| 03-29-2009, 09:44 AM | #1 |
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| 03-29-2009, 07:17 PM | #2 | |
Just at a first glance, don't you mean "AoS" style map? What's an EoS? Quote:
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| 03-30-2009, 12:35 PM | #3 | |
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Thanks for the tips and the showing me a spelling mistake. By the way, I intend to add 140+ heroes over time.Also I have most of the heroes planned already, wrote lots of ideas and stories down. I also planned a logical AI but requires some work + don't expect anything, I only plan to add things I can, so if I can add the heroes and AI, I will. |
| 03-30-2009, 03:58 PM | #4 |
Here's another good tip: You don't add more than 30 heroes. Sure, 140 heroes sounds like the map would have literally thousands of possible match lineups, but that does not really add much at all. Do you really think you can balance 140 heroes? Balancing is a hard job, and Blizzard even has workers whose entire job is to deal with numbers and balancing. They don't just randomly come up with 300 damage + 5 second stun abilities. They work. |
| 04-01-2009, 08:44 AM | #5 | |
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I have thought for an entire year (even went insane because I thought like a supercomputer on steroids) and written down all my ideas, there is a plan for everything I have written on this post and the map itself. I work. ![]() |
| 04-01-2009, 09:37 AM | #6 |
Supercomputer + steroids = 140 heroes? Just doesn't add up... This is really just an impossible thing to do. I am giving you an advice, it is a very tedious thing to balance a map with over a hundred heroes. It will make you /wrists |
| 04-01-2009, 02:53 PM | #7 |
I'll try, but if it doesn't work I'll limit the heroes. Ideas are like statues: You first begin with a block that is larger than the final piece, then you chisel it down and make it fit into the right size... You can make something large into something small, but you can't make something that is small, larger again. I like to shatter the impossible. |
| 04-01-2009, 03:00 PM | #8 |
I don't get your last metaphor, but why do you have the desire to have so many heroes? Is it so that it would make it stand out against other AoSes? If so, it is a bad idea. Not every hero will get used regularly, and although I do like a lot of replayability, the absurd amount of heroes in your map(70+ per team?) is just too much. Quality > quantity But I am not forcing you though, nothing is holding you back, I am just giving my 50 cents here. |
| 04-01-2009, 03:26 PM | #9 |
Quantity + Quality: you can have them both... if you know how. I'll work an entire year and a half if I must on this map. 140+ seems like a lot... until you have played them all at least once, that happens faster than you think. --- The metaphor means: Lets say you want to cut something out of paper and you are not exactly sure how big a piece it is that you must cut out, (lets say it is hard to measure) then it is better to have a paper that is too large than to have a paper that is too small. With other words: if I plan to add only 30 heroes and then change my mind over time, then it will be much harder to implement additional heroes since I initialy planned to add only 30. I want to add all the heroes into a single system, that means the system must be flexible enough to add additional heroes over time without having to change the entire system, that will be too much! |
| 04-01-2009, 09:20 PM | #10 | |
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| 04-01-2009, 10:06 PM | #11 |
How many skills per hero? Oh, and, max hero level, max ability level, ultimates? Sub-ultimates? Innates? |
| 04-02-2009, 02:43 AM | #12 | |
Seems cool but in a community that dislikes a large quantity of heroes you definitely need to back up all these things you've said. 140+ heroes is a giant amount, DotA doesn't even have this much and has a devastating lack of balance because of how items can turn any hero into a powerhouse. You state you could make 140 hero ideas, there is bound to be some repetitive themes unless you have The Pillow Fighter or an entire spectrum of weird heroes. And if we assume that each hero has 4 skills and perhaps an innate, that would be a total of 700 skills. You think you and others could come up with 700 skills that don't have a giant resemblance with other skills? I can definitely bet that there will be tons of copies and skills that do the same thing with different effects. Loads of fancy line damage that moves in pretty swirls. Before you set your goals to the whopping amount of 140+ heroes, INSTEAD, work on the basic amount, 10-20 or so. Work on some nice original skills and actually finish the map. You'll soon see how overwhelming it is and then decide if you can step up the plate and complete map. I'd be glad to help any way I can with the few ways I can... Good Luck Anyways.
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| 04-02-2009, 10:29 AM | #13 | |||
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You will be surprised at how much ability ideas I have and they are not repititions. I don't like damage nukes, they are too linear. Strength heroes will be slow but powerfull and will have close range abilities and AoE stuns, Agility will be fast but fragile and can have close to ranged spells, Intelligence will have ranged and weak attacks, but nuke spells (not just damage). Some abilities will do physical damage (50% physical and 50% goes through armor). Is it even legal to make a post this long? Thanks for the help, it is much appreciated. |
