Okay, so I want my players to have their camera slightly above the normal default, but i also want it to auto-fix should they accidentally scroll in. However, I can't find any action that modifies camera height without also moving it. What do I use to make the camera only move up when necessary (to X height), without also modifying its current view?
Hmm... I think I should've added that I'm referring to the game camera, not a specific camera. Ooops. However, nonetheless, SetCameraField didn't seem to have a z-offset field. It just took a camera, a value, and a duration.
EDIT: Nevermind, Toadcop's link (you should've said to look at the second post...) got me what I needed. Now to test.