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Self made models not working.

04-13-2009, 12:12 PM#1
Kino
Ive made some simple SFX recolours.

Whenever I import them to my map, they do not work unless the name of the effect is exactly the same as the one its based off.

If I change the name to anything else the model becomes invisible.
04-13-2009, 04:56 PM#2
Rising_Dusk
What do you mean by name? The path or the actual model name that you can change?
04-14-2009, 10:26 AM#3
Kino
The actual name of the model.
04-14-2009, 10:49 AM#4
Rao Dao Zao
That's absurd. You're probably using Magos' and it's buggering something else up along the way. The model name property means absolutely nothing... Are you using any strange characters in it?
04-15-2009, 08:28 AM#5
Kino
No Im not using any wierd characters.

I simply changed the name of 'Holy Light" to "Holy Light Blue".

If it is a magos problem is there a way to overcome it?
04-15-2009, 09:02 AM#6
Rao Dao Zao
Can't say unless you post a model.
04-15-2009, 09:50 AM#7
Kino
I seem to ahve mispaced the Holy Light effect.

This othe rone isnt working either.
Attached Files
File type: mdxRoarCaster.mdx (8.8 KB)
04-15-2009, 10:06 AM#8
Rao Dao Zao
It contains a GeosetAnim that is not assigned to a geoset. That's dangerous territory and in all my experiences causes the game to crash, so delete it. As far as I can see, that's the only issue with the model.
04-16-2009, 10:33 AM#9
Kino
Ok so how do I recolour a model sfx without unassigning geosets?
04-16-2009, 10:40 AM#10
Rao Dao Zao
Don't delete any geosets.