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Animation Problems

02-28-2009, 07:58 AM#1
Vestras
Hello guys.

When I animate, I rotate and move my bones, but whenever I rotate and move, the mesh that the bones are attached to moves away from the mesh that they are supposed to be attached to.

Like, I have a torso and my arm needs to be rotated because I want it to slash. Now, when I rotate it, it goes away from the torso so I have to move the vertices to remove the gap between the two meshes.

I hope that explained it. Now, is there a way to do that, or do I have to do it this way? Seems too time consuming.

I'm using Max 5 and Auto Key.
02-28-2009, 11:51 PM#2
Nuclear Arbitor
i haven't animated before but if they're separate meshes i think you either need to attach the bones together or have a point of rotation bone that doesn't move and is located where the bones would connect.
03-05-2009, 02:57 PM#3
TDR
To be honest, I don't understand what are you trying to say...

"the mesh that the bones are attached to moves away from the mesh that they are supposed to be attached to."

^that makes no sense at all. The mesh must be attached to bones, not the other way around.