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Tooltip Convention Ideas

04-06-2009, 12:34 PM#1
FriendlyPsycho
As the title suggests, I am proposing some ideas about different kinds of tooltip formats. Most, if not all, Warcraft III maps use a similar, if not the same, format for tooltips. While it's not really a big problem or anything, for me it feels like its overused and needs to be changed.

Blizzard's convention is a good one, not too much words, but it is so because the tooltips are used by very simple abilities/units/items. In an AoS or Hero Arena, there are certain spells which are more difficult to explain and more complex. Let me give you an example, Age of Myths, this AoS has tons of overcomplex abilities. I can't remember any hero name/whatsoever, but I do remember that the Pirate hero there had a Ghost Ship ability.
Quote:
Originally Posted by Tooltip
(citation needed)
Ghost Ship

[Hero name] summons the long lost [boat name] with his crew to set sail once again. Enemy units who are hit will take damage from the force. The Ghost Ship becomes fully realized and physical after hitting a certain amount of enemy units. The Ship then knocks back enemy units who are hit. At the end of the path, if the Ship turned physical, it explodes, dealing AOE damage and stunning enemy units for a duration.

Level 1 - Deals 100 damage, becomes physical after hitting 6 targets, knocks targets back by 200 distance, 250 explosion damage.
Level 2 - Deals 140 damage, becomes physical after hitting 5 targets, knocks targets back by 300 distance, 325 explosion damage.
etc.,

Now that is just... Wrong. I also remember some abilities' tooltips didn't even fit in the box, yes they were THAT HUGE. This type of tooltip is very very confusing and hard to read, wall of texts are not welcome.

In other maps, like for example, DoE, the tooltips are somewhat Blizzard-ish and pretty. The format also includes stuff like Cast Range, Cooldown, Targets, and the likes. This makes it easier for players to find what they want to know. This is a pretty good format, I recommend following, but not completely plagiarizing, it.

Let's get to the point, here are some formats that I would like to be given feedback on. Feel free to post your own as well!

Quote:
Tooltip - Learn
Pewpew (W) - [Level 1]

Shoots pewpewlazers towards the target direction, dealing X damage to enemy units and blinding them for Y seconds.

Level 1: X = 100, Y = 2
Level 2: X = 175, Y = 4
Level 3: X = 250, Y = 6

Tooltip - Normal
Pewpew (W) - [Level 1]

Shoots pewpewlazers towards the target direction, dealing 100 damage to enemy units and blinding them for 2 seconds.
The Learn tooltip is something I haven't seen before at all. Algebra-format ftw. It is pretty straight forward on the level-increment detail.

Quote:
Tooltip - Normal
Pewpew (W) - [Level 1]

Shoots pewpewlazers towards the target direction, dealing 100 damage to enemy units and blinding them.

Cast Range: 600
Targets: Enemy Ground Units
Duration: 2 seconds
Cooldown: 12 seconds
This is technically DoE's format, just moved to the opposite(bottom) side rather than the top.


Quote:
Tooltip - Normal
Pewpew (W) - [Level 1]

Ability Type: Straight Line Damage and Debuff
Range: 900
Targets: Enemy Ground Units
Damage: 100
Duration: 2 seconds
Cooldown: 12 seconds

Straight forward, direct to the point, no story/description/whatsoever.
04-06-2009, 12:58 PM#2
Tide-Arc Ephemera
Quote:
Tooltip - Learn
Pewpew (W) - [Level 1]

Shoots pewpewlazers towards the target direction, dealing X damage to enemy units and blinding them for Y seconds.

Level 1: X = 100, Y = 2
Level 2: X = 175, Y = 4
Level 3: X = 250, Y = 6

Tooltip - Normal
Pewpew (W) - [Level 1]

Shoots pewpewlazers towards the target direction, dealing 100 damage to enemy units and blinding them for 2 seconds.
Personally I think this one is really an eye-sore, I play video games because they're fun, not because I want algebra wars.

Quote:
Tooltip - Normal
Pewpew (W) - [Level 1]

Shoots pewpewlazers towards the target direction, dealing 100 damage to enemy units and blinding them.

