| 03-30-2009, 06:11 PM | #1 |
Hey wc3c. Does anyone know how I can make a model with a moving texture? Like the sky in the main menu of frozen throne. It only use one texture, and keep moving and repeating. I looked it the tutorial section, but there was only tutorials to change the texutre for more than one texture. Thanks you. |
| 03-30-2009, 11:42 PM | #2 |
you use an animated texture, possibly a gif, but I'm not sure how well wc3 supports this. |
| 03-31-2009, 06:05 AM | #3 |
No cant be right. Warcraft only support .tga and .blp and the only thing you can do with it, is to add a alpha channel. It must be something in max you have to do. |
| 03-31-2009, 09:58 AM | #4 |
well first. Do you have 3dsmax 5? You can make it with mdl I think, but I dont know how to do it with that |
| 03-31-2009, 10:11 AM | #5 |
its not .gif u have to have a lot of .tgas (or .blps in the end) which are named the same with xyz001.blp, xyz002.blp, and so on and so on (depends on how long the animation shall be) its in the arttools documentation... otherwise you can do it with magos i think (which would be easier than mdl editing i suppose) |
| 03-31-2009, 11:09 AM | #6 |
Yes I got 3dsmax 5 with the artool. No its possible to do with only one texture. If you look at the model that is used in the main menu in frozen throne. You can see that the moving skyes only use one texture. |
| 03-31-2009, 12:17 PM | #7 |
i dont have max and wc3 on the laptop i am using (i'm at my university right now) but if you look at the water in wc3... just read these tutorials, they'll probably help: http://www.wc3c.net/showthread.php?t...imated+texture http://www.wc3c.net/showthread.php?t...imated+texture |
| 03-31-2009, 01:26 PM | #8 |
I've already read them. But the water is something different. Its a skin that is changing, as the water take a new form. But the sky keeps the same form, its just moveing. And when its near the end, it repeat, so the eye wont notice it. Like a roll band. |
| 03-31-2009, 01:31 PM | #9 |
oh... okay, i understand now... well, it doesnt have anythign to do with animated testures though! its only a tiling texture applied to a plane or any other mesh. it has an alpha layer on the backgroung which makes the sky look through (which is a texture on another plane or any other mesh) probably the tiling texture you want to move is on a plane which ends in itself (if you'd look at it from the top it'd be like a circle ("o") <-this is no smiley then the mesh is being animated (it turns around smoothly) giving the effect that the texture is moving... |
| 03-31-2009, 06:37 PM | #10 |
Im not sure if I understand. You say its a very very big circkle that is rotating, so the eye cant see its rotating, but looks like its moving? |
| 04-01-2009, 08:38 AM | #11 |
ok, i made a shitty paint picture... its a top down view (or bird perspective if you wish) that should explain a bit better what i meant! |
| 04-01-2009, 03:35 PM | #12 |
Ahh now I understand. Thanks for your time. |
| 04-01-2009, 03:47 PM | #13 |
If you're actually looking for a "moving" texture use an animated translation in the texture animation. |
