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I'm Making a Game

03-12-2009, 12:38 AM#1
Shadow_Strike
So I've been gone a while, doing what? Making a stupid rpg! Based on ska. How dumb!

A preview, so far theres about 5 hours of gameplay.

You are Harlan Oberfach, hardcore skanker! All the other musical scenes are taking the spot light, and spitting on ska! You must go through each level, defeating scene boys to goths and punkers.


Just kidding. This was done for class, I'll be teaching about *gasp* the pen tool. Lame.
03-12-2009, 06:59 AM#2
antihero
>Quickly retrieve arms from safe.

You've already got arms, numbnuts!
03-12-2009, 08:47 PM#3
Shadow_Strike
Quote:
Originally Posted by antihero
>Quickly retrieve arms from safe.

You've already got arms, numbnuts!


Retrieve your gun, there are dames to be rescued!

You are quite positive there never has been a gun in your office, and never will be. Frankly, the notion strikes you as reckless and foolhardy.
03-13-2009, 10:25 AM#4
erwtenpeller
Pentoolol
04-13-2009, 10:25 PM#5
Shadow_Strike
Something for my 2-dimensional design class. Its mostly color theory in that class.

Mostly compositions of color. If erwt can tear into this it would be rad.
I went for more of a triangular comp with 3 orange figures, while trying to make hue-change most prominent over saturation and value change.
04-13-2009, 10:41 PM#6
erwtenpeller
You should vary the hue of the blue as well so that it is most saturated around the balloon, generating the highest contrast in the image, drawing the eye towards it. Right now the blue is... A lot of blue, and it kind of feels empty.

In your quest to find color, don't loose sight of the tonal composition which is a lot more important. Greyscale it for reference if you have to.
04-13-2009, 11:19 PM#7
Shadow_Strike
Tonal? Like, value? God, of all the words I learned, I totally forgot tone. Shit.
I'll see what I can do about breaking up the blue

Edit: I remembered.
04-14-2009, 12:29 PM#8
RenegadeMushroom
That's a cave right? It looks cool, has a nice, lonely atmosphere, if that's what you were going for. Amybe you could put a tinge of another color to go with the cave or the dolls.
04-14-2009, 03:19 PM#9
Shadow_Strike
04-15-2009, 02:46 AM#10
Shadow_Strike
Hows it lookin'?
04-15-2009, 03:48 AM#11
Halnodor2
I'm a little confused perspective wise.
04-15-2009, 12:21 PM#12
Shadow_Strike
Quote:
Originally Posted by Halnodor2
I'm a little confused perspective wise.

How so? I don't know what to fix.
04-15-2009, 02:53 PM#13
Ammorth
Looks good. sugar cubes could maybe have a darker shadow. right now they look like they are just floating in the middle of the view. but hell, I'm no artist.
04-15-2009, 06:46 PM#14
erwtenpeller
The contrast on both images is still really low, though the second one is a great improvement, especially in terms of color variation and naturality. I'd have made it a little less high, theres a bit too much open space right now but that might just be personal preference speaking.

I don't get the blue thing in the bottom left.
04-16-2009, 08:38 AM#15
Tide-Arc Ephemera
Looks like something on the bottom left of the room is sucking everything in.