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Water Effects and Weaponry.

03-15-2009, 09:21 AM#1
Terrorblade
In the Undead campaign "Legacy of the Damned", in "The Forgotten Ones". There is a part where you must activate some aqueducts to flood some towers.

Does anybody know how they do that?
___________________________________________________________________

If you had a Marine Hero in an underground lab situation. What weapons would you want? I just have trouble thinking up what weapons to create. The list of already created weapons are:

PULSE RIFLE
ROCKET LAUNCHER
SHOTGUN
SNIPER RIFLE
FLAMETHROWER

Oh, and how do you make units not attack even with units in range?
03-15-2009, 10:33 AM#2
Rao Dao Zao
There are some rising water models in the editor, that can be controlled by playing their animations; the rest is just timed "unit - explode", I think.
03-15-2009, 10:37 AM#3
akolyt0r
harpoon..fits the theme perfectly ..
03-15-2009, 12:15 PM#4
Terrorblade
Oh and I forgot these weapons as well:

FIRE AXE -or- COMBAT KNIFE
CANISTER RIFLE -or- GRENADE LAUNCHER

GRENADES - EXPLOSIVE, INCENDIARY, NERVE, SMOKE
D8 CHARGES
MACHINE GUN

The -or- means I haven't decided and it would be nice if someone voted between the 2.
03-15-2009, 12:26 PM#5
akolyt0r
grenade knife + grenade launcher

more realistic
03-15-2009, 02:18 PM#6
Terrorblade
Quote:
grenade knife + grenade launcher

more realistic

Grenade knife?
03-15-2009, 02:38 PM#7
cosmicat
Quote:
Originally Posted by Terrorblade
Oh, and how do you make units not attack even with units in range?
Change the unit's acquisition range.

Quote:
Originally Posted by Terroblade
Grenade knife?
I'm 70% sure he was trying to vote for the Combat Knife and the Grenade Launcher. The other 30% says he's completely insane.
I don't know why he would consider a fire-axe or a canister rifle unrealistic, though.

I think a Marine should have U-238 shells. Maybe you'd have to research them, but I think they'd extend the range of your gun. Stim packs too, which might hurt a bit but would increase your attack and movement speed for 30 seconds.

Some kind of proximity mine and/or remo-bomb would be nice, too.
03-15-2009, 02:50 PM#8
darkwulfv
Some sort of semi-automatic rifle would be good, for sweep-killing stuff. A decent pistol (desert eagle/ .44 magnum) would be pretty nice too.
03-15-2009, 06:45 PM#9
akolyt0r
Quote:
Originally Posted by Terrorblade
Grenade knife?

Rofl .... damn i wasnt even drunk ..

eh ye ..combat knife ...you got the idea ?!
03-16-2009, 02:21 AM#10
Terrorblade
Quote:
eh ye ..combat knife ...you got the idea ?!
I know, I was just joking.

Quote:
Some sort of semi-automatic rifle would be good, for sweep-killing stuff. A decent pistol (desert eagle/ .44 magnum) would be pretty nice too.
"PULSE RIFLE or ASSAULT RIFLE" whichever term you prefer fills that role. And unless we have a pistol wielding barely modified marine on the resource section both here and at HiveWorkshop, I think I'll settle for "hyper-velocity anti-infantry rounds"

Quote:
I don't know why he would consider a fire-axe or a canister rifle unrealistic, though.
I dunno, maybe because a fire axe is much easier to find in a lab than a combat knife? And the canister rifle or anti-tank rifle, because the Starcraft Ghost had one? LOL.

P.S.: What controls where the projectiles come out from in the model editor? I can't have a marine whose flamethrower is his groin!
03-16-2009, 02:31 AM#11
cosmicat
Why not?

"Hey, I'll show you my flamethrower if you show me yours, if ya know what I mean!"
03-16-2009, 04:14 AM#12
Terrorblade
Um... it wouldn't feel right. Unless you want a human version of that Cannon Mouth from Parasite Eve 2 with the crotch instead.
03-16-2009, 01:30 PM#13
rulerofiron99
Sniping in an underground lab? Not enough range.
Rockets will likely cause too much damage.

What you really want are the following:
MP5 submachine gun (or make your own variant)
Smoke grenades
C4 charges
Knife used by Gundams in anime, but scaled down to a normal combat knife (it can cut through steel like a lightsaber)

If you absolutely need a high-powered, single shot weapon, give him a Rail Gun.

A marine in an underground lab will be a covert situation, so you want mobility and invisibily. Silenced weapons is a must.
03-17-2009, 12:53 AM#14
Terrorblade
I did forget the theme.

- You are a supersoldier marine.
- You bust out of your containment unit, when a scientist shuts all power.- You obviously start with no weapons.
- The game relies on stealth or brute force, using either when necessary.

Quote:
Sniping in an underground lab? Not enough range.
Rockets will likely cause too much damage.

Sniping - I did ask this in a different thread.
Rockets - So any other ideas on a variety of blowing tanks in a combat testing zone up?

Quote:
What you really want are the following:
MP5 submachine gun (or make your own variant)
Smoke grenades
C4 charges
Knife used by Gundams in anime, but scaled down to a normal combat knife (it can cut through steel like a lightsaber)

MP5 - Got that, sort of...
Smokes - Got that...
C4 - Got that...
Beam Saber - This is not the advent of plasma in a tube forced out of it and contained using magnetic fields. (Depending on which series you refer to.)

Quote:
If you absolutely need a high-powered, single shot weapon, give him a Rail Gun.

Interesting suggestion...

Quote:
A marine in an underground lab will be a covert situation, so you want mobility and invisibility. Silenced weapons is a must.

Ain't that why you get a combat knife for slitting throats and a permanent invisibility when researched?
03-18-2009, 03:15 AM#15
Terrorblade
Somebody told me that changing the unit's acquisition range would stop units from attacking units in range. Was I supposed to set it to 0? Because the sniper's still sniping all the scientists he can see.