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Juggernaut

04-12-2009, 02:38 PM#1
Vestras
Finally got this motherfucker's unwrap finished. I think it belongs here now, as I only need to animate it.

Only ingame textures. And no I won't edit that unwrap more, it has been following me in my sleep :(
970 or so faces.
Attached Images
File type: jpgJuggernaut front.JPG (52.2 KB)
04-12-2009, 02:44 PM#2
TotallyAwesome
ehh, proportionz plz
04-12-2009, 02:53 PM#3
Vestras
Quote:
Originally Posted by TotallyAwesome
ehh, proportionz plz

ehh, why?
04-12-2009, 02:59 PM#4
TotallyAwesome
because they are all totally wrong, put an image of human figure behind the model and you'll see
04-12-2009, 03:06 PM#5
HyperActive
His legs are like toothpicks :P .
04-12-2009, 03:23 PM#6
Vestras
Quote:
Originally Posted by TotallyAwesome
because they are all totally wrong, put an image of human figure behind the model and you'll see

noted, I'll check that before I animate.

Quote:
Originally Posted by HyperActive
His legs are like toothpicks :P .

See above.

Any other comments than that?
04-12-2009, 03:27 PM#7
TotallyAwesome
The chest wrap is horrible.
04-12-2009, 03:39 PM#8
Vestras
Quote:
Originally Posted by TotallyAwesome
The chest wrap is horrible.

It is? I don't think it's that bad.
Updated with new pics.
04-12-2009, 03:49 PM#9
Rao Dao Zao
I think the problem with the chest wrap is that the muscles are far less defined than his arms. In WC3, well...
04-12-2009, 04:51 PM#10
Vestras
Quote:
Originally Posted by Rao Dao Zao
I think the problem with the chest wrap is that the muscles are far less defined than his arms. In WC3, well...

Yeah, that's because I use UI\Glues\SinglePlayer\Alliance_Exp\BE_Skin.blp for the chest and Textures\BeastMaster.blp for the arms :(
04-12-2009, 07:00 PM#11
Rising_Dusk
You really should avoid using those cinematic textures for models, they're way more detailed than what you should be using and 9 out of 10 times they are used, they stretch because of lack of expertise in the modeler.

And yes, the proportions have problems in the legs and forearms. He also needs to be WC3ified (Little more exaggerated), since right now he wouldn't fit at all in-game.
04-12-2009, 07:07 PM#12
Vestras
Quote:
You really should avoid using those cinematic textures for models, they're way more detailed than what you should be using and 9 out of 10 times they are used, they stretch because of lack of expertise in the modeler.

Noted, although I cba to change the unwrap/textures now. It's over.

Quote:
And yes, the proportions have problems in the legs and forearms. He also needs to be WC3ified (Little more exaggerated), since right now he wouldn't fit at all in-game.

Noted. Define 'WC3ified'
04-14-2009, 04:30 PM#13
xXm0rpH3usXx
BUffed Up...
And exxagerated muscles and and so on!

I dont agree with not using the GlueScreen textures at all!
You only need to use them wisely to not clash with the ingame textures too much!
04-28-2009, 10:02 PM#14
Kwah
AHHH. His cloak is fugly.

Actual topology seems good, but who am I to say?
04-28-2009, 11:38 PM#15
Mooo-Gunsniper
Besides the proportion thing people keep mentioning, I've got no complaints. :P