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The Factory : Hero/Spell Idea Workshop

04-01-2009, 04:20 AM#1
FriendlyPsycho
Need help with developing your hero for your map? Or do you need some people to give you some spell ideas? Or maybe do you just want to share your hero/spell ideas that you have always wanted to develop but couldn't? Do not fear, The Factory is here!

Welcome to The Factory! This is a place where people can share their hero/spell ideas and develop them through the help of other members' opinions, inputs and suggestions. If you have a hero/spell idea in mind, and you want to fully develop it but need help, I highly encourage you to post it here. I and other members will do what we can to help you out.

This is something I've wanted to see from a wc3modding community for a long time now, it should help spark up some activity and develop the users' ability to create hero/spell ideas. I believe that a thread like this should be started for the reasons stated.

I am asking you, the community, to help this thread grow. I would greatly appreciate it, and probably so will the members who would benefit from the thread.

Zoom (requires log in)
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Creating a hero
__________________________________________

Creating a hero is a more in-depth process rather than taking a hero model and generating random spell ideas. In order to create a much more high-quality hero, you must follow these steps in doing so.

The basic steps of creating a hero:
  1. Visualize the hero you want to make
  2. Create the person/creature with a personality a.k.a character
  3. Give it some traits that it posseses
  4. Give your hero a theme
  5. Give it a role to fulfill in your map
  6. Share your hero in this thread if you need help with abilities
  7. With steps a - d done, brainstorming abilities would be alot easier as you have now a set of rules to follow, i.e spells must be of fire element, and the skill set must have 2 nukes and a defensive ability(for nukers and such), spells must help allies or impede foes(for heroes with supportive roles)
_______________________________________________


And with that I would like to start the ball rolling.

If you would like to post your hero idea which needs help, please use the template to make the thread more organized and formal-ish.


_____________________

[b] <Hero Name> the <Hero Title>[/b]
_____________________

[i] <Story or whatever>.[/i]

[b]Personality:[/b] <Personality of your hero>
[b]Traits:[/b] <Traits of your hero>
[b]Role:[/b] <What role does the hero fulfill>
[b]Theme:[/b] <What is the theme of the hero>
_______________________

[size="4"]Skillset:[/size]
_______________________
[table]
[b]Spell Name[/b] [i]Active/Passive[/i] (Basic ability)
[i]<Description>[/i]
[r]
[b]Spell Name[/b] [i]Active/Passive[/i] (Basic ability)
[i]<Description>[/i]
[r]
[b]Spell Name[/b] [i]Active/Passive[/i] (Basic ability)
[i]<Description>[/i]
[r]
[b]Spell Name[/b] [i]Active/Passive[/i] (Ultimate)
[i]<Description>[/i]
[/table]

<Author's notes, comments, etc,.>

Attached Images
File type: jpgfactory.JPG (71.7 KB)
04-01-2009, 04:30 AM#2
Kyrbi0
You should've put the little Lightbulb icon next to the topic title; it would stand out more.

That being said, I will do what I can to help out in this thread, as I totally agree with what you're trying to do. However, you might have wanted to do a little Searching first... :P

Copy/pasta? :D
04-01-2009, 04:31 AM#3
FriendlyPsycho
@Kyrbi0: Well actually I haven't heard of that thread before hehe. But that thread died, and necromancy is a sin.

Quote:
Originally Posted by Kyrbi0
That being said, I will do what I can to help out in this thread, as I totally agree with what you're trying to do.

Thanks! I appreciate it alot :)

Btw, can a moderator or admin put a lightbulb on the thread's title? It doesn't show on the General Development forums. Thanks :)

To start the ball rolling, here is a spell and hero idea.

Spell Idea:

Bind
Binds two enemy units' souls together for up to X seconds. Both targets take Y damage per second. If they move too far away from each other or if one dies, the magic binding them together snaps, stunning them for Z seconds.


_____________________

Rascal the Scallywag
_____________________

A mischievous imp who loves causing trouble, he got his name from the people whom he has made problems with.

Role: A glass-cannon type spell nuker.
Theme: An unlucky imp.
_______________________

Skillset:
_______________________
Table:
Poof Active (Basic ability)
Deals X spell damage to an area around Rascal, then teleports to the target location and deals the same amount of spell damage to the area around it.
Fireball Active (Basic ability)
Hurls a ball of flames towards the target direction which explodes upon enemy contact. Deals X area of effect damage.
Mischievous Luck Passive (Basic ability)
Increases Rascal's attack and spell evasion by X%, and attack and spell critical rate by Y%.
Big Bad Imp Active (Ultimate)
Rascal unleashes his full potential, grants him X bonus hitpoints. Telezap has no cooldown and Fireball has Y% increased damage. Lasts Z seconds.

