| 03-06-2009, 11:21 PM | #1 |
Attaching structs to units? I made this fairly quickly, and haven't researched if there were any other systems of the like. Don't be harsh. JASS:library USA private struct usa integer oldUserData integer Struct static method create takes unit a, integer i returns usa local usa u = usa.allocate() set u.oldUserData = GetUnitUserData(a) call SetUnitUserData(a, i) set u.Struct = i return u endmethod endstruct function USAStore takes unit a, integer s returns nothing local usa u = usa.create(a,s) endfunction function USAGet takes unit u returns integer return usa(GetUnitUserData(u)).Struct endfunction function USAReset takes unit u returns nothing call SetUnitUserData(u, usa(GetUnitUserData(u)).oldUserData) call usa(GetUnitUserData(u)).destroy() endfunction endlibrary |
| 03-06-2009, 11:23 PM | #2 |
Look in the resource section; theres at least 5 scripts/systems for this purpose. |
| 03-06-2009, 11:24 PM | #3 |
It's not useless as in.. the idea is not useless. However, it is kind of useless. Notice units are public objects. Therefore a lot of things will want to access them. It could be a spell applying a single buff or your map's main system. So, how would you control two things trying to access information in a unit? you would either need to add more fields to the struct or think of something else. For snow and hazards I did this to store each unit's information struct. |
| 03-06-2009, 11:24 PM | #4 |
Alright, thanks. No problem, took me 5 minutes to make this, i'll throw it away. |
