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Burrow?

03-24-2009, 12:22 PM#1
Michael Peppers
I'm making a Kobold with burrow animations (morph, morph alternate, stand alternate and walk alternate) (copied "attack - 1" animations for the "morph" animations if you wanna know), it works almost good, since the burrow-hole is not displayed.
I created a geoset, a geosetanim and a bone for it, but it's just not shown in game, what's wrong?

(If you're gonna ask for this, the Texture path is the right one, and the burrow-hole is displayed correctly in Magos' during the animations)

EDIT: Problem solved (thanks to dust) and attachment removed, if someone is interested in this model, PM me...
03-24-2009, 01:27 PM#2
dust
you have to put the burrow hole a bit higher
(open Magos model editor and select: Edit->Properties->Use Ground Texture to see it in the editor)
03-24-2009, 01:33 PM#3
Michael Peppers
Quote:
Originally Posted by dust
you have to put the burrow hole a bit higher
(open Magos model editor and select: Edit->Properties->Use Ground Texture to see it in the editor)
You're right, now it works... Reppy 4 you
03-24-2009, 02:44 PM#4
Kyrbi0
Quote:
Originally Posted by Mike
EDIT: Problem solved (thanks to dust) and attachment removed, if someone is interested in this model, PM me...
Yesh plox. Why not just post it in this thread?
03-24-2009, 02:49 PM#5
Michael Peppers
Quote:
Originally Posted by Kyrbi0
Yesh plox. Why not just post it in this thread?
Because... :P

(though I'll think about it...)