Cast Range: 600
Targets: Enemy Ground Units
Duration: 2 seconds
Cooldown: 12 seconds
This one's a lot better, it's direct and it's got the point.

Quote:
Tooltip - Normal
Pewpew (W) - [Level 1]

Ability Type: Straight Line Damage and Debuff
Range: 900
Targets: Enemy Ground Units
Damage: 100
Duration: 2 seconds
Cooldown: 12 seconds
Too plain and its directness is rather boring.

_____

My format's always been

Quote:
[Hotkey] Ability Name
Small background info, main ability info

Cool down.

For example
Quote:
[Q] Fiery Conclusion
Calls forth a deadly tide of flame, dealing 250 damage at long range over a large area. If a unit has less than 200 hit points after this damage, they are burned for 50 damage per second for 5 seconds.

120 second cool down.

Generally I have...
Small = 0 > 200
Moderate = 200 > 400
Large = 400 > 600
Huge = 600 > 800
Massive = 800 > ∞

And...
Melee = 0 > 100
Short = 100 > 300
Moderate = 300 > 500
Long = 500 > 700
Huge = 700 > 800
Massive = 800 > ∞

Sometimes I go for another convention but I usually don't, it extends from my previous format...

Quote:
[Hotkey] Ability Name
Small background info, main ability info

Usage type, cool down.

This would extend it to...
Quote:
[Q] Fiery Conclusion
Calls forth a deadly tide of flame, dealing 250 damage at long range over a large area. If a unit has less than 200 hit points after this damage, they are burned for 50 damage per second for 5 seconds.

Area targeted, 120 second cool down.

Which calls for...
Activated = Used on the spot
Toggleable = Able to be turned off and on
Point targeted = Targets a point
Area targeted = Targets an area
Unit targeted = Targets a unit
Area-unit targeted = Targets an area, must have units in it
Tree targeted = Targets a tree
X Targeted = Targets X

Personally I like my format because it adds enough "salt" or "sugar" to the tool tip to make it blend in with a video game theme but it doesn't overdo it by going...

Quote:
[Q] Fiery Conclusion
Calls forth a deadly tide of the purest of enchanted flame to rupture from the ground and incinerate every living being it could possibly come into contact to its burning essence, dealing 250 damage at long range over a large area. If a unit has less than 200 hit points after this damage, they are burned for 50 damage per second for 5 seconds.

Area targeted, 120 second cool down.

A tool tip has to do these 3 things in this order in roughly the ratio of 4 : 2 : 1.

- Explain what the ability does
- Adequately detail the effects and workings (more than explain but less than dissect)
- Fit in with the theme of the game and appeal to the reader

Sure it's a small amount of flavour of text, but that's why I oppose your first format... algebra wars.

And that's my contribution.
_____

EDIT!
Also, if it has a duration (important which I forgot), it goes the line below the description.
Quote:
[Hotkey] Ability Name
Small background info, main ability info
Duration.

Usage type, cool down.


Quote:
[Q] Fiery Conclusion
Calls forth a deadly tide of the purest of enchanted flame to rupture from the ground and incinerate every living being it could possibly come into contact to its burning essence, dealing 250 damage at long range over a large area. If a unit has less than 200 hit points after this damage, they are burned for 50 damage per second.
Burn effect lasts 5 seconds.

Area targeted, 120 second cool down.
04-06-2009, 01:11 PM#3
wraithseeker
Maybe you could say about how the spell originated from too.

Good job tide for writing The Great Wall of useful information.
04-06-2009, 01:21 PM#4
Tide-Arc Ephemera
Origination could easily be nudged into the small background info. I generally try to keep it to a minimum 'cause once a tool tip goes over 1/4 of the main screen (between the minimap - unit status - command card on the bottom row and the top row's player options - clock - resources), it starts looking like a text wall and becomes unpractical to read depending on the game's speed. Or just boring.

Quote:
[Q] Fiery Conclusion
Invokes a deadly tide of flame summoned by the First Pyromancer, dealing 250 damage at long range over a large area. If a unit has less than 200 hit points after this damage, they are burned for 50 damage per second for 5 seconds.

