| 02-25-2009, 06:23 AM | #1 |
Tower Defense four stages of 15 rounds each and 4 boss rounds ( 64 rounds total). mini bosses spawned every 5th round. Each stage has a set of abilities. Stage one is flesh armor, the mini bosses are flying. Stage two is medium armor, the mini bosses are magic immune. Stage 3, has fortified mini bosses. Stage 4 has divine armor/flying mini Bosses One boss for each stage. It has 4 difficulty setting (easy- 40 lives, normal-20 lives, hard- 10 lives, and perfection- 1 life) and 4 play modes (normal, rush, timed spawn, and insane/relentless) changing play modes also make the game more difficult. The creeps spawn from the outside and spiral to the middle of the map, supports four 2-man teams. solo players get extra gold so s/he can compete with the 2-man teams. Extras: custom music while playing, kick option for red, game tips every round, typed pass gold to teammate, and for fun an insult player trigger. average performance for first time players: novice TD -- round 20 pro TD -- round 40 expert TD and familiar with the map -- completion the game is beatable at perfect difficult/normal mode (no leaks); however, this requires a perfect build strat. expected time necessary to complete: Normal mode -- approx 2 hrs Rush mode -- varies greatly Timed mode -- 1 hour Insane mode -- 30 minutes |
| 02-25-2009, 01:55 PM | #2 |
1) This map break the rules of map submission. It lack of -Screenshot -Detail (All it does said right now was 15 rounds, 4 boss, 4 difficulty, 4 modes. Please elaborate it more such as tell us what makes your map special and what is the 4 game modes about) -Map protected. If I am right, user should submit only a open source map. 2) Some minor bug found such as inproper hotkey. Sorcerer tower have no hotkey? The upgrade hotkey even clash with Stop hotkey. Some hotkey like upgrade Gorila tower doesn't work at all. The hotkey show "G", but nothing happen when I press G. 3) The balancing was way too off as well. Playing at normal mode at normal difficulty and I leak unit at round 3. Why? Because the amount of gold earn was too little and creep was moving incredibly fast even though they been hit by frost. Even with teammate, it is quite hard to surpass round 3 without leaking any unit. 4) There is nothing fancy about this map either apart from the modes and difficulty setting, which I believe are available at other TD style map as well. I do not think the standard/quality of this map was good enough to be approve, infact it should be graveyard as there is many minor bug & balance issue to be settle. |
| 02-25-2009, 02:32 PM | #3 |
Please refer to the map submission rules for the exact rules a map must follow to be submitted to the database. You need to have the number of players in parenthesis before your thread's title, you need to attach an image in the proper format, and you need to provide more information about the map. Right now the map doesn't look innovative or enjoyable enough to meet submission standards for polish and so forth. I will look into it further pending your updating the thread to meet the submission criteria. |
| 02-25-2009, 03:00 PM | #4 |
1) I have no way of obtaining a screen shot 2) I'll have to check the hot keys 3) you leaked at round 3? I can go to round 30 without a leak. you didn't build right. I have made the entire game without a leak. building Monkey at level 3 on round 3? try building the least expensive tower, the archer. one round of creeps + gold gives enough for 2 upgrades( if you're playing solo, enough for 4 upgrades) 4) Nothing fancy?? custom music, custom towers, some joke triggers though if you're playing solo, you cant test out the insult and kick options. everyone that's played with me, thinks it's the best game they've every played |
| 02-25-2009, 03:03 PM | #5 |
No one here is going to review it with any fervor until you at least dignify your map by making its submission thread follow the rules. Refer to my last post. |
| 02-25-2009, 03:36 PM | #6 |
I've got over 1000 Downloads at Epic. which by the way is where I obtained the pic of the minimap. their site extracts the minimap automatically, instead of forcing people to purchase a third party software to take screen shots. |
| 02-25-2009, 04:14 PM | #7 | ||||
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Press print screenshot to print it at tga form, then convert it to jgp Quote:
No, I build the cheapest tower available; I am not newbie in TD genre map. The problem lies on the short attack range. Infact, I do believe the description of your tower could be more specific such as indicate the amount of damage, attack cooldown, build time and so on. Quote:
