| 04-03-2009, 04:56 PM | #1 | |
When I was making InvX and implemented it in the arena, there were serious problems with SetItemVisible, to quote the CS documentation: Quote:
Yesterday I made a struct-based alternative for this CS item hiding thing, and it actually works, but I kinda forgot to verify that it is still needed, can someone with time (I am about to leave for college) test whether these things still happen? (I know the second one is still true, but it is approachable by adding IsItemVisible tests, what about the others?) |
| 04-03-2009, 05:35 PM | #2 | ||
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| 04-03-2009, 07:39 PM | #3 |
The prospect of blizz fixing a minor bug like that is rare, they don't even have the same programmers as the ones who coded the game, that hash fix was a very hard one. Ordering units to pick invisible items does work. So I guess I'll have to place a bunch of melee AI heroes and items in some rect and see what happens... |
| 04-04-2009, 11:14 AM | #4 |
> well afaik invis item = drop/unpickable. but it's maybe a bug... and maybe in 1.22/23 it's fixed invisible items = pickable (unfortunately) by computer order dead items = pickable (again unfortunately) but NOT by computer order and also permantly undroppable (which sucks) |
