| 01-26-2003, 02:04 AM | #1 |
Well i made a big 125x235 map, and its ok with it, but when i try to change map description, it says "too many cells" or whatever. Do i ahve to leave the name of my map "Just anotehr warcraft map" ????? |
| 01-26-2003, 02:46 AM | #2 |
no, change the name of your map to what you want the name to be. I think it tries to save it under the name you have under Map Description, so changing that is a good idea. Re the too many cells, I've never tried to make a map bigger than 192X192 so i have no idea fr0ggE |
| 01-26-2003, 04:37 AM | #3 |
There is way to edit it, but I am not sure what other data might get lost. Inside the MPQ file is a filed called war3map.w3i. That file contains the map info/description. To change the data it in. Make a 32x32 map, fill out the new description/loading screen data. Then save that map. call it junk.w3m or whatever. Open the newly made w3m file with a MPQ viewer. Extract teh w3i file and import that file to your map that is over the cell size limit. ** MAKE A BACKUP BEFORE DOING THIS ** The w3i file isnt a ASCII file so opening it in notepad just gives alot of garbage, so i cant really say what other data is stored in this file. But i my self have done this a few times and nothing seemed to be changed besides the map name. What i know is in the file: Map Name # Players suggested Map Description Loading screen info (even the backgrounds) All 4 options of the map (Masked areas partly visible, hide (minimap and the other 2) |
| 01-26-2003, 05:31 PM | #4 |
zepirs editor allows you to change that information w/out changing the map size. but like Dakan suggested make a backup first =) |
| 01-26-2003, 07:34 PM | #5 |
update: the w3i file contains some info about the tileset... although when you goto edit tileset.. everything looks normal but the map's tileset changes, suggestion: Take yr map, shrink it down to 64x64 or something, edit the data, save it at a junk map, then import the file. this fixes that problem |
