com/forums/f...ds-max-123520/
I would upload it here, but it's a pain in the arse to do so.
05-17-2009, 07:31 PM#11
BlinkBoy
Just to bump this a bit:

New Version: http://www.hiveworkshop.com/forums/m...d-gmax-115767/

Feutures .76:
  • -Fixed the Bezier Controller exporting for position, scale and visibility (parameters later) and it now produces accurate results.
  • -Added support for the Smooth Rotation Controller.
  • -Improved Extents calculation.
  • -Added 2 new Tools: The IK Snapper and the Key Reducer.
  • -Fixed some bugs and issues with VA Converter.

I think most people will be interested in the IK Snapper and the Key Reducers, since the first converts IK Chains to FK Chains and the second just reduces keys.
05-17-2009, 11:37 PM#12
Nuclear Arbitor
would be simpler if someone could just give you the topic but what ever.
06-23-2009, 02:34 AM#13
BlinkBoy
New Feutures! Find it here: http://www.hiveworkshop.com/forums/m...d-gmax-115767/

Version .77:
  • -Fixed TCB Rotation, the script now supports them.
  • -Added the first Bug parsing module for finding smooth rotations higher than 90º (errors are printed at the end, unlike annoying art tool's message boxes)
06-24-2009, 10:52 PM#14
bboy-tiger-
What is latest 3dsmax version for exporting wc3 models ?
06-26-2009, 04:55 AM#15
Nuclear Arbitor
it works with 8