Area targeted, 120 second cool down.

Another use you COULD try to go for with tool tips is make the small story sound cool so that it catches their attention, allowing you to slip in some more details both story and effect-wise. This is very useful for ultimate spells, actually. Still, the limit isn't extended THAT much, so you still have to ration your tool tip.

EDIT!
And thanks, wraithseeker :P
_____

Summons and multiple-effect spells are easily supported by my format, which is why I chose it... my maps often had lots of dual-effect spells or spells that'd have greater effect on one end over the other...

Quote:
[W] Lava Crawlers
Summons lava crawlers that spit weak flames at the enemy, dealing low damage and can burn units for an extended period of time.
Lava crawlers last 30 seconds.
Burn effects last 1 - 30 seconds.

Activated, 30 second cool down.

However, my format does break down on some hero abilities.

Quote:
[W] Learn Lava Crawlers - Level 1337
Summons lava crawlers that spit weak flames at the enemy, dealing low damage and can burn units for an extended period of time.
Lava crawlers last 30 seconds.
Burn effects last 1 - 30 seconds.

Level 1 - Summons weak lava crawlers, weak burn effect
Level 2 - Summons moderate lava crawlers, weak burn effect
Level 3 - Summons strong lava crawlers, moderate burn effect
Level 4 - Summons Jesus-like lava crawlers, strong burn effect

Activated, 30 second cool down. I don't usually list cool down and usage on the learn card.

Also, with tool tips, some rules of algebra DO apply. Such as canceling common factors (phrases), but like any formula, over-canceling can make it a pain to work through so while minimalizing, do control how far you go with it.

Quote:
[W] Learn Lava Crawlers - Level 1337
Summons lava crawlers that spit weak flames at the enemy, dealing low damage and can burn units for an extended period of time.
Lava crawlers last 30 seconds.
Burn effects last 1 - 30 seconds.

Level 1 - Weak lava crawlers, weak burn effect Cutting down on summons can possibly make it use only one line, making tool tips LOOK a lot shorter.
Level 2 - Moderate lava crawlers, weak burn effect
Level 3 - Strong lava crawlers, moderate burn effect
Level 4 - Jesus-like lava crawlers, strong burn effect

Activated, 30 second cool down.

If the ability has multiple factors that change specifically, then my format does show its seams more than the Lava Crawlers example.

Quote:
[W] Learn Whispering Flames
Lets loose a whispering flame that deals damage and wisps around and damages units it comes into contact with, if units are not damaged for a period of time, it can turn invisible.

Level 1 - 50 damage, 5 second fade time, 25 second duration, 10 second cool down.
Level 2 - 60 damage, 3.5 second fade time, 35 second duration, 15 second cool down.
Level 3 - 70 damage, 2 second fade time, 45 second duration, 20 second cool down.
Level 4 - 80 damage, 0.5 second fade time, 55 second duration, 25 second cool down.

Activated.

If you created this tool tip and looked at it, it will appear segmented and funny looking. Hence why I try to abbreviate things for the minimal lines, but I need to have maximal detail on functionality.
____

lol @ rambling about how I write tool tips better than make maps.
04-06-2009, 01:23 PM#5
Kino
Agree with AoM's tooltips being overwritten and sometimes being able to confuse more than they inform.

Quote:
Tooltip - Normal
Pewpew (W) - [Level 1]

Ability Type: Straight Line Damage and Debuff
Range: 900
Targets: Enemy Ground Units
Damage: 100
Duration: 2 seconds
Cooldown: 12 seconds

This tooltips style I feel is best used for maps with highly competitive or hero centred gameplay. eg. Arena's etc

Its sheer informativeness probabbly makes it redundantly long in a setup with many unit like Custom Melee.

Quote:
[Tooltip - Normal
Pewpew (W) - [Level 1]

Shoots pewpewlazers towards the target direction, dealing 100 damage to enemy units and blinding them.

