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Brainstorming

03-01-2009, 11:35 AM#1
FriendlyPsycho
Greetings! I am here to encourage you to help me come up with hero ideas that I may use for my upcoming AoS project. I will accept any hero idea, complete or incomplete, or even just a spell idea, in this thread as it is a brainstorm thread but the spells must follow the spell critera only if possible:

Spells must:
- Utilize and work with buffs/debuffs (explained below)
- Must be synergetic with the hero's other spells
- Must be related to the hero's theme and role

Buffs/Debuffs
- Increased/Decreased Attack Miss (Chance to miss on an attack)
- Increased/Decreased Attack Evasion
- Increased/Decreased Attack Critical
- Increased/Decreased Spell Miss (Chance to miss on spell damage)
- Increased/Decreased Spell Evasion
- Increased/Decreased Spell Critical
- Increased/Decreased Spell Power (Spell power increases spell damage AND spells themselves, such as their duration, duration of buffs/debuffs which are in this list)
- Increased/Decreased Spell Reflection (Spells and spell damage are able to be reflected back to the caster)
- Increased/Decreased Spell Resistance
- Increased/Decreased Agi/Str/Int
- Increased/Decreased Armor, Damage, Attack Speed, Move Speed, Max life, Max mana
- Increased/Decreased Life regen, mana regen

example: Acid Bomb - Deals 50 damage to a target enemy unit and increases its chance to miss on attacks by 50%, on spells by 75%, reduces spell power by 50% and movement speed by 50%

That was just an example to show what should an ability be able to do, it is not recommended for an ability to have more than 3 effects. 2 effects are preferred, i.e deals 100 damage and slows

Hero ideas, preferably, should meet the following criteria if possible:
- Hero name and proper name
- Model used
- Role served (e.g tank, nuker, support)
- 3 basic skills and 1 ultimate
- Skills are encouraged to synergize and should be suited to whatever role the hero serves.


Those who reply and share their ideas will be given +cookie points and eternal lurv <3 And credits if I use the idea ;)

Many thanks for reading, oh and if you have an idea, please reply here and share it if you may! ;)
03-04-2009, 04:18 AM#2
fX_
Quite a storm you have going on here; 5+ days and nothing yet.

Here is a hero I have but am yet to implement:

Omen, the Doombringer (yes, Doombringer concept taken from DotA; but the jhero works differently)
chase/overwhelm hero

Doomguard model;
Metamorphosis Demon Hunter sound set;
Doomguard Icon (duh);

Abilities:
1) Magistrate of Damnation - summons some demon that follows the Doombringer around and - mah bitchz-like.
This demon attacks only the lowest-hp unit within X range of the doombringer. So, stragglers, fleeing units, and unfortunate fools are damned.

good demon models:
blue felhound
red felhound
blue felguard
red felguard
NOT succubi

2) Howl of Terror - works like standard ladder spell, but armor debuff is much more greatly increased, and the attack damage debuff, diminished in proportion to the former.
3) Hell March;
When issued a move/attack/smart order to an enemy unit, the Doombringer and his nearby allies and bitchz gain a significant movement speed bonus; maybe you can make their path all 'burny' too.
4) Doom (ultimate).
casted like Blizzard. Target is an AoE and the Doombringer channels it. As it is channeled, a GREAT GREAT GREAT amount of demon units wil lregularly spawn at the periphery of the area and charge towards its center, overwhelming enemy forces inside. Thus, they are 'doomed'; and it is like, "oh fuck, were never gonna get out of this". note that the spawned demons completely surround the AoE.