| 03-24-2009, 12:22 PM | #1 |
I'm making a Kobold with burrow animations (morph, morph alternate, stand alternate and walk alternate) (copied "attack - 1" animations for the "morph" animations if you wanna know), it works almost good, since the burrow-hole is not displayed. I created a geoset, a geosetanim and a bone for it, but it's just not shown in game, what's wrong? ![]() (If you're gonna ask for this, the Texture path is the right one, and the burrow-hole is displayed correctly in Magos' during the animations) EDIT: Problem solved (thanks to dust) and attachment removed, if someone is interested in this model, PM me... |
| 03-24-2009, 01:27 PM | #2 |
you have to put the burrow hole a bit higher (open Magos model editor and select: Edit->Properties->Use Ground Texture to see it in the editor) |
| 03-24-2009, 01:33 PM | #3 | |
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| 03-24-2009, 02:44 PM | #4 | |
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| 03-24-2009, 02:49 PM | #5 | |
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(though I'll think about it...) |
