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Changing player colors

03-18-2009, 11:52 AM#1
Infrisios
Hey,
I wonder whether there is a way to change player colors, meaning not to swap them, but to manipulate the color tones themselves - for example a lighter red, or black instead of light-blue, or whatever.

I got the idea when I found a page about the war3map files in the MPQ, especially this one :
http://www.sourcepeek.com/wiki/War3map.mmp
It shows the colors in hex code:

Code:
  Player Colors (BB GG RR AA = blue, green, red, alpha channel):
     03 03 FF FF : red
     FF 42 00 FF : blue
     B9 E6 1C FF : cyan
     81 00 54 FF : purple
     00 FC FF FF : yellow
     0E 8A FE FF : orange
     00 C0 20 FF : green
     B0 5B E5 FF : pink
     97 96 95 FF : light gray
     F1 BF 7E FF : light blue
     46 62 10 FF : aqua
     04 2A 49 FF : brow
     FF FF FF FF : none


So I extracted the file from the MPQ and opened it with multiple programs, but none did actually manage to show me more than complete gibberish.
(I tried notepad++, a hex editor and a common texteditor. Changing random gibberish in the hex editor and importing the file into the map, both when using the import manager and when importing it via WinMPQ, did not change anything)

Is there any way to change the player colors in the map?

Imo light gray and light blue look quite equal, also to white (the local player).

thanks!

Infrisios
03-23-2009, 10:35 AM#2
popp
I tried it one time replacing the Teamcolor.blp, it worked in world editor but not in game :(
03-23-2009, 03:52 PM#3
Infrisios
Quote:
Originally Posted by popp
I tried it one time replacing the Teamcolor.blp, it worked in world editor but not in game :(
That's worth a try, checking it...
03-24-2009, 08:22 AM#4
Jazradel
Nope, it's impossible.

The team color BLP's in the .mpq files override any custom colors you have.
03-24-2009, 03:08 PM#5
Alevice
You can change it by using a custom loader, but i don't think you want that, unless you attempt to do a full fledged mod.
03-24-2009, 10:22 PM#6
Infrisios
Well, custom loaders are a bit too much for small maps.
Are you sure that it is not possible in any different way?
Thanks for the answers btw!
03-24-2009, 10:25 PM#7
Alevice
It is probably loaded before it looks on map data+imports, so I am almost convinced it is not possible for single maps.
03-24-2009, 10:30 PM#8
Rao Dao Zao
It's not, I've tried.

Team-glow pretends to be; it works in the editor, then fails in-game, if I remember correctly.
03-30-2009, 04:56 PM#9
popp
That's what i said.
03-30-2009, 05:28 PM#10
moyack
Quote:
Originally Posted by Infrisios
Well, custom loaders are a bit too much for small maps.
Are you sure that it is not possible in any different way?
Thanks for the answers btw!
Implies a total modification in the game core to achieve an aesthetic effect, too much for a small mod.

No, and it's not worthy.