What I refer here was what make your TD different compare to other TD out there, what make it better and any unique feature in it. At wc3c, we do not need another cheap duplicate of TD genre map. From what I tested from your map, there is nothing special and nothing unique about it. If you want to say your map have mode and difficulty setting that other map does not had; then you're wrong. Just make a little research and you can found plenty of TD with such a setup as well. If you want approval, make your map more unique such as adding a system that no other TD have. I suggest you to make this map as open source as well, so the user can view the trigger. As far as I known, map that contain memory leak that could cause lag/disconnect was strictly not allowed at map section. Since this map was TD and it contain at least 50 waves, no doubt that a bad scripting would cause a issue over here. There is a lot of minor error such as the hotkey. For your information, it was rather a bad idea to have a hotkey of S, P, A, H, or M for unit as they usually wound up clashing with the unit movement key. Of course, this site does not tolerate such a trivia error as well. Quote:
There isn't a need for 3rd party software to get a screenshots. Having 1k of download at epicwar.com is nothing to brag about. If the epicwar.com map submission was closed, any map in within the first 5 pages could get thousand of download even though it was a pile of rubbish. By just having a good image, any map at epicwar.com could have their download exceed 1k. Do not forget, at epicwar.com they do accept all kind of garbage/trash but this was wc3c where quality and perfection was the first priority. And did it ever cross your mind that a user might re-download a map, double click the download link and so on? Those could add the number of download as well. |
| 02-25-2009, 04:59 PM | #8 | |
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Anyways, yeah you don't need any 3rd party applications to get a screenshot. That "prt scr" button on your keyboard has always and always will take screenshots. There are free programs out there that will convert it to jpeg for you. A little effort goes a long way when trying to showcase your work. |
| 02-25-2009, 05:07 PM | #9 | |
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Exactly, they would probably give you a compliment for being the creator or probably because you know how to create map and they do not know how to make it. Try host it with those with experience in mapping and you would get a rather harsh critisim. That is what I did towards 1 of the mapper I seen when he was asking my opinion about his map. This map of yours seems to be another copy of Mafa TD, Green TD, Demon TD and so on. Try look at Power Tower TD, Azure TD, Element TD and etc etc to get a idea of what makes it unique and fun. |
| 02-25-2009, 06:49 PM | #10 |
I do play it on b.net and have seen others host it on b.net and that prtscrn hasn't worked since DOS without additional software. and it is far from mafa. green and demon |
| 02-25-2009, 07:02 PM | #11 | |
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If you have monkey with cold (lvl 3) at round 3 then you're not building the cheapest tower. two archers and a spider will take you to level 15 with no leaks. remember first stage is air/flesh armor, pierce is more effective than missile to beat this game you need a little knowledge of WC3 battle systems :) and don't build in the corners, it will rape you cuz there is no shot on the inside track from the corners and the creeps don't pause in the corners. build where you start is best. playing solo you will need both passes to kill 40 creeps. and it will if you don't build in the corner. start with 2 archers. average performance for first time players: novice TD -- round 20 pro TD -- round 40 expert TD and familiar with the map -- completion the game is beatable at perfect difficult ( no leaks) |
| 02-25-2009, 07:14 PM | #12 | |
Please don't double post. Quote:
Anyways, it complies with the minimum rules now. You should still probably elaborate your first post more, you really don't say a lot, but that's not required. |
| 02-25-2009, 08:24 PM | #13 |
Ok so WC3 does enable the prtscrn, though it took me awhile to find where it put it :) @Alex notice in the screen shot half way through the first pass of wave 4, 129 kills. with 40 creeps per wave that is no leaks. as with most TDs that have upgrades, upgrading is always better than massing. Oh and BTW, I'm a member of a map making clan on B.net, so yes it has been critiqued by serious mappers. |
| 02-25-2009, 09:43 PM | #14 | |
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We are the harshest WC3 mapping critics on the planet. By a long, long way. |
| 02-25-2009, 10:18 PM | #15 |
Disapproved Dull, boring, generic, nothing interesting, rediculously easy, lack of any real choices or strategical interactions, in serious need of polish, and really no redeeming features. |