I have always wanted to make an imp hero using the Scamp model by Mc! This is what I have had in mind. There's just something about it that doesn't feel right to me though. The passive skill was more of a filler. I need some help getting some spell ideas, I want to change the skillset.
04-01-2009, 06:37 AM#4
Szythe
Your hero reminded me of a hero I developed for a now-dead map, so I dug him up. It has the same trickster theme, but uses the Satyr model.


_____________________

Loki the Trickster
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Skillset:
_______________________
Table:
Iron Maiden Active, No Target (Basic ability)
Takes the total damage received in the past X seconds (by both the hero and his illusions) and deals 100% of it to all nearby enemies. Short cooldown.
Electrify Active, Point-Target (Basic ability)
Shoots a lightning orb toward target point which arrives at the point in exactly 2 seconds (speed is adjusted). Deals damage to nearby enemies over time. Short cooldown.
Doppleguard Passive (Basic ability)
Gives a % chance whenever the hero is damaged to create an illusion of the hero. The hero's position is randomly jumbled with the illusion, and the hero's order is maintained and copied to the illusion. # of illusions increases per level. Illusions last 3 seconds, take 100% damage, deal 0% damage, and you may only have 1 set at a time.
Guise Passive (Ultimate)
Whenever Loki casts a spell, he will become invisible for 4 seconds. Attacking or casting a spell breaks this invisibility (but a spell will instantly re-apply it)


Anyway, I quite liked the hero, but the map just didn't work out.
04-01-2009, 06:58 AM#5
FriendlyPsycho
That is an interesting skill set.

Electrify seems out of place to me, maybe instead of a lightning ball it could use a glaive or shuriken, the hero sounds like a ninja to me :P

Maybe you could allow Iron Maiden to automatically fire off if the hero receives X amount of damage.

Doppleguard sounds like a pretty cool passive to me. Automatically casting mirror image when damaged to try and prevent further damage(confuse the enemy). A problem with this is, if you go with the mirror image method(add mirror image, use it, remove it) it will remove buffs, so if you got struck by Storm Bolt, you don't get stunned. That might probably be a good thing for negative buffs, and a bad thing for positive buffs. Oh and there's another thing with that method, you get a nice complementary effect with Guise :D
04-01-2009, 07:08 AM#6
Szythe
As it was implemented, it took the hero's old position, and made X positions in a circle around it. The real hero was instantly placed in one of the positions, and illusions were placed in the others. The hero was instantly hid/unhid to break off enemies already targetting it, and then its old orders were restored to it as well as the new illusions. So yeah, buffs were still a problem. If one wanted to, they could use a custom buff system and copy the buffs to the illusions as well.
04-01-2009, 07:26 AM#7
FriendlyPsycho
Ah, I see.

Hmm, I am experimenting with both of our hero ideas. If you don't mind :D

_______________________

Skillset:
_______________________
Table:
Poof Active, Point-Target (Basic ability)
Teleports to the target location and then deals X% of the damage you received in the past Y seconds to enemy units caught in the radius. Short cooldown.
Spell Name Active/Passive (Basic ability)
<Description>
Spell Name Active/Passive (Basic ability)
<Description>
Trickster Passive (Ultimate)
Gives a X% chance whenever the hero takes damage or casts a spell to generate Y illusions of himself which last Z seconds. Can only activate at most once every second. Illusions deal no damage and receive normal damage.

Haven't thought of any other skills for it yet, wouldn't want any fillers now would we? :P
Seeing as the hero has terribly low hp and super fragile, he should be able to have an escape mechanism. Poof allows him to blink around alot, and deal some damage. With Trickster, he can prove to be hard to kill. After using Poof, he'd be jumbled with illusions.

Any thoughts? :D
04-01-2009, 07:57 AM#8
RenegadeMushroom
2nd ability: (Trickster Hero Skillset)

Deadly Prank, Active, Unit-Target (Basic Ability)
The hero does a deadly prank on the target unit, destroying their self esteem. It lowers the unit's armour, move/attackspeed and damage by X% for Y amount of time.
04-01-2009, 08:22 AM#9
FriendlyPsycho
I like the name a lot. This would be great for the skill set, but it would require custom cutesy graphics for it to truly become a "Prank" :P

This would be better if it had a short cooldown, and stackable. But I'd reduce the amount of debuffs, maybe just reduced armor and slow.

Oh and thank you for contributing to the thread and keeping it alive :) +Cookie points!

