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Action Defense (Beta)

03-30-2009, 05:52 PM#1
Guardian
Hi everyone,

I am currently developing a Enfos-/X Hero Defense-style map, for now (and in lack of a more creative name) called Action Defense. Although it doesn't have the number of heroes and items of the aforementioned maps (yet), it is working and in a playable stage, and has been tested a few times with 2-6 people.

The reason I write this here is because I have discovered a problem during these tests, and apparently I'm unable to fix it by myself. The map seems to lag a lot on weaker pc's, especially with 5 or more players/open lanes, and it may well be that memory leaks or suboptimal triggering ist responsible for that. So I ask for advice here, and maybe someone will be kind enough to take a look at the triggers or the map in action, which would be greatly appreciated.

Is there something responsible for increased lagging? Can it be fixed? Or is it just the relatively high number of units that is responsible (I think that X Hero Defense has comparable numbers and lags a lot less than my map, but I may be mistaken here)?

Debug:
As the red player, you can type "-open" to open lanes 2 to 6, and "-open2" to open 7 to 8.


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EDIT: Screenshots added.
Attached Images
File type: jpgAction Defense 01.jpg (179.7 KB)
File type: jpgAction Defense 02.jpg (246.0 KB)
File type: jpgAction Defense 03.jpg (301.8 KB)
File type: jpgAction Defense 04.jpg (238.1 KB)
File type: jpgAction Defense 05.jpg (285.3 KB)
Attached Files
File type: w3x(8) Action Defense B0.25.w3x (1.3 MB)
03-31-2009, 07:17 AM#2
HyperActive
Screenshots please.
03-31-2009, 01:47 PM#3
TEC_Ghost
Well you're using GUI so it's harder to make sure there's no leaks, but I skimmed your triggers and it looks like you're leaking some locations and unit groups.