| 03-19-2009, 08:34 PM | #1 |
I have a problem with a roar item. It's a potion that has active charges. The problems are that I cannot give it more than 10% damage increase (and I need it to), and the unit does not get these effects when under Spell Immunity. Anyone know work-arounds for these? Replies are greatly appreciated. |
| 03-19-2009, 10:28 PM | #2 |
What do you mean it cannot give more than 10%? Just change the bonus damage value on the ability the item uses. As for spell immunity, that's kind of the point, a spell immune unit is immune to spells. |
| 03-20-2009, 02:15 AM | #3 |
You must make ability "hero" and set its level req to 2, then set back to item, this will allow spell override spell immunity. |
| 03-21-2009, 05:09 AM | #4 |
Diod, you're saying the steps are: 1.) Make item ability 2.) Check Hero ability 3.) Make ability req: 2 4.) Make item ability Results: It works? btw, i was saying that it has a limit of "10" which is 1000%. |
