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Trap

04-04-2009, 03:47 PM#1
Vestras
Trap
Vestras - 2009

Fuck yeah. It's a hunting trap.

Mesh, animations and unwrap made from scratch in 3D Studio Max 5 with Blizzard Art Tools.
Texture made from scratch in Adobe Photoshop CS.
I started working on the model April 2nd 2009. I finished the model April 4th 2009.

The texture isn't very visible ingame, so if anyone wants to make a better one, tell me! :) (I can't make one myself, the texture is very old and I don't got PS anymore)

Zoom (requires log in)
Rawr! (Damn, the .gif isn't repeating :()

Importing instructions is in the .zip.

Special thanks to Artificial for doing me a little favor when making the model. Thanks Arti <3

Give credit when using.
Enjoy!
Attached Images
File type: gifattackanim.GIF (91.4 KB)
File type: jpgTrap Ingame Screenshot.JPG (229.6 KB)
Attached Files
File type: zipTrap.zip (68.5 KB)
04-04-2009, 03:51 PM#2
darkwulfv
Definitely needs a new texture, a slate of grey like that (especially considering how light it is) looks bad in-game.

However, the model itself is quite nice. Simple, yet effective.
04-04-2009, 03:56 PM#3
Vestras
Quote:
Originally Posted by darkwulfv
Definitely needs a new texture, a slate of grey like that (especially considering how light it is) looks bad in-game.

However, the model itself is quite nice. Simple, yet effective.

Yeah, my photoshop skills are l0w kwal1ti. Sorry 'bout that :(
Thanks :)
04-04-2009, 04:27 PM#4
Rao Dao Zao
Can't you map it to something in-game? I'm sure there are plenty of grey metal sections that would fit nicely, add some kind of visual interest.

I don't think a completely untextured model can be approved.
04-04-2009, 05:25 PM#5
Vestras
Quote:
Originally Posted by Rao Dao Zao
Can't you map it to something in-game? I'm sure there are plenty of grey metal sections that would fit nicely, add some kind of visual interest.

I don't think a completely untextured model can be approved.

I looked through the .mpq but there were none proper (IMO) textures for my purpose.

It's not untextured, the texture just isn't very visible <.<
04-04-2009, 07:25 PM#6
erwtenpeller
Needs a better texture and, technically, has waaay too many polygons for such a little model.
04-04-2009, 09:50 PM#7
Traxamillion
Thats quite a bit of Polys, why not use a weapon texture for it?
04-05-2009, 06:28 AM#8
NiRVaNa_87
It doesn´t looks dangerous, needs sharpness.
04-05-2009, 07:43 PM#9
Rising_Dusk
Quote:
Originally Posted by NiRVaNa_87
It doesn´t looks dangerous, needs sharpness.
Agreed.
Quote:
Originally Posted by erwtenpeller
Needs a better texture and, technically, has waaay too many polygons for such a little model.
Agreed on both counts.
Quote:
Originally Posted by Rao Dao Zao
Can't you map it to something in-game?
Yes, do this. This is important, just use in-game textures for it. There are thousands of options.

Going to go ahead and move this to some WIP forum area thing until you've worked on it a bit. In its current state, it's just unapprovable.
04-05-2009, 08:58 PM#10
[Ð]
Footman helm texture, anyone?