| 03-04-2009, 07:49 PM | #1 | |
![]() Cataclysm Prison Version 1.05c Overview: Cataclysm Prison follows the story of 5 prisoners who try to escape a notorious prison. After escaping their cells, they realize they must work together if they have any chance of escaping successfully. Features:
Comments: I'm currently working on a map that's like this, except set in a different environment with new spells, bosses, heroes, and basically I'm trying to improve everything I did in this map. Dungeon-crawler are my favourite types of maps, and I'm constantly working on bringing more impressive maps to the relatively empty genre. If you'd like to help, PM me. Quote:
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| 03-06-2009, 02:53 AM | #3 | |
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| 03-06-2009, 05:31 AM | #4 | |
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Thanks for telling me about it. Cause there is some site that allowed only a open sources map to be submitted and with hundred of wc3 site flowing around the internet, it was hard to remember which rules applied to which site. |
| 03-07-2009, 08:16 AM | #5 | |
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| 03-07-2009, 03:09 PM | #6 | |
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Thanks a lot for the feedback. I'd have to say that you are a tough critic -- minor things like hotkeys and tooltips. (I personally don't use learn hotkeys, and don't know many people who do) and as far as item tooltips, just pick up the item to see what it does -.- As for the dialog at the beginning, it's not really rocket science - Do you want the game to be Easy, Medium, or Hard. You don't need to know how it attunes to the player -- it's the difficulty you want. I added it anyway though, just to clear up any misconceptions. I'm not really sure about what you said with the Blink Strike ability... right now it can be abused to work just like a Warstomp (just use it on your ground) and I fixed that in the next version so it has a minimum range. Sure it can be used to escape, but that hero is meant to fulfil the tank role, I really haven't seen any players use it to escape and abandon their party members. But since you played it in Single Player you found this an issue. You also said that you didn't have fun with your hero. You gotta understand that it's a multiplayer game, and it completely revolves around that. It is not a single player game (in fact, it normally will end the game immediately if 5 players haven't been detected (unless in Single Player mode)) Please try it in multiplayer and I'm positive you'll enjoy it more. Regardless, all your points were valid and they have been fixed in the next version. (I'll upload the next version in a few moments) |
| 03-07-2009, 03:45 PM | #7 |
The thing with hotkeys is that while YOU may not use them, someone else might. Personally, for hotkeys, you should use like a 'qwer' setup, so players don't have to fly their hands across the keyboard. Additionally, item "preivew" tooltips are extremely important. If you have a full inventory, what's the point of taking the time to drop an item and pick that one up if it just turns out to be a crappy item? |
| 03-07-2009, 04:22 PM | #8 | ||
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Exactly, and hotkey was essential if you are fighting against a strong boss. I always play a map much better and look like a expert because of detail. Without detail, it was tough to play it as you need to test it constantly before you understand what it exactly does. Quote:
You obviously doesn't know who is Rising_Dusk and Captain Griffen yet. |
| 03-07-2009, 05:42 PM | #9 |
New version. Addresses all the issues you stated and more. Added Alexis to the credits too. |
| 03-16-2009, 03:33 PM | #10 |
Well, we only had 4 people as Deaod was AFK so it kicked us. Meh. |
| 05-17-2009, 08:33 PM | #11 |
Really, the bosses need the most work. You *HAVE* to fix the player count thing, though. Make the game scale with player count so that it gets easier if you have fewer players, don't just kick players from the game for < 5 players. The ultimate of the draenai darkslayer was kind of lame, I would much prefer something usable on bosses than a silly sleep spell. I also think the levitate on the dryad could look smoother and be more useful. Items were good enough for my purposes, liked the use of potions for tomes. They weren't imbalanced either, a healthy usage of gold if you ask me. Keep up the good work. I think if the bosses were more exciting on the whole (the Makrura boss was absolutely lame, he just attacked and crushing wave'd), it would have been a sure hit with me. |
| 06-09-2009, 12:27 AM | #12 |
It's been nearly a month since my last post and there has been no response from the author. Because of this, I am moving this to the maps and campaigns forum where others can still download and try it. It's a really good map, though, you shouldn't abandon it like this! |
