| 02-26-2009, 09:39 PM | #1 | |
... for custom abilities to have every Data field from A through W? I only ask because I have a hard time finding the fields I need. (This seems to happen to me no matter how I make the new ability) solved EDIT: I'll restart WE and see if I can catch whatever error message might have appeared in the main window. nvm, there is no error message. EDITEDIT: I now have a new problem. I am somehow getting a compile error in the CreateRegions part of the map's code. To be more specific, I'm getting an 'expected variable name' error.
|
| 02-26-2009, 09:54 PM | #2 |
Does this happen on every map, or just one map? |
| 02-26-2009, 10:06 PM | #3 |
Strange, it only seems to happen in just that map. It's in a campaign file though, and I'll be damned if I have to re-terrain it. Yet, the campaign's custom data tab works... I guess I'll use the campaign editor to make the abilities that I'll only use in that map, and use the editor suffix so I don't click on accident...... ![]() |
| 02-26-2009, 11:31 PM | #4 |
You could copy+paste the terrain in segments. |
| 02-27-2009, 12:41 AM | #5 |
or you could just export terrain file... lul |
| 02-27-2009, 01:14 AM | #6 | |
Quote:
Well sooooooooorry not all of us are huge haxx0rs. |
| 02-27-2009, 02:06 AM | #7 | |
Quote:
ehm ...yes...thats really advanced "hacking" |
| 02-28-2009, 10:07 PM | #8 | ||
New problem (in edited main post, but I'll CnP it here anyhow). Quote:
|
| 02-28-2009, 10:25 PM | #9 |
A question, why didn't you set the region using the tools in the main window of the world editor? And as I've seen, that's a normal region and not a variable, so I think it can't be set with a trigger (only with (see above)), maybe you could do a region variable (named "TreeSpot0" in my examples) and then set it with the datas you're using, example: JASS:set udg_TreeSpot0 = Rect( 576.0, 8032.0, 1856.0, 8544.0 ) or, in GUI: Trigger: set TreeSpot0 = (Region(576.0, 8032.0, 1856.0, 8544.0))(The GUI command is Conversion - Convert Coordinates To Region) Hope I've been of some help (though I don't know JASS...) |
| 03-01-2009, 03:08 PM | #10 |
I did set the region with the main window of the world editor. It's wierd that it happened, yet easily solved by deleting the region and setting a new one. Though you did help. I'll be sure to write down those examples so I don't forget. |
