| 02-28-2009, 07:58 AM | #1 |
Hello guys. When I animate, I rotate and move my bones, but whenever I rotate and move, the mesh that the bones are attached to moves away from the mesh that they are supposed to be attached to. Like, I have a torso and my arm needs to be rotated because I want it to slash. Now, when I rotate it, it goes away from the torso so I have to move the vertices to remove the gap between the two meshes. I hope that explained it. Now, is there a way to do that, or do I have to do it this way? Seems too time consuming. I'm using Max 5 and Auto Key. |
| 02-28-2009, 11:51 PM | #2 |
i haven't animated before but if they're separate meshes i think you either need to attach the bones together or have a point of rotation bone that doesn't move and is located where the bones would connect. |
| 03-05-2009, 02:57 PM | #3 |
To be honest, I don't understand what are you trying to say... "the mesh that the bones are attached to moves away from the mesh that they are supposed to be attached to." ^that makes no sense at all. The mesh must be attached to bones, not the other way around. |
