| 03-15-2009, 09:21 AM | #1 |
In the Undead campaign "Legacy of the Damned", in "The Forgotten Ones". There is a part where you must activate some aqueducts to flood some towers. Does anybody know how they do that? ___________________________________________________________________ If you had a Marine Hero in an underground lab situation. What weapons would you want? I just have trouble thinking up what weapons to create. The list of already created weapons are: PULSE RIFLE ROCKET LAUNCHER SHOTGUN SNIPER RIFLE FLAMETHROWER Oh, and how do you make units not attack even with units in range? |
| 03-15-2009, 10:33 AM | #2 |
There are some rising water models in the editor, that can be controlled by playing their animations; the rest is just timed "unit - explode", I think. |
| 03-15-2009, 10:37 AM | #3 |
harpoon..fits the theme perfectly .. |
| 03-15-2009, 12:15 PM | #4 |
Oh and I forgot these weapons as well: FIRE AXE -or- COMBAT KNIFE CANISTER RIFLE -or- GRENADE LAUNCHER GRENADES - EXPLOSIVE, INCENDIARY, NERVE, SMOKE D8 CHARGES MACHINE GUN The -or- means I haven't decided and it would be nice if someone voted between the 2. |
| 03-15-2009, 12:26 PM | #5 |
grenade knife + grenade launcher more realistic |
| 03-15-2009, 02:18 PM | #6 | |
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Grenade knife? |
| 03-15-2009, 02:38 PM | #7 | ||
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I don't know why he would consider a fire-axe or a canister rifle unrealistic, though. I think a Marine should have U-238 shells. Maybe you'd have to research them, but I think they'd extend the range of your gun. Stim packs too, which might hurt a bit but would increase your attack and movement speed for 30 seconds. Some kind of proximity mine and/or remo-bomb would be nice, too. |
| 03-15-2009, 02:50 PM | #8 |
Some sort of semi-automatic rifle would be good, for sweep-killing stuff. A decent pistol (desert eagle/ .44 magnum) would be pretty nice too. |
| 03-15-2009, 06:45 PM | #9 | |
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Rofl .... damn i wasnt even drunk .. eh ye ..combat knife ...you got the idea ?! |
| 03-16-2009, 02:21 AM | #10 | |||
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P.S.: What controls where the projectiles come out from in the model editor? I can't have a marine whose flamethrower is his groin! |
| 03-16-2009, 02:31 AM | #11 |
Why not? "Hey, I'll show you my flamethrower if you show me yours, if ya know what I mean!" |
| 03-16-2009, 04:14 AM | #12 |
Um... it wouldn't feel right. Unless you want a human version of that Cannon Mouth from Parasite Eve 2 with the crotch instead. |
| 03-16-2009, 01:30 PM | #13 |
Sniping in an underground lab? Not enough range. Rockets will likely cause too much damage. What you really want are the following: MP5 submachine gun (or make your own variant) Smoke grenades C4 charges Knife used by Gundams in anime, but scaled down to a normal combat knife (it can cut through steel like a lightsaber) If you absolutely need a high-powered, single shot weapon, give him a Rail Gun. A marine in an underground lab will be a covert situation, so you want mobility and invisibily. Silenced weapons is a must. |
| 03-17-2009, 12:53 AM | #14 | ||||
I did forget the theme. - You are a supersoldier marine. - You bust out of your containment unit, when a scientist shuts all power.- You obviously start with no weapons. - The game relies on stealth or brute force, using either when necessary. Quote:
Sniping - I did ask this in a different thread. Rockets - So any other ideas on a variety of blowing tanks in a combat testing zone up? Quote:
MP5 - Got that, sort of... Smokes - Got that... C4 - Got that... Beam Saber - This is not the advent of plasma in a tube forced out of it and contained using magnetic fields. (Depending on which series you refer to.) Quote:
Interesting suggestion... Quote:
Ain't that why you get a combat knife for slitting throats and a permanent invisibility when researched? |
| 03-18-2009, 03:15 AM | #15 |
Somebody told me that changing the unit's acquisition range would stop units from attacking units in range. Was I supposed to set it to 0? Because the sniper's still sniping all the scientists he can see. |
