| 03-09-2009, 01:41 PM | #1 |
This is the voting thread to decide the winner of the 14th Spell Making Session. You can find all the individual submissions in this thread, or download them all in a pack (Spell Making Session 14.rar). Note that the poll is score-based, you should give the highest score to your favourite submission and the lowest to your least favourite. As always, it's the order of submissions that matters, not the actual score (for example, ranking three submissions with the scores 3,2,1 is the same as 10,8,1), ties are allowed (two or more submissions may be given the same score) and if you don't give a score to all the submissions then the unranked ones will be considered tied for the last place. The poll has closed on Sunday, March 29th at 23:59 UTC. The votes have be processed using the Schulze method. You can vew the details here. The winner is Blackroot with his Nature's Hand spell. Congratulations! |
| 03-10-2009, 08:46 PM | #2 |
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| 03-10-2009, 09:48 PM | #3 |
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| 03-10-2009, 10:46 PM | #4 |
(* Automatic vote: Lava Rock +16 *) |
| 03-10-2009, 11:05 PM | #5 |
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| 03-11-2009, 01:49 AM | #6 |
(* Automatic vote: Awaken The Arcane +16 *) |
| 03-11-2009, 07:19 PM | #7 |
Greetz, xxdingo93xx |
| 03-11-2009, 07:43 PM | #8 |
- You guys may think I was hard on GUI submissions and waits, but I will never give a GUI entry same grade I give to a vJASS entry. Also, why do I think waits are so bad? See this link: http://www.wc3c.net/showthread.php?t...are+waits+evil About vJASS entries,some were good, others were not. There wasn't a perfect submission (Phoenix and Archmage submissions were going to have grade 15, but then I saw the codes ...lol) Anyway I am sure these people have experience and will make good work next time. Please don't be angry if I give low grade =S (* Automatic vote: Fiery Summon +16 *) |
| 03-11-2009, 09:47 PM | #9 |
(* Automatic vote: Call of Sylvanas +16 *) |
| 03-11-2009, 10:32 PM | #10 |
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| 03-12-2009, 10:55 PM | #11 |
(* Automatic vote: Glacial Harbinger +16 *) |
| 03-13-2009, 06:12 PM | #12 |
Concept/Idea: 10 points Playability/Bugs: 5 points As a side note, many of these test maps needed a lot of work. A testmap should include an easy way to reset cooldowns, and should have a lot more time put into it. In a spell contest, the testmap is the container you present the spell in and should help to show off the spell, not hinder it. You don't cook a 5star feast as a chef and then present it on paper plates, it's the same thing. While I'm not scoring the test map for this contest, it is something I urge people to work on. |
| 03-14-2009, 07:51 AM | #13 |
(* Automatic vote: Summon Reflection +16 *) |
| 03-15-2009, 12:48 AM | #14 |
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| 03-28-2009, 09:53 AM | #15 |
I didn't really care much how the spell was coded, as long as it was easy to reconfigure. The GUI spells were generally easy enough to configure by their nature, though I noted one exception. As for JASS and vJASS spells, all they really needed was global constants. Some submissions were actually missing some important constants, which I think would annoy anyone who wanted to tweak a spell just a little bit. Data accessible in the Object Editor counts as "easy to change." Data accessible only after scanning pages of code does not. In a similar vein, the test map itself was also important. Although the quality of the test map has little relevance in how a spell would be used in a "real" map, a good test map should at least help the user figure out what spell he is testing. The scenario description and map name would take a few seconds for the creator of the test map, but a user wouldn't even know it needed to be changed until he checked it himself. As it is a matter of both convenience and professional polish, I don't think I am wrong in grading these spells at least partially on test map quality. My final major criterion was "concept and design," which is left to interpretation much more than the others. While it is obvious whether or not a map description reads "Just Another Warcraft III Map," and it is a fairly simple matter to test for multi-instance support even on maps that try to hide their lack of it, it can be difficult to judge accurately whether I am being completely fair when I hold one "concept" in higher esteem than another. In the end, I decided this was less important than utility and testability, so even spells with concepts I didn't like much ranked higher than spells with solid concepts but bad execution. This is because a random mapmaker could be interested in anything, but wouldn't have much use for a spell he was interested in if the darn thing didn't even work. So "spell concept" served as a tiebreaker of sorts - but if I wasn't absolutely sure about which concepts I liked better than others, ties remained. It was interesting to see how varied voting criteria was in this contest, as this is the first time I've participated in such a thing. Some people voted very differently than I would have expected, and sometimes the reasoning seemed a little shaky (you may find this to be the case with my review as well, though). I hope to participate in future spell-making contests, and will keep in mind some of the votes I've seen in this contest in future submissions. (* Automatic vote: Plague of Locusts +16 *) |
