| 02-25-2009, 07:24 PM | #1 |
I just found out that the hero glow model I'm using doesn't support colors different from the default ones. (I mean "red" for player 1, "blue" for 2 etc.) What can I do? Screens added below... see for yourself. |
| 02-25-2009, 07:48 PM | #2 |
Once again, your problem would be solved by using Fixed Player Settings. Hero Glow Models works assuming that you have that option enabled. |
| 02-25-2009, 08:02 PM | #3 |
I'm not sure what the problem is, but I've seen it happen on some of mine. All I can offer is one that (should) work. (Dang, not on my home computer, so I can't right now. :/ ) --EDIT-- By the way, nice Troll race. :P I would get the blue reskin of jigrael's Ravager, though. And how can you stand to use those GoldDigger peons? xD |
| 02-25-2009, 08:22 PM | #4 | ||
Quote:
Isn't that a silly way to do a model? A model has to be fully compatible with the game, point. On the other hand I can't used Fixed Player Settings, my map must provide the same choice flexibility of the normal melee maps. In other words: it's an altered melee. Quote:
Don't mind, someone will provide to me a link or something else to solve this someway someday somehow and someotherthings... |
| 02-26-2009, 06:25 AM | #5 |
After you add the glow to the unit (with an ability or by using Add special effect to Unit), do this: Trigger: Animation - Change the color of (Your Unit) to (Color of (Owner of (Your Unit)))At least I think it's under animation... |
| 02-26-2009, 06:28 AM | #6 |
It's under units as far as I know. |
| 02-26-2009, 06:30 AM | #7 |
Damn. |
| 02-26-2009, 10:39 AM | #8 |
Apparently there are other ability choices that will make attachments be the appropriate team-colour without any faffing, but setting the unit's colour is fine. |
| 02-26-2009, 11:40 AM | #9 |
Thank you guys, soon I'll test Pyrogasm's solution and I'm sure I'll have to + Rep him for giving the solution. |
| 02-26-2009, 01:00 PM | #10 |
Yea, if you add the glow by making it an effect of an ability like Life Regeneration Aura (notably, Sphere does *not* work properly), the glow will not need any triggers to be the right color for the right player. |
| 02-26-2009, 01:56 PM | #11 |
Ok, now it works fine. + Rep to Pyrogasm and Panto for giving solutions and thanks to the others for their advices. |
| 02-26-2009, 04:00 PM | #12 | |
Quote:
--EDIT-- Yeah, if you want an attachment to have team-color (like Hero Glow, or mounting a unit through attachments, or whatever), always use that Life Regeneration Aura as a base. Otherwise, I would use something like Item Defense +1 (not exact name). |
| 03-03-2009, 06:11 AM | #13 |
Ah, I'm using the item armor bonus and it doesn't work. Where's this "fixed player settings" thing located? |
| 03-03-2009, 07:35 AM | #14 |
Well, it is located in the "Scenario" menu in the main window, search for "army properties" or something similar (remember, I don't have the english version, so I'm not sure of that). I'll update this post soon with the solution I used. Solution I used: Life Regeneration Aura, then: Trigger: Hero Glow TrainedTrigger: Hero Glow ResurrectedThis works for every color. ![]() |
| 03-03-2009, 07:51 AM | #15 |
This solution seems kinda silly, though I guess it's what comes for using a fossilized modding engine for a once-upon-a-time game. |