So now the skill set is almost complete! Just one more spell :D

_______________________

Skillset:
_______________________
Table:
Poof Active, Point-Target (Basic ability)
Teleports to the target location and then deals X% of the damage you received in the past Y seconds to enemy units caught in the radius. Short cooldown.
Prank Active, Unit-Target (Basic ability)
Performs a mean prank on a target enemy unit, lowering its self esteem. Reduces armor by X and movement speed by Y% for Z seconds. Can be stacked up to 4 times.
Spell Name Active/Passive (Basic ability)
<Description>
Trickster Passive (Ultimate)
Gives a X% chance whenever the hero takes damage or casts a spell to generate Y illusions of himself which last Z seconds. Can only activate at most once every second. Illusions deal no damage and receive normal damage.
04-01-2009, 08:31 AM#10
RenegadeMushroom
SO this would be better:
Deadly Prank, Active, Unit-Target (Basic Ability)
The hero does a deadly prank on the target unit, destroying their self esteem. It lowers the unit's armour and move/attackspeed by X% for Y amount of time. Can stack 3 times, and has a 10 second cooldown.


Also:
Bunny!, Passive (Basic Ability)
Every 10 seconds, three bunnies belonging to (owner of hero) spawn next to the hero. These bunnies have X health and move Y times faster than normal bunny critters.


I got the idea for that from the bunny being pulled out of the hat. :P
04-01-2009, 08:34 AM#11
FriendlyPsycho
Well the hero I am developing is more of a spam-oriented fragile trickster. So Deadly Pranks' cooldown would be super fast, like 2 - 4 seconds and should last around 8 seconds. So he can stack Prank on more than 1 unit.

Oh, and lawl at the bunnies. xD It would be cool of they spawned like Lava Spawns do.
04-01-2009, 08:41 AM#12
RenegadeMushroom
Ah I see ;)
-
Lawl. Also, the bunnies have a priortiy level of 5. It's still a useful ability though:

*Trickster Hero runs into battle with forces.*
*Bunnies spawn.*
*Uses Trickster.*
*Enemy gets owned by Trickster Hero's forces*
04-01-2009, 09:10 AM#13
FriendlyPsycho
The bunnies could be used in a completely different manner though. It could be an innate ability, and you could have the hero's skill set revolve around the usage of bunnies. It's not even limited to bunnies at all. You can make them acolytes, and your hero would be like an Occult Leader with acolytes following him. The hero would have abilities that fits his theme well and revolve around the usage of acolytes, such as a sacrificial spell.

Possible ideas:
Hero: "Followers"
Occult Leader Acolytes
Bandit Lord Bandits
Necromancer Skeleton Warriors
Druid Treants
Firelord Fireballs (invulnerable and do not attack)

These types of heroes would have interesting spells. Such as:

Fireballs
Passively summons 1 fire ball which revolves around the hero every X seconds. The fire balls are permanent but only Y amount may be summoned at a time.
Fire Blast
Deals X damage at the target enemy unit at the cost of one fire ball.
Ignite
Refuels the Firelord with fire, healing himself for X hitpoints per fire ball summoned. Uses up all fire balls.
Blaze
Combines all currently summoned fire balls into a big one and hurls it at the target location, dealing X damage to enemy units for each fire ball used up.
Pyromancy
Increases the maximum amount of fire balls that can be summoned by X.

There are more possibilites. Let's get creative people! :)
04-01-2009, 11:38 AM#14
Kyrbi0
Hmm, that Satyr sounds really fun, although I'd be hard-pressed to do it all in GUI. :<...

The only issue I have with stuff like this (factory/idea threads for heroes) is that making a hero is (supposed to be) a more in-depth process. I'm glad you put Theme and Role up there, since I've learned those are 2 pre-eminent considerations. But I'm sure there's more and I've only scratched the surface.

Basically, the old way of making heroes by saying "here's a hero; spell ideas plox??" is less than satisfactory. Still, it's worth a try; I'll come if I can come up with something to make. :P
04-01-2009, 02:21 PM#15
FriendlyPsycho
Quote:
Originally Posted by Kyrbi0
The only issue I have with stuff like this (factory/idea threads for heroes) is that making a hero is (supposed to be) a more in-depth process.

You're right. Right now it's going in the quasi-wrong direction...

Okay, now here's some info to give people the gist on how to develop their heroes.


The basic steps of creating a hero:
  1. Visualize the hero you want to make
  2. Create the person/creature with a personality a.k.a character
  3. Give it some traits that it posseses
  4. Give your hero a theme
  5. Give it a role to fulfill in your map
  6. Share your hero in this thread if you need help with abilities
  7. With steps a - d done, brainstorming abilities would be alot easier as you have now a set of rules to follow, i.e spells must be of fire element, and the skill set must have 2 nukes and a defensive ability(for nukers and such), spells must help allies or impede foes(for heroes with supportive roles)

More would likely be added in the future :D