Cast Range: 600
Targets: Enemy Ground Units
Duration: 2 seconds
Cooldown: 12 seconds

I like this one personally altough I think duration is a little redundant. Perhaps its because im used to doing it Blizzard tooltips style (Blinds for X seconds) instead of including duration elsewhere.
04-06-2009, 01:40 PM#6
Tide-Arc Ephemera
Hm, in competitive environments the first mentioned one does have its advantages because of how direct it is on a functional level, but on an aesthetic level it makes the map look shallow (as I have said). Some maps have overdone the aesthetics of their tool tips (DotA) but on other occasions have had a good balance of aesthetics and function (DotA).

The second mentioned tool tip is popular and it's very direct whilst roomy for aesthetics.

I personally don't go for the whole
- List
- List
- List
of effects though, I think they should be included in the main tool tips - if they can't read through a small block of text, they probably don't have the intelligence to use what it describes in the first place.

Nice opinions, though.
04-06-2009, 02:01 PM#7
FriendlyPsycho
Lol. I knew someone would scream Algebra Fight or something of the likes.

@Tide: Well your tooltip is a bit different, but in my opinion looks rather lacking/unpolished. Maybe some colors? I generally dislike how it looks like, specifically the targeting type and cooldown put together in that way. <text>,<text> .. Meh, but that's just my preference. I like pretty looking and organized tooltips.

I agree that there must be some sort of description about the ability and its relevance to the hero, some kind of explanation as to why/how the ability does stuff.

Quote:
Originally Posted by Kinorhynkar
This tooltips style I feel is best used for maps with highly competitive or hero centred gameplay. eg. Arena's etc

I am fond of tooltips explaining stuff in a simple manner, but this one was really straight-to-the-point and I felt it was lacking, probably because I'm not used to reading such tooltips.
04-07-2009, 09:26 AM#8
Tide-Arc Ephemera
Format w/ colours...

Quote:
[Hotkey] Ability Name

Small background info, main ability info
Duration.

Usage type, cool down.
Warning (if applicable)

Quote:
[Hotkey] Ability Name

Small background info, main ability info
Duration.
Lesser warnings (channeling etc, if applicable)

Usage type, cool down.
Serious Warning (if applicable)

Quote:
[W] Lava Crawlers
Summons lava crawlers that spit weak flames at the enemy, dealing low damage and can burn units for an extended period of time.
Lava crawlers last 30 seconds.
Burn effects last 1 - 30 seconds.

Activated, 30 second cool down.
Lava crawlers are hot, wear mits...

I'm not a big fan of colour massing.
05-12-2009, 03:50 PM#9
Kyrbi0
(Necro-Post? Hopefully not...)

Personally, I like to stick with Blizzard's precedent(s), because that's what I do, in making "custom races compatible with Blizzard races". My only guilty pleasure is in re-mapping hotkeys to more obvious and useful keys; instead of trying to find "letters of the spell name on the left side of the keyboard mainly/only", I just go for Q-W-E-R and Z-X-C-D and stuff.

Otherwise, Tide seems to have the closest to that; especially the 4:2:1 ratio of information.
05-12-2009, 03:59 PM#10
Rising_Dusk
Quote:
Originally Posted by FriendlyPsycho
This is technically DoE's format, just moved to the opposite(bottom) side rather than the top.
Well, that's not exactly DoE's format..
Quote:
Spell Type: Channeled, AOE Indicator
Range: 800
Cooldown: 120 seconds

All units and structures in target area take 100 magickal damage per second. Units are knocked down for 1 second every 3 seconds.
Lasts 15 seconds.
That is a tooltip taken right out of DoE for Armageddon for its level 1 stats. Of course, couldn't get the colors just right, but there it is. I've always liked this because it's short, to the point, and gets all of the necessary information across. The only addition that might be nice is what the spell targets, but that gets really cluttered, really fast, so I took that out in a previous version for all tooltips. It reads much cleaner now.
05-14-2009, 12:44 PM#11
Kino
Quote:
Quote:
Spell Type: Channeled, AOE Indicator
Range: 800
Cooldown: 120 seconds

All units and structures in target area take 100 magickal damage per second. Units are knocked down for 1 second every 3 seconds.
Lasts 15 seconds.

Btw Dusk, what colour code did you use for OD's tooltip. As the "Cooldown" colour.