| 03-16-2009, 03:50 PM | #1 |
alright so i had sum1 change the color scheme of the texture UI\Glues\SinglePlayer\HumanCampaign3d\CampaignCastleWall (or something like that) to pinkish-grey, and i replaced that texture with the custom one (import the latter with the former's path). These are the problems: Only some of the objects using the texture appear with the custom one in World Editor None of the objects bear the custom texture in-game. How to fix? |
| 03-23-2009, 01:45 AM | #2 |
bumpbump how to fix? i really want my stone structures to have that copper-grey and not that drab/dull/dead blue-grey color (coz the city is supposed to be IMPERIAL). |
| 03-23-2009, 03:15 AM | #3 |
is this one of the camapign screen textures? |
| 03-23-2009, 04:06 AM | #4 |
yes |
| 03-23-2009, 05:53 AM | #5 |
Even if you are using the campaign editor, IIRC the game loads said textures before everything else. You might want to try editiing the model (and import it with another name) by pointing its textures to another path and see what happens. |
| 03-23-2009, 07:08 AM | #6 |
that is what i did (as should be done when replacing any texture [eg, skins]) i have a custom version of said texture; i imported it with the filepath of the original texture, which i mean for it to replace. but this doesnt work. so, how to fix? |
