| 01-26-2003, 12:50 PM | #1 |
How can I make a trigger, so that when you kill a unit, or a hero, u get a certain amont of gold? Or is it in the Unit Props, under bounty? Its for an AOS Like map... Thnx In Adv.! :ggani: Is this right for a music trigger? Stop Music Them Curently Playing Wait 1 Second Play Music<gen> ^^ impoted.. but the trigger doesnt work - how can i fix this. and how can i make a periodic event so that it rains every 3 mins, for 30 sec.????? THNX! emote_confused |
| 01-29-2003, 01:55 PM | #2 |
I know that each race will only get 1 hero, but for some reason I just love having lots of choices. I want to see 2 more for each race, plus a plethora of new units instead of just 2. Maybe 4 or 5 for each race. I guess thats why I make maps. Dont get me wrong, I love warcraft with a passion, but its never enough. I love going through and changing everything and rebalancing. Its just fun. here are a few hero ideas from my up coming map: Myth Warrior - Human Hero Skill 1 - Twin Scimitar Swipe 1st lvl - Myth Warrior draws his two scimitars and swipes 180 degrees dealing 100 damage all around him. 10% chance to stun any of those hit. 90 Mana cost, 10 second cooldown. 2nd lvl - Myth Warrior draws his two scimitars and swipes 230 degrees dealing 150 damage all around him. 15% chance to stun any of those hit. 100 mana, 12 second cooldown. 3rd lvl - Myth Warrior draws his two scimitars and swipes 280 degrees dealing 200 damage all around him. 20% chance to stun any of those hit. 100 Mana, 15 second cool down. Skill 2 - Adrenaline Rush 1st lvl - Myth Warrior's attack speed is in creased by 100% and his attack is increased by 10% for 10 seconds. 75 mana Cost, 30 second cool down. 2nd lvl - Myth Warrior's attack speed is increased by 100% and his attack is increased by 20% for 15 seconds. 75 mana cost, 35 second cool down. 3rd lvl - Myth Warrior's attack speed is increased by 100% and his attack is increased by 30% for 20 seconds. 80 mana cost, 40 second cool down. Skill 3 - Revive 1st lvl - Revives 1 of any unit on the field to your cause. 120 mana, 40 second cool down. 2nd lvl - Revives 1 of any unit on the field to your cause. 110 mana, 35 second cool down. 3rd lvl - Revives 2 of any unit on the field to your cause. 110 mana, 30 second cool down. Ultimate: Twin Blade Fury Myth Warrior draws his twin scimitars and impales a unit dealing 1000 damage. 150 mana, 120 second cool down. |
| 01-29-2003, 02:02 PM | #3 |
u really need more mana for your spells...... a spell that does 1000 damage should cost alot more mana:bgrun: |
| 01-29-2003, 03:32 PM | #4 |
You will get more help in the Map Development Board. So I will move this over there real quick for you. Thanks DKSlayer |
