| 01-26-2003, 02:03 PM | #1 |
Hi. I've got a problem with two modified spells. 1) Rain of Chaos: I changed it to drop 2 mud golems> 3 mud golems> 3 stone golems. The effect works as intended but it messes up the positioning of the spell. The spell given to the hero were: Summon water elemental, unholy aura, animate dead, and rain of chaos. however when i include the rain of chaos the 1st spell slot is never used and the 1st spot becomes the 2nd spot. That means one spell won't show up and its hot keys won't work. Especially Animate dead since its the 6th level spell. the only workaround i know is is upgrading the unholy aura after the ultimate. I tried changing the position of ROC but to no avail. |x|x|x|u| > one spell gets pushed aside ^ that one is always empty 2) Finger of death: how do i make it target heros? and one last problem in my map: the balistica's range is always 1000. It won't change to 900 or lower/higher but I need to match its range with the catapult which has only a 800 range that also won't buge from its initial range setting. |
| 01-26-2003, 02:24 PM | #2 |
how to make finger of death target heroes: spell edit, change targets of the spell to include "hero" Re the slot problem here is the coordinate system: SLOTS: | 0, 0 | 1, 0 | 2, 0 | 3, 0 | | 0, 1 | 1, 1 | 2, 1 | 3, 1 | | 0, 2 | 1, 2 | 2, 2 | 3, 2 | I looked up the usual button positions of these spells in the various [Race]AbilityFunc.txt folders: Summon Water Elemental (1,2) Unholy Aura (2,2) Animate Dead (3,2) Rain of Chaos (1,2) As you see, Rain of Chaos and Summon Water Elemental coincide at (1,2), the "second slot" so, what's happening is that when you get both Summon Water Elemental and Rain of Chaos they cause the whole thing to slide over. The solution: well, since you already seem to be spell editting (unless you changed the spell with triggers) just change the "ButtonPos" of Rain of Chaos to be (0,2). fr0ggE |
| 01-26-2003, 02:33 PM | #3 |
1. Have you checked the position of the other spells? It may not be RoC that is causing the problem. 2. In the .slk file, look in the 'targs' column for Finger of Death. Change the entry 'nonhero' to hero, or just remove that entry (not sure about whether it may be necessary or not to specify). 3. I'm not sure why you can't change it. I just tested and it worked perfectly fine. Did you make sure to change both attack ranges in the unit editor? ~kharma --EDIT-- Phooey frOggE, you just beat me :P |
| 01-26-2003, 02:46 PM | #4 |
hehe Hell yeah i did! :D Better luck next time, kharma :ggani: :dance: :dance: :dance: fr0ggE P.S. kharma, you rock! |
| 01-30-2003, 04:45 PM | #5 |
Thanks. Trying the solutions now. |
