| 04-10-2009, 12:35 PM | #1 |
Hi, I was wondering, is there a way to merge geosets, without screwing up animations\bones etc.? I mean, if I have a model that uses many geosets that use the same material, is there a way to merge those geosets, to make my models size lower? Thanks in advance. EDIT: Forgot to mention, I use Magos model editor, Oinkertools and Notepad. |
| 04-10-2009, 03:35 PM | #2 |
No easy way that I know of. Even if pasting the vertex data on the end is easy, it's a lot more hassle to increment all the VertexGroups. And then you'd have to deal withthe face data -- those again work on vertex IDs counted from zero, so you'd have to increment and slot them in. Theoretically doable, yes. Practically... If you've got hours and are willing to risk it all going horribly wrong. |
| 04-10-2009, 06:01 PM | #3 |
Oh, thanks. Well, its just file size so I guess it won't matter so much. Thanks for clarifying. |
| 04-13-2009, 04:50 AM | #4 |
I think Dio mentioned something about rigging his models by assigning vertexes or something along those lines, ask him. |
| 04-13-2009, 09:02 AM | #5 |
That "screws up the animations\bones etc." Blizzard use a lot of groups with varying degrees of bone influence (it's almost never matrices{ 1 }, it's usually matrices{ 1, 32, 3, 5, 9 }), and it's another practically impossible thing to